This. The risk outweighs the reward and probably would make you not want to even try footstooling ever if you play a FFer.
Have any better ideas on making the the footstool animation actually something you have to try to activate, rather than simply being on top of your opponent? If you just want a DJ, you should just get a DJ. The input would simply be smash down -> jump one or more frames later, so even
if a spacie was concerned about suiciding when trying to perform a footstool, if they had a DJ, they'd be safe no matter what, as they'd only be ff'ing for a couple frames before they jumped.
Ok... so perhaps grounded footstools can stay. Even though I can't see someone doing this over say... a grab combo, I'll give you that they actually serve a purpose. As long as footstooling was made a conscious choice when you're near your opponent, it should be fine.
@Glick: Well, actually, if you had to ff before jumping to perform a footstool, then your problem would pretty much disappear entirely.
GHNeko said:
That sounds more like a player issue than a mechanic issue to me. I dont have that problem with Jiggs personally. :V
It isn't. If you try to perform a dj near your opponent, it can cause you to footstool when you don't want to. It's essentially the game punishing you for trying to use your options at your disposal when close to the enemy. I was running into this a lot when testing the DJC code, where I would try to perform a DJC aerial, and instead it causes me to footstool, getting shot up into the air, just because I was close to my opponent when I pressed the jump button, which sometimes you
have to be that close in order to get off an aerial after your jump (or in my case, DJC). This wouldn't be such an issue if the footstool didn't
launch you into the air, which when you're not expecting it can actually put you at a
disadvantage, all because sakurai was too dumb to give you the option between footstooling and performing a regular DJ.
edit: @Silven: It'd be difficult to map it to a different button, though, without interfering with other stuff. The only button that isn't used for anything in the air is the +pad, and the last time I suggested moving a command there, people weren't too fond of the idea. However, if the "unrestricted control editing" code was implemented, it might be feasible to turn the taunt button into the footstool button while in the air, as then players could assign it to whichever jump button they don't use (or even a shield button if they wanted to) and have easy access to it for when they WANT to footstool, but without causing them to accidentally perform it when they DO NOT want to. Perhaps you could also include some sort of punishment for pressing footstool when there's nothing to footstool, so it would truly require smart usage. What that would be, though, I have no idea.