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BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

MaRRoK

Smash Journeyman
Joined
Aug 20, 2009
Messages
207
Location
Los Angeles
*thows things wildly into the air*.
crap! haha.
i was working on putting the SSE gunship into brawl too! i hate when that happens! haha.
well yours looks great :)
i was actuially only going to have part of the ship as being playable, and put it on corneria (thus making the cannon fire because it overlays the Great Fox) ur looks alot better than anything i wouldve done. nice job. :)
 

Apocolypse3000

Smash Cadet
Joined
Nov 30, 2008
Messages
33
*thows things wildly into the air*.
crap! haha.
i was working on putting the SSE gunship into brawl too! i hate when that happens! haha.
well yours looks great :)
i was actuially only going to have part of the ship as being playable, and put it on corneria (thus making the cannon fire because it overlays the Great Fox) ur looks alot better than anything i wouldve done. nice job. :)
Thanks for the compliment but I'm still not finished with it yet. I want it to shoot as well and I want to import arwings from corneria and replace their models with others like Samus's Gunship, the Falcon Flyer, etc. (basically any ship that was in the cutscene). I would greatly appreciate any help to make this stage absolutely prefect. **Wishing for a collab**
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
This is a lot better.









Pretty big.



Well guys here is the beta release. I was getting a bit to excited so I felt it was time to send it out.
There are still some things I have yet to implement but that may take some time. Pkmn Trainer and one of the collision points on the stage are a bit questionable but for the most part itsa beaut.

Couldn't decide which one I wanted to release but they are pretty much the same, so have at. It goes over the Online Training Stage.

Download Here for the normal version.

Download Here
for a nice windy effect while you fight.


All I ask is that you guys have fun and feel inspired to change the texture, the background completely, or even port it to a different stage. (I hope you upload whatever you make)

Special thanks to:
Mewtwo_2000
Razanak7
RandomTBush
BigSharkZ
Brawlshifter
Eldiran
Mind=blown
 

luigiman1928

Smash Ace
Joined
Feb 1, 2008
Messages
648
an animated looped stage?


yes, I made his mouth looping just for a scary effect on the stage x3
fixed: no butter, and looped mouth
need to fix: collision
This is a Big Awesome Burito win a Glop of Epic sauce. Nice!:laugh:
 

Getsuei-Moon

Smash Cadet
Joined
Dec 19, 2009
Messages
34
I know this is a nOOb question ,but how do i get the online training room playable ?
I've never knew how to put it on ssbb.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
I know this is a nOOb question ,but how do i get the online training room playable ?
I've never knew how to put it on ssbb.
Use a code.

I recommend Phantom Wings' Stage Roster Expansion System which basically adds stages to the SSS. You also get 9 stages added to the melee screen which can be replaced with SSE stages with the use of module files. There's help in this thread: http://www.smashboards.com/showthread.php?t=254340&page=19

Code:
Custom SSS
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 00000020
066B99D8 00000020
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
2A18131D 1E1B1C06
006B92A4 00000013
066B9A58 00000013
1f202122 25242326
27282b2c 2d2e2f30
31323300 00000000
06407AAC 00000068
01010202 03030404
05050606 37640808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 07074001
4102421a 43014402
451a4601 4702481a

Stage Roster Expansion System
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949C8C 3884B460
04949D10 3884B460
04949E20 3884B460
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000

Enable Random Expansion Stages
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Looking forward to it then! I'll be learning how to do this so I won't have to pester others about it, but I want to see if I can change the collisions for that stage a bit (so its not exactly an FD).
 

KuroBit

Smash Apprentice
Joined
Aug 3, 2008
Messages
151
Looking forward to it then! I'll be learning how to do this so I won't have to pester others about it, but I want to see if I can change the collisions for that stage a bit (so its not exactly an FD).
Well I made it before collision editing existed :p. I might want to change some things since there are so many more features now...

