But you'll have to admit that you can't stay on stage forever right?
Sooner or later you will get knocked/thrown off stage and thats where it starts unless you opponent sucks badly and I mean really really bad
Your doing it wrong.
You shouldn't be getting FSJ'd during an egg toss.
Considering anyone who is coming to gimp you, comes in charging towards you as you recover towards the stage (also towards them), your back isn't a target. The Egg toss covers a fair bit of your front (relatively) and above you.
The timing for someone to actually get an FSJ off that way during an egg toss....well wtf dude.
They would have to Air dodge pass your Egg toss, otherwise the knock back and small amount of stun would prevent them from catching up to yoshi, as he continues to recover.
If you did your egg toss properly if they air dodge by the time the lag of the AD is over, YOUR GONE. That or your now high enough (remember the boost), leveled with them or well face it, PASS THEM and a FSJ is now no longer possible.
You must be facing some real smart cookies, because well, thats not when I see a FSJ attempt.
Most people realize that if they F up, it's an egg to the face and Yoshi gets PAST them and if they don't get back in time, HE gets to attempt a gimp.
You would never use your DJ unsafely as yoshi anyways, which mean's you ALWAYS have it when your recovering (it's basically the standard), the same for Ness and Lucas. This mean's if you DI up (granted it's not a straight horizontal or spike hit), you can easily DJ high and then well from then, you not getting to the stage is unlikely.
Removing depth would be making Footstools impossible. If it's set to another button and people just CHOOSE not to use it, no depth is lost. If anything depth is gained since players have more control of their jumping and both FSJ and DJ don't take each others spots.
And I can counter by saying removing depth is making a character need to think less about positioning than they have to know.
As many have said already, they FSJ BY ACCIDENT, this mean's they're positioning wasn't right.
So if they did an FSJ when they didn't want to, they didn't space/position themselves properly in relation to their opponent.
By making FSJ it's own button, people can give LESS of a ****, by people I mean those who don't want to FSJ because the average person doesn't care.
However these fellows do, and because they do your simply allowing them to not have to worry about positioning themselves to prevent a FSJ again.
Positioning is a KEY part of this and many if not ALL fighters, if people find they would be in a NEGATIVE situation by FSJ'ing then they need to stay aware of their positioning and as such NOT FSJ.
Making it a separate button just mean's you don't have to be warry.
Those who do intentionally FSJ are hindered by having to now having to memorize a god **** knew button, so that they can incorporate it into their game. That which people who don't give a **** about FSJ don't have to.
I feel no reason to take away an aspect of positioning when it doesn't have to be.
FSJ is not an issue of balance it's a matter of preference.
I don't agree with changing the default setup I and others are comfortable with at this moment for this alien concept.
Any Yoshi worth his salt knows about the threat of FSJ and takes measures to prevent them. Accidents happen and a FSJ may go through but considering that even those who think Yoshi is highly prone to FSJ's don't go for it because they worry about messing up or eating a U-air don't do it often.
So you'll often run into this happening "Whoa...I messed up, he COULD'VE FSJ'd me, guess I got lucky!" than "He FSJ'd me"
Anyways I want to move on back to the characters themselves.
I suggested yesterday I believe that Yoshi's for his ^B be changed to his 5th toss, so that even after the 5th (so 6th toss, 7th, every other toss thus after, since they all give NO BOOST) give the same boost as the 5th toss.
The 5th toss is incredibly poor for recovery that's not it's purpose, it's purpose would be for Edge cancelled eggs.
Double Jumping and tossing an egg just really doesn't work here, so ideally the 5th toss becomes the absolute minimum for yoshi's toss so he can forever ECE granted the opponent doesn't interfere.
The 5th toss actually really gives no vertical height and if it does it's so insignificant your not going to realize it. Instead it appears more so that Yoshi's vertical momentum just stops during the toss.
This would improve his ledge game a bit.
I'd also like to see his Egg roll have some greater horizontal momentum in the air if possible.
It moves slightly in the air currently it be nice if like Squirtles >B, Sonic's and I Wario, there was some recovery option from it. It does not have to be at their level, but some momentum would be nice.
It's already been made so that he does not go into free fall after Egg roll, making it a recovery option and able to approach an opponent on the stage from the air (though this would be a flawed tactic considering the speed it takes for him to fall and to get into the egg in the first place) would be quite beneficial and add some,,,flavor and purpose to the attack.
That's probably all those yoshi talk you'll here from me for awhile (unless someone brings something up >.<) other than his dtilt hitbox being corrected (but someones already said they'll look into it).