Its a true problem and a great argument. Unnecessary lack of control is unacceptable. This game was built on the premise of the game cheating you so that it makes it really hard to be consistent and so that the game is "always different" as opposed to melee or 64 where you have so much control and you have to be really precise. Brawl was built on the concept of winning with luck while the past two was built on the concept of winning with skill. Sakurai confirmed this in his interview.
Well then please answer me this. How are you supposed to prepare for an unpredictable element and mechanic when its just that....unpredictable?
Footstool jumping isn't upredictable to say it is, is foolishness. To say other things such as "it's easy to accidentally do" is one thing, to say it's an unpredictable random occurrence is bull ****.
Unlike our friend tripping you don't randomly Footstool jump, you have to be in the position by your opponent to cause the effect. Never random, NEVER unpredictable.
The fact that you can think of any is what makes it a problem. If you can think of even a single situation in which you'd rather use a DJ than a footstool, it's reason enough to make the change.
I can THINK of situations where I rather FSJ than Double Jump.
That doesn't mean they should be separate.
In fact it mean's I should watch my spacing and positioning more to cause whichever effect I want, when I require it. The only Issue is FSJ is harder to cause than a double jump. People have SURVIVED because of FSJ's were a DJ would fail them, not bringing them to the ledge.
Does this mean it needs to be mapped to another button? No.
The FSJ is an extension of the Double Jump, meant to improve the height of the jump while simultaneously putting your opponent in a bad position by causing a meteor smash.
If you LOST a stock because you Footstool'd jump there's an issue, and it's not the jump.
Considering that Brawl+ fast falls and natural gravity are improved, it's not even the same issue you would have in vbrawl.
Semantics. You know what we mean we say "jump button." We mean whatever button you currently use to jump, be it X, Y, up, or a non-standard button like L, R, A, B or Z. We are all perfectly aware it is a "function" of pressing the button mapped to "jump." We want to remove that function from jump and place it somewhere else.
You feel that it should be on a separate button. I feel it shouldn't.
It's not WRONG to test your idea, but to make it in say the brawl plussery as an brawl+ standard is were the issue lies. I don't even want to bring this to testing because of any chance this would become a standard. Theres reasons this should not occur, and there would be reasons why FSJ is COMPLETELY obsolete or quite necessary depending on the balance of Brawl+.
Yet we are so busy talking about this function that the balance of characters is being put aside.
Footstools MAKE YOSHI CRY!!!!!!!! (Yoshi would be awesome with no footstools)
I think footstools add depth but I don't like them because I play Yoshi+ (Footstools are detrimental to him being a **** character)
I play both Yoshi and Ganondorf in both vbrawl and Brawl+
Footstool jumping is not an issue. If anything it's more of an issue when playing Ganondorf merely because the "tricks" I can use to get around that function as Yoshi wouldn't work as Ganondorf, and in some ways would be suicidal.
For instance Ganondorf's Double Jump is not Yoshi's, If he air dodges during it, he can actually hamper himself. Where as with Yoshi even if I AD at the very beginning of the jump I still get more than enough momentum to make a difference most of the time.
Attacking with Yoshi while rising is also a way to get past, but to attack as Ganondorf instead of recovering, can sometimes mean the lag of your aerial will cause the recovery attempts you try AFTERWARDS to fail because you've lost to much distance, or they've now been able to get into an edgehogging position.
Rather it's better for him to just recover, and not worry about a FSJ which he can just ^B out of.
The logical reason is that it's not removing anything, but it is adding something. I actually haven't argued at all to remove footstooling from the game, just to map it to a different button, making footstools activated by the taunt button (which can be configured to anything thanks to the unrestricted control editing code).
But this is based on YOU, Kupu and a few others saying that you find FSJ being mapped to jumping disadvantageous and in some cases FSJ existing at ALL a problem.
Where as others DO NOT have a problem with it being on the jump button.
So your wanting the norm to be YOUR opinion on the matter, and force everyone else to it, despite it being a controversial opinion.
If it could be done that you could CHOOSE whether it was separate or not that way you fellows could not accidentally FSJ but those who want it to remain on their button could, I would not have an issue with this. I don't mean just not implementing the code, but that say P1 has FSJ separate and P2 does not.
Brawl has been out for a year now and your asking for a chance of the jumping function.
And you feel people would be alright with this?