Umm the whole problem with footstooling is the fact that it happens by accident most of the time. So adding it to a buffer is kinda like giving players an accidental advantage over players that dont wanna accidentally step on people's heads.
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We made the Flame Choke Untechable, I fail to see how we can't make footstools untechable, bringing back their usefulnesses.
Yup, The Ice climbers infinite says HIDon't make footstools untechable...all the stupid infinites will come back.
Footstools are not meant to be useful. They're a dumb technique built by a team of hack programmers trying to make Smash Bros into a game where a 5-year-old can compete with a melee pro, along the same lines as random tripping and level hazards that kill instantly. It is NOT a legitimate "technique", and any attempt to make it useful in any way is a waste of programming time.We made the Flame Choke Untechable, I fail to see how we can't make footstools untechable, bringing back their usefulnesses.
QFT.Footstools are not meant to be useful. They're a dumb technique built by a team of hack programmers trying to make Smash Bros into a game where a 5-year-old can compete with a melee pro, along the same lines as random tripping and level hazards that kill instantly. It is NOT a legitimate "technique", and any attempt to make it useful in any way is a waste of programming time.
There is no reason why a game that relies on keeping your opponent off the edge should ever give the guarding player 100% opportunity to win by just simply jumping on their head. It's just BAD DESIGN on the part of the Brawl development team -- the same BAD DESIGN that made meta-knight so overpowered. If anything, you should be doing whatever you can to REMOVE footstooling completely, if you want a legitimate game you can call "tournament worthy". Let's do more to focus on solidifying the fundamental techniques of Smash Bros that the player has control over, rather than focus on whether or not you're able to stomp on your opponent in mid-air and gain a jump from it, which is annoying at best.
I can't believe that anyone would call this a "technique", let alone something that could be "useful". If you're rooting for this to stay in, you're rooting for a terrible game of smash.
And you need to learn some manners. I can't help that you are a pimply face 17 year old virgin with no girlfriend or social life, but you don't need to take that out on me in a smash thread because I have a different opinion than you. Every post I make is an attempt to contribute to the community, and whether you agree with me or not, you better dam.n well respect me and not tell me to "shut up". It was unwarranted and shows your lack of character.I don't know why you're arguing about this in the first place, but I do know that you need to shut up.
QFT.
Footstooling, like many other aspects of vBrawl, is just a constant reminder of how bad and non-competition oriented the game was created. Up there with tripping and Metaknight.
Instead of trying to make it more "skill-based", it should probably just be removed. It is not necessary, happens on accident more often than not, and while it can be good for a few laughs here and there, so was tripping...
Wing
I'm saying that taunt doesn't do anything else in the air, so if you were to use it as a footstool button, it wouldn't interfere with anything. The taunt button would act the same as always when you're on the ground, but when you're in the air, if you're near your opponent, you have the ability to footstool.
The buffer scale would be set up so that 0-100 and 200-300 give equivalent buffer (ie. 10% and 210% are the same thing in terms of giving you 1 buffer), but one would have the original footstool settings and the other would have it mapped to taunt.
Seeing as we're rather short on coders atm, and this being such a low priority code, I wouldn't expect that it'd be done anytime soon, but it would be cool to eventually have.
And I disagree with your solution. Thanks but no thanks.we already have a solution. you don't have you have footstool if you don't want. stop *****ing and read some of the pages.
why? it lets YOU play without ****ing footstools, but those that like using them can still do them. its a fair solution given that most people complain about how they accidently initiate the footstool and the problems the accident causes rather than the actual technique itself. you're being selfish wanting it removed simply because you don't like it. other people actually use footstools. its a community project, not a wing project. if you want your own codeset then make it yourself.And I disagree with your solution. Thanks but no thanks.
You know whats ironic about this temper tantrum?I can't help that you are a pimply face 17 year old virgin with no girlfriend or social life
The sentence you said before it. Im seriously loling here.And you need to learn some manners.
