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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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Shadic

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Having to Connect a Wireless Controller is more difficult than a wired one.

Wired, you only have to worry about tangles and the length, not any interference.

Oh, and the Gamecube has a better location for the Control Stick.

Edit: Oh, and I don't have tiny, girly hands, so even the Gamecube controller is a bit too small. I can wrap my hands around a Classic controller, touching my thumb to my middle finger. (Yes, the skinny side)

Edit2: Actually, I can do with from thumb to pinky too, lawl.
 

SymphonicSage12

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btw not related to this, but can someone PLEASE help me with smashbox? I can't figure out how to edit textures. It doesn't support truevision targa's for some reason.
 

Shadic

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Nightly is old news. I hear there's like, a 57.286% chance we're supposed to get an official tonight.

LEAFGREEN PROMISED.
 

camelot

Smash Ace
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When you're doing stuff in PSA that involves button inputs, it's not specifically "A" or "B" or "L/R". It's "attack", "special" and "shield"

So there are work-arounds for non-GC controllers.
 

Shadic

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I admit to being slightly hazy on the details. My bad for my clearly faulty memory.

The important thing is, there's less than a 95% chance we're getting an Official, as far as we know.
 

Dan_X

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classic controller > gc controller

4 shoulder buttons > 3
Non-huge A button > Huge one
Able to navigate Wii menu > Not able to
EDIT: shoulder buttons without huge springs > shoulder buttons with huge springs
More people use GC > Less people use Classic Controller (CC)
GC doesn't require synching > CC does require synching
GC has 10foot wire (click), no need to be wireless>CC is wireless
GC is consistent with past muscle memory (Melee)> CC isn't
GC is arguably more comfortable to hold>CC is smaller
GC doesn't need battery>CC does need battery
 

MK26

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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
More people use GC > Less people use Classic Controller (CC) Doenst mean its better. Its just older
GC doesn't require synching > CC does require synching one-time deal. no problem
GC has 10foot wire (click), no need to be wireless>CC is wireless :< the wii has enough wires as it is
GC is consistent with past muscle memory (Melee)> CC isn't again...its just older
GC is arguably more comfortable to hold>CC is smaller personal preference has no place in such an obviously important and very heated discussion such as that between Melee and Brawl Classic and GC
GC doesn't need batter>CC does need battery
Like i said before, rechargeable battery packs...

and anyway, you didnt counter my statements. Therefore they are completely valid, so i win. ROFL@THIS POST
 

RyuReiatsu

Smash Journeyman
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Like i said before, rechargeable battery packs...

and anyway, you didnt counter my statements. Therefore they are completely valid, so i win. ROFL@THIS POST
:< The wii takes enough energy as it is.
Don't we use enough of it already?!
 

SymphonicSage12

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the rechargeable battery ports kill the wiimotes.


and stop it with your bias. I like GCN controller better, but I'm not dissing MK26. I respect his opinions. Personally the only reason I don't use the CC is just that it's too small for my abnormally large hands for my age (13 remember)


And clonehat, that was epic.
 

kupo15

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Playing Melee
P.S. You guys way, way, WAY over exaggerate how hard combos were to do in Melee. It isn't the histun it's the fact that Melee's AD sucked and Brawl+'s is probably a little too good.
The AD didn't "suck" it was "balanced" IMO. Yes, B+'s AD is too good which is why I suggested the gravity mods for it which would balance it out but it seems like that isn't happening...I think.

Also, your statement is quite flawed. It is hard to combo in melee against really good players. Comboing wasn't easy in Melee because the AD sucked. Comboing was in fact hard to do because of a lower hitstun setting, higher gravity, l canceling, jump speeds, overall faster game, much need of technique and precision where if you are off slightly, you most of the time will lose the combo, fast fingers, moves that actually get stronger quicker so you don't have as many opportunities to attempt the same combo ect. You can't just pick up melee and perform pro combos on a regular basis, but you can just pick up B+ and combo "like a boss!"
No. Not this
as someone who has played melee since it came out, i can tell you that you can pull off MANY combos that technically shouldnt work, but do anyway.
you can blame some of them on bad DI, but many are simply due to the fact that melee air dodge is really bad.
Lol, lots of combos that work which shouldn't are a result of two things: Your opponents suck or you performed (?) pro DI. For those who don't know what that is, pro DI is tricking the opponent to DI the way you want them to DI. Seeing how Pro DI makes combos that normally don't work work in a way that makes sense, I'm going to assume (due to your logic that its the AD's fault) the reason why you can pull these combos off that shouldn't work is because your opponents are bad players.