EDIT: Just wondering, what is that in your avatar?...
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Can we please remember to
NOT
QUOTE
PICTURES


It doesn't affect me in any way except for the fact that it's annoying and tedious to have to scroll through the same pictures that were on the last 3-10 pages. @_@
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Suika in an watermellon cup.
Yep. Touhou parody of the Mario games.

And quoting big pictures tends to anger the Wii internet channel. Please don't do this. Especially if your post is on the same page as the pictures you're quoting. ;_;
 

mario6420072

Smash Cadet
Joined
Oct 30, 2009
Messages
25
Location
Spain
I've imported the blue shell model from Mario Kart Wii, then I've replaced the smash ball model and this is the result! (After few adjustments):





 

dirtboy345

Smash Ace
Joined
Jan 18, 2010
Messages
715
i wish you could just do a download link but instead for anyone to use this you need a tutorial -.-
 

mario6420072

Smash Cadet
Joined
Oct 30, 2009
Messages
25
Location
Spain
I have uploaded the blue spiny shell here:
http://www.mediafire.com/?zwuncznminf
Note: The common3.pac I've uploaded is PAL and maybe don't work on NTSC. To get it working open BrawlBox, extract the ModelData[0] and the AnimationData[0] from the directory ItmSmashBallBrres (ARC) and replace it on a NTSC common3.pac.
Tutorial to get the mario kart wii model working on SSBB:
1 - The files of MKWii are in .szs format and you need SZS modifier (created by Chadsoft) to extract the Brres you want (for example: koura_red, togezo_koura, etc)
2 - Once you have the desired Brres, follow the instruction of RandomTBush posted on this thread:
http://www.smashboards.com/showthread.php?t=263127
3 - And the last step is to get the other games Chr0 animations working in BrawlBox. I done this:
a - Download the latest version of Brawl Box (v0.63d) (credit to Kryal for making this awesome program)
b - Click on the Chr0 animation yo want to preview and yo will see four fields: FrameCount, Unknown1, Unknown2, Unknown3. Fill unknown1, 2 and 3 with 0 (although sometimes the field Unknown2 can be filled with 1 when you are working on animated stages for instance) and fill the FrameCount field with a high number (500 for example). Give a name to the animation (rename it as you want) and know go to the model (.mdl0), right click --> preview
c - See when the animation ends. You can look a bone that changes constantly, you can note this because when a animation ends this bone have almost all his parameters (X, Y, Z translation, etc) in yellow and reduce the FrameCount to the final frame number (in case of Blue Spiny Shell the end is frame 60).
Enjoy :) and sorry for my bad english and for my probably bad explanation.

Edit: I had forgotten that the blue spiny shell appear too big in game (10 times bigger than in the screenshots taken by me) and you'll need a code that makes smash ball smaller. Sorry I have tried to resize the main bone to 0.25 but it didn't work :S
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
I have upload the blue shell here:
http://www.mediafire.com/?zwuncznminf
Note: The common3.pac I've uploaded is PAL and maybe don't work on NTSC. To get it working open BrawlBox, extract the ModelData[0] and the AnimationData[0] from the directory ItmSmashBallBrres (ARC) and replace it on a NTSC common3.pac.
Tutorial to get the mario kart wii model working on SSBB:
1 - The files of MKWii are in .szs format and you need SZS modifier (created by Chadsoft) to extract the Brres you want (for example: koura_red, togezo_koura, etc)
2 - Once you have the desired Brres, follow the instruction of RandomTBush posted on this thread:
http://www.smashboards.com/showthread.php?t=263127
3 - And the last step is to get the other games Chr0 animations working in BrawlBox. I done this:
a - Download the latest version of Brawl Box (v0.63d) (credit to Kryal for making this awesome program)
b - Click on the Chr0 animation yo want to preview and yo will see four fields: FrameCount, Unknown1, Unknown2, Unknown3. Fill unknown1, 2 and 3 with 0 (although sometimes the field Unknown2 can be filled with 1 when you are working on animated stages for instance) and fill the FrameCount field with a high number (500 for example). Give a name to the animation (rename it as you want) and know go to the model (.mdl0), right click --> preview
c - See when the animation ends. You can look a bone that changes constantly, you can note this because when a animation ends this bone jave almost all his parameters (X, Y, Z translation, etc) in yellow and reduce the FrameCount to the final frame number (in case of Blue Shell the end is frame 60).
Enjoy :) and sorry for my bad english and for my probably bad explanation.