I'm saying that taunt doesn't do anything else in the air, so if you were to use it as a footstool button, it wouldn't interfere with anything. The taunt button would act the same as always when you're on the ground, but when you're in the air, if you're near your opponent, you have the ability to footstool.
The buffer scale would be set up so that 0-100 and 200-300 give equivalent buffer (ie. 10% and 210% are the same thing in terms of giving you 1 buffer), but one would have the original footstool settings and the other would have it mapped to taunt.
Seeing as we're rather short on coders atm, and this being such a low priority code, I wouldn't expect that it'd be done anytime soon, but it would be cool to eventually have.
At the expense of stunning your teammate and having him potentially KO'd as a result right? I dunno but I don't think any good player will do that in a teams match, especially since most characters' jumps suffice in terms of chasing for combos...I guess if you wanna be fancy though it's cool.An underused team tactic is to footstool your teammate to chase someone too high for your own jumps to reach.
Both of those options will force you to sacrifice air since ad'ing or attacking will take up precious time which might cause you to not be able to recover in time if you're offstage. Regardless you're only seeing it from the defensive perspective of the argument...you really should read out on the pages you missed. A lot of good amazing points were made as to why some people didn't want them..If you want to not get footstooled offstage the only thing you need to do is protect yourself with an attack animation of any kind, or an airdodge.
The % solution is pretty much the same thing. In essence you get to choose whether or NOT you want to footstool.Why don't just take my suggestion, keep Jump as "Jump/Footstool", and set one of the taunts to "Footstool only", and the other as "Jump Only". Even if you use the buffer solution, you still have to change the controls anyway.
Oh really...so if I don't exactly agree with your use of footstool then I can't possibly understand how they work right...? LOL alright that makes sense. Good logic there actually, and way to prove how much of a condescending person you are. You must have a lot of friends..You can footstool someone's (your teammate's) shield without them going into any stun if that's actually going to be an issue. The better chaser takes the initiative. At any rate, you don't fully understand how footstools work or how they can be used.
whoa there, escalating much? Drop the personal ****, keep it to footstools.Oh really...so if I don't exactly agree with your use of footstool then I can't possibly understand how they work right...? LOL alright that makes sense. Good logic there actually, and way to prove how much of a condescending person you are. You must have a lot of friends..![]()
Noooez, that was my idea for optional auto-jabs...I actually think the best method for dealing with this right now would be to use the buffer scale. Someone mentioned this before about using 0-100 as one set of buffer, and 200-300 as a second set, where they each differ on some other setting. In this case, that setting could be whether footstool is mapped to taunt or not.
There's quite a bit of difference between "hey dude, you're holding the gun wrong, you haven't put in a bullet, that's not the trigger, and it's not even assembled completely" and "LOLOLOLOL UR GUN IS WEAK SO U SUCK LOLOLOLOL POINT IT AT URSELF PLOX".Oh really...so if I don't exactly agree with your use of footstool then I can't possibly understand how they work right...? LOL alright that makes sense. Good logic there actually, and way to prove how much of a condescending person you are. You must have a lot of friends..![]()
There's quite a bit of difference between "hey dude, you're holding the gun wrong, you haven't put in a bullet, that's not the trigger, and it's not even assembled completely" and "LOLOLOLOL UR GUN IS WEAK SO U SUCK LOLOLOLOL POINT IT AT URSELF PLOX".
Ryoko is using the former. All you're doing is making yourself look like a douche for attacking someone out of the blue for no legitimate reason.
For the sake of wasting thread space and people's time with needless bickering I will try to dismiss further troll attempts.whoa there, escalating much? Drop the personal ****, keep it to footstools.
You're right, that doesn't make sense at all.Oh really...so if I don't exactly agree with your use of footstool then I can't possibly understand how they work right...? LOL alright that makes sense.
At the expense of stunning your teammate and having him potentially KO'd as a result right?An underused team tactic is to footstool your teammate to chase someone too high for your own jumps to reach.
This, however, makes more sense.You can footstool someone's (your teammate's) shield without them going into any stun if that's actually going to be an issue. The better chaser takes the initiative. At any rate, you don't fully understand how footstools work or how they can be used.
