How many characters actually need the FSJ in the first place?
The fact that most people don't use it intentionally just may be...because they don't feel a use for it, because they have better options.
Isolating the FSJ doesn't make it better if it's lame it's still lame, and people still aren't going to use it.
Mapping it to a different button doesn't make someone go "Well I can press this and FSJ", why the hell would it when you can use an attack with better range than a FSJ?
Uh... who cares? How is this at all relevant to the argument?
Since when can you FSJ with the a button? How is this even possible?
It says nowhere in the game, smashbros or well anywhere that you can >.>
I've never heard this before today, myself, actually. If it's true, though, I will rage.
If your opponent gets hit with an FSJ, it doesn't matter whether you intentionally did it or not, they got themselves in that position and now they pay for the consequence.
That's just IT.
When you do the wrong attack, doing an N-air instead of a U-air, and the N-air kills, the opponent didn't deserve their death?
Of course they **** did.
There is no matter of Deserving, any opponent who GETS themselves in that situation GETS what's coming to them, intentional or not.
You're sorta clueless, aren't you? There
is "deserving." Just as no player "deserves" random luck, they also don't deserve to benefit from screwing up. In fact, if you screw up, aren't you usually supposed to be... oh... I dunno...
punished? Unintentional footstools cause one player to be inappropriately rewarded and one to be inappropriately punished, and the punished player is not always the one who was footstooled. Footstools can mess up legit edgeguards, too, allowing an opponent to recover.
Your going to need to be more precise in your argument.
The loss of control is what?
A FSJ only IMPROVES your jump, it does not make you lose control of it.
If you DONT want to FSJ, Be wary of your bloody positioning.
...are you dense? I believe I stated fairly clearly what the loss of control was. It
replaces your ability to DJ with a footstool. You don't always
want a higher jump. In fact, if you're trying to oh... I dunno...
space an aerial with your jump (yeah, funny you're talking about spacing and how people actually
use their jumps for spacing) and you accidentally footstool, it will screw up the spacing on your aerial, possibly allowing the opponent to escape relatively unscathed.
For a bunch of people who go well "Spacing is important" when it comes to NOT FSJING you feel it should be removed from the normal jump button because you don't feel like remembering your spacing?
Perhaps if you had actually read what I've been saying, you'll notice that my problem isn't that you have to have a certain spacing to footstool, it's that if you have that spacing
you are not allowed to perform a regular jump. Is it that hard to learn that if you jump there that you will footstool? No. Not at all. But it's stupid, and it's taking away options from the player instead of expanding them. You should have no problem with giving a player
more options, especially those which are rightfully theirs. Brawl is the
only smash game to have a window in which you cannot DJ near the opponent. Given the precedents, I fail to see how this could be anything
except for bad game design.