I honestly wish that you couldnt dodge out of a tumble in brawl plus, but I know its been stated that isnt the direction brawl+ wants to take.....
It would be very beneficial for B+ to have NADT in addition to lowering hitstun. I agree.
so my second choice is crossing my fingers that Airdodges (and sidesteps) are nerfed slightly in the next release.
Also another smart thing to fix that I think is going to be.

Kupo Phantom Wings made a code a long time ago that makes this so... it's in the Code Agenda.
Flattering but no. :laugh:

Id rather just see higher startup time on airdodging out of tumble.
Why??
 

stingers

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no airdodging out of tumble...i mean, have you guys heard of untumbling? lol.

it just means its not so easy mode anymore, which is cool.
 

SymphonicSage12

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phantom wings already made a code for it >.> which I have stated before


and kupo you are welcome for my flattery. And oh, my god, you're 13 too?

And why exactly isn't the NADT included in the sets?


and yes, SLIGHTLY less hitstun and more , I mean hitlag.
 

stingers

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that sounds dumb does kirby need buffs? lmao

i love when a kirby tries to swallow my laser and I ROB dair them...it's not like it does much, it's just oh so satisfying.
 

Alphatron

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Smashbox supports tga. Use the latest version and choose true vision targa from the save as menu.
 

SymphonicSage12

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but you can't actually edit them with smashbox, right?

and when I click open, I don't see any tga files. Just files it supports (WHICH IT SAYS doesn't include tga's)

I'm using the latest, 0.57, I think. or maybe it's 5.07? idk
 

Dark Sonic

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The AD didn't "suck"
Yeah it did. B+'s airdodge is indeed overpowered, but melee's airdodge does indeed suck

stuff about combos
Well...he could've also been playing a juggle character like Marth, who can combo even if the other guy isn't in hitstun just by being able to cover every option they have with one move <_<.
It would be very beneficial for B+ to have NADT in addition to lowering hitstun. I agree.
The very next release isn't going to have these, but it might be something to bring up in the future
Also another smart thing to fix that I think is going to be.
Spotdodges are trimmed, airdodges are a "wait and see how spotdodges work first" thing
 

kupo15

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and kupo you are welcome for my flattery. And oh, my god, you're 13 too?
.
Don't ever take Zxeon seriously because he is and always is a jerk and a troll. I'm 21 thank you very much.
And why exactly isn't the NADT included in the sets?
I believe this was the reason that shanus gave me a while back.
shanus] It hurts bowser[/QUOTE][COLOR="black said:
It really helps him out actually[/COLOR]
I tried it and I just don't like it
Well, you are the boss of the project so I guess if you don't like it, there is no chance its getting added

Yeah it did. B+'s airdodge is indeed overpowered, but melee's airdodge does indeed suck
Its a matter of opinion I guess. I personally don't like being able to AD out of combos because I feel its an "Easy button" and it ruins zoning and air pressure. In comparison to ground dodges, sure..I guess but IMO if ADes were better, it might have made Melee not as good but who knows. Matter of opinion and preference I guess
Well...he could've also been playing a juggle character like Marth, who can combo even if the other guy isn't in hitstun just by being able to cover every option they have with one move <_<.
Some characters did have a much easier time. It depends on the characters.
The very next release isn't going to have these, but it might be something to bring up in the future
Hopefully you guys can convince "the man." I thought we did a good job with the PRO NADT and had much better points and counter points yet it still didn't make it in. Hopefully the WBR has changed and hopefully the community is more open to try things out again
 

Alphatron

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@Sage

Look through the textures and click export. Save it as a tga. Then open the tga file wherever you exported it and edit it. When you're done go to that same texture in whatever you're editing in smashbox and click replace. There you have it.


Also, wiimote nunchuck>everything else. dpad smashes>cstick. IDC is easily accomplished, etc.
 

SymphonicSage12

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stop it with your controller bias, alphtron. I just think the gcn controller is better. SO SHUT UP ABOUT IT NOW
Are you serious or not?

and um.... I can't open the tga file where I exported it, because where I exported it it says "No items match your search" because I saved it as a tga and Smashbox doesn't support tga's.
 

Plum

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Not being able to adjust to anything else after years of Melee > everything else :V

HYPE+
 

Shadic

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stop it with your controller bias, alphtron. I just think the gcn controller is better. SO SHUT UP ABOUT IT NOW
Dude, shut up. Stop taking this crap seriously.
Also, wiimote nunchuck>everything else. dpad smashes>cstick. IDC is easily accomplished, etc.
No way. Here's some hardcore logic for ya:

Gamestop Tournament Uses Nunchuck combo.
Gamestop tournament was full of noobs. (I won)
Therefore, Noobs use Nunchuck.
:bee:
 
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