Edit: I had forgotten that the blue shell appear too big in game (10 times bigger than in the screenshots taken by me) and you'll need a code that makes smash ball smaller . Sorry I have tried to resize the main bone to 0.25 but it didn't work :S
yeay! you should make the blue shell like "green shell" but can fly and are lock on players X'3
you made my day about the clr0! 8D
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Don't mean to be disrespectful, but that's not an ordinary Blue Shell that I'm seeing. Ordinary Blue Shells have no spikes, nor wings for that matter.

Sometimes I ask myself why people confuse that Spiny Shell for an ordinary Blue Shell, since they're completely different kinds of shells. Even the sticker refers to that item as a Spiny Shell.

Good model hack, though your only mistake is the name of that item.
 

mario6420072

Smash Cadet
Joined
Oct 30, 2009
Messages
25
Location
Spain
shell

Don't mean to be disrespectful, but that's not an ordinary Blue Shell that I'm seeing. Ordinary Blue Shells have no spikes, nor wings for that matter.

Sometimes I ask myself why people confuse that Spiny Shell for an ordinary Blue Shell, since they're completely different kinds of shells. Even the sticker refers to that item as a Spiny Shell.

Good model hack, though your only mistake is the name of that item.
You are right, is a flying blue spiny shell. Thanks for the correction and you haven't been disrespectful, you are right. :)
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Edit: I had forgotten that the blue spiny shell appear too big in game (10 times bigger than in the screenshots taken by me) and you'll need a code that makes smash ball smaller. Sorry I have tried to resize the main bone to 0.25 but it didn't work :S
Can you post this code?
 

alexjol

Smash Apprentice
Joined
Aug 31, 2008
Messages
97
Location
Seville, Spain
NNID
alexjol
3DS FC
2836-0788-1479
Kurobit, can I have a download link for your caped falcon you posted on the first page, please?

I want to put it on my Black Shadow. I would give credit and thank you, of course ^^
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396
Nice. May I ask from what did you make the rockets?
They're vertex edited Subspace missiles. (are you still interested in helping with the PSA, btw?)
NICE! but how does Quote look?
He was going to be an animation hacked Poketrainer, although I've scrapped that for a very, very, heavy edit of Toon Link. He's much more high-poly and has a ton of articles I can replace. It's yet to be completed.
 

Shadowbolt

Smash Ace
Joined
Sep 14, 2007
Messages
639
okay.
*Epic Cave Story Weapon Models*
HOLY- I literally almost did a spit-take when I saw these! I'm such a huge Cave Story fan, so I have a million questions! I'll try to refrain from flooding the topic with them. xD

- How does Quote look so far? Nevermind. Good answer!
- What program are using? Since I know what you're doing now, nevermind! :D
- Do you have plans for a moveset?
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396
Thanks, Shadowbolt!

To answer your question, yes; I have a decent amount of his moveset planned out.
 

Shadowbolt

Smash Ace
Joined
Sep 14, 2007
Messages
639
Sweet!

If you don't mind my asking, what did you have planned for his non-specials? I tried coming up with a Quote moveset with purely game-based moves, but the most I could think of for his non-specials was using the sword. xD
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
They're vertex edited Subspace missiles. (are you still interested in helping with the PSA, btw?)
Sure! I'm afraid I kind of didn't do anything on that because I'm terrible at making animations... But if you get animations for whatever model you'd like to make, I'd be glad to make the PSA for ya.
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396
@bolt:

I focused on those more actually, haha. I can release the .txt of notes I have, if you want. But that'd be kind of off-topic.

@Eldiran:

I planned on making the animations. It's fine that you haven't done much, mainly 'cause I've been revamping it and taking suggestions from people. His b-moves are basically similar to the originals, but there's still some differences
 
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