Removing FSJ does not expand on the game, removing tripping allowed for continuous play without a random integer interefering. Not the same thing.Brawl+ is a project pioneered by the smash community with the intent to make Brawl a deeper, more competitive game. With codes compiled by the hard working hackers that created them, the player has access to codes which can do anything from disabling tripping to bringing back combos. This does not mean, however, that we are trying to copy Melee, the game will still feel like Brawl, but your options will greatly expand.
Yup, that was definitely out of self-defense.Who said I was a nice guy?
Anyway, I only shoot back when shot at and saying and him saying I don't know what I'm talking about as if footstooling is some highly advanced pro-only technique that only he can fathom is pretty annoying...but whatever. I'm not on here for e-friends, YOU should know that by now.
For the sake of wasting thread space and people's time with needless bickering I will try to dismiss further troll attempts.
For the sake of wasting thread space and people's time with needless bickering I will try to dismiss further troll attempts.
*cough*Good logic there actually, and way to prove how much of a condescending person you are. You must have a lot of friends..![]()
FS may not be the same kind of random as tripping but its still random to an extent not to mention arbitrarily removes options from the player. Its random in the sense that even if you do go for a footstool and space it correctly, you can not be certain it will work because the only time you can footstool is if they are in hitstun or idle. If they are attacking it won't work. So if you want to space DJs within footstool distance, then you are taking a chance that you will footstool accidentally. There is absolutely no reason why you must perform a footstool if you want to do a DJ instead. This removes options and control from the player despite being the one to press the button at that time.Did we not already come up with a solution.
In any event were not removing Footstool jumping from the game, there is no random integer with footstooling as is tripping. It's not comical bull****, tripping is comical bull****, it's said on the god **** dojo that it has strategic value just in case people THOUGHT it was useless. Sure most character's dont need it, but we arent or at least should not remove it.
We found a possible solution with the buffering idea, and other solutions to peoples problem's can be thought up, but it's not getting removed.
and for any more "Remove it"
If the FAQ is to be taken as truth.
Removing FSJ does not expand on the game, removing tripping allowed for continuous play without a random integer interefering. Not the same thing.
There is no extent, now let it die.FS may not be the same kind of random as tripping but its still random to an extent not to mention arbitrarily removes options from the player. Its random in the sense that even if you do go for a footstool and space it correctly, you can not be certain it will work because the only time you can footstool is if they are in hitstun or idle. If they are attacking it won't work. So if you want to space DJs within footstool distance, then you are taking a chance that you will footstool accidentally. There is absolutely no reason why you must perform a footstool if you want to do a DJ instead. This removes options and control from the player despite being the one to press the button at that time.
Hell must be freezing over because I actually agree with Kupo..Yup, buffer option then. Glad you agree...........
i know this is a page or two late, but i thought it worth a mention.... would it be possible to remove the bottom platform's hurtbox all together? (instead of making it unbreakable)Taunt to Footstool would be golden. X button = UR2SLOWFootstool.
And the problem with making Skyworld's bottom platform invincible is that it still has a hurtbox. When you hit it, you still get hitlag, and certain attacks get absorbed by the floor. Tink even bounces with his dair.
Skyworld's just a horrible stage, sadly.
also very late, i know, but i thought i'd mention, i find FS usefull on marth because FS > Dair totally ensures a tipper... ie: a spikeI'm sorry, but I find footstooling highly useful to my purposes.
ZSS and other tether folk - they'd have quite a few more dead recoveries without footstool.
Zelda - flub dair to footstool edgeguard
Sheik/Peach - ground footstool to Dair
Those just happen to be my own characters and I'm sure others can use it tactically. An underused team tactic is to footstool your teammate to chase someone too high for your own jumps to reach. If you want to not get footstooled offstage the only thing you need to do is protect yourself with an attack animation of any kind, or an airdodge. You have reasonable means to prevent yourself from being footstooled if you really don't to.
I would very vocal about them being removed, because I've grown to actually know how to use them. It's also an underrated team tactic for chasing in the air.