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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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SymphonicSage12

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Whoever said hitboxes were elliptical...they're actually spherical. And that's a big difference. However, the grab collision hitboxes are indeed elliptical (elongated horizontally slightly)

And D3 doesn't need much help. His grab is insane still (it's pretty much his shield) and his bair is just sex.

And dair combos. Dair > Fair is pretty much a true combo on everyone.


The only other edit I really want is his sourspotted forward smash tripping deal.
 

Sulfur

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I play zard a lot and have a really hard time against characters like TL and Pit who have a good/decent projectile and combo game. I might be playing to offensive but I find these matchups almost unwinnable. Again, might be me but I think that zard's juggling and DDD's spacing just aren't enough to keep them safe. I know this is matchup basics, but those 2 seem to get totally flattened by any character with speed and a projectile.
 

SymphonicSage12

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Charizard has fair, which is really almost a projectile.


and for both of them, grab. They both have RIDICULOUS grab ranges.

and to help avoid projectiles, short hop airdodge or powershield your way across the stage.

It's just a natural weakness of them D:
 

GHNeko

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Dair combos are **** and all, but they're not End all. D3 doesnt have very good aerial speed or mobility so SDI ends Dair Combos really soon.

Dair > Fair is also quite DIable. <_<

And his grab might be inside, but his grab game isnt.
 

SymphonicSage12

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You mean horizontal air mobility. His vertical air mobility is actually pretty beast.

And dair can combo into something else, depending on how they DI. if they di up, uair or nair or utilt, if they di down, another dair or ftilt depending on where you are.

And his grab game is amazing, what are you talking about? Down throw techchases like awesome sex, his bthrow kills lighties pretty early and does...what, 16%? his up throw can combo to uair with very good timing



EDIT: er, I think I mean air speed..not mobility..
 

CloneHat

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Sulfur, doesn't fair block boomerang, arrows, and outranges TL's every aerial?

You can't do much to him if you hit him, but he should have a difficult time getting to you.
Expect a long, defensive, but not polarized match.

I can't say anything about Pit, unfortunately.

@sage: Weak hit nair>fair is more reliable.
 

Sulfur

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Charizard has fair, which is really almost a projectile.


and for both of them, grab. They both have RIDICULOUS grab ranges.

and to help avoid projectiles, short hop airdodge or powershield your way across the stage.

It's just a natural weakness of them D:
It might be the fact that once I get there, they only need to hit me with a jab/tilt to start a 20-30% combo.
Zard has a very great defensive game IMO, but projectiles **** him.
 

SymphonicSage12

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Well, if you're fat, you're going to get hit by more things.


simple as that son D: It's called physics. (or anatomy?)
 

GHNeko

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You mean horizontal air mobility. His vertical air mobility is actually pretty beast.

And dair can combo into something else, depending on how they DI. if they di up, uair or nair or utilt, if they di down, another dair or ftilt depending on where you are.

And his grab game is amazing, what are you talking about? Down throw techchases like awesome sex, his bthrow kills lighties pretty early and does...what, 16%? his up throw can combo to uair with very good timing



EDIT: er, I think I mean air speed..not mobility..
His grab game is very good, not amazing. <_<

Bthrow kills...lighties...okay. Early? What constitutes as early? Are you factoring in Good DI? It's more of a damage throw than a kill throw, by a sizeable portion imo. Uthrow is good yea, but Uair is more SDI-able than Dair. Dthrow, the tech chaser. Thing is. Rewards are really good, but you've got to get the tech chase down. And generally there are 3 options when they're on the ground, so you've got a 33% chance of getting it right. Odds aren't in your favor really. <_<
 

SymphonicSage12

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by early I meant like on the edge throws. I've seen game and watch's get killed at like 110% on the edge with the bthrow, including good DI. So Jigglypuff would be killed at like 100% on the edge.


Dedede NEEDS his back throw to kill game and watches.

and neko you seem to forget that DI can lead to different combos. Say that di the uthrow down and forward. You might be able to pull off a fair then.
 

GHNeko

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Still. They're light characters. It's to be expected. <_<

That's normal kill percents anyways. Mario Bthrow can kill jiggs of the edge around 100% too. :V
 

Doval

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Regarding air dodges: Would be nice if they could be adjusted so the invincibility frames cut off after traversing a certain distance. It kinda bugs me how the air dodge lasts the same amount of time no matter what, so the faster you move the more distance you can traverse while invincible. Of course that's probably not possible, but if anything it'd probably be possible to have them check for fastfalls or simply speed instead, right?
 

SymphonicSage12

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Yeah Dedede's back throw is stronger than Mario's, I believe. This is probably simply due to Dedede's doing more damage.


OH! And btw guys, I changed my school computer password to "brawlplus". XD
 

Glick

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They buffed marios back throw?
Giving everyone a killing throw is ********. First zelda, now mario >.> Who's next?

And I don't want to hear anybody talking about jiggz throws -___-
Those throws aren't supposed to kill. they are like lucarios, they just set jiggz up for gimps. If you know how to di even a little bit you won't get killed by them unless you are at like 150+ and extremly light.
 

Revven

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It can in the build I've been playing on. At the edge of a stage. >_>

*rechecks later tonight*
They buffed marios back throw?
Giving everyone a killing throw is ********. First zelda, now mario >.> Who's next?

And I don't want to hear anybody talking about jiggz throws -___-
Those throws aren't supposed to kill. they are like lucarios, they just set jiggz up for gimps. If you know how to di even a little bit you won't get killed by them unless you are at like 150+ and extremly light.
Neko, you're wrong in the change list here, Mario's Bthrow was not buffed, that is just POOR DI SIR.
 

GHNeko

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Neko, you're wrong in the change list here, Mario's Bthrow was not buffed, that is just POOR DI SIR.
It was given a lower angle a while ago. <_<

Which is why I said I'd retest it later.

Mario
-Backthrow 35 angle from 45

Ah ha. It was buffed. This is from 5.0. It kills better than it did prior to. The %s might be under by 10-20 or such in order to Kill Jiggs at the edge... but still.
 

Stevo

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P.S. You guys way, way, WAY over exaggerate how hard combos were to do in Melee. It isn't the histun it's the fact that Melee's AD sucked and Brawl+'s is probably a little too good.
^THIS!

as someone who has played melee since it came out, i can tell you that you can pull off MANY combos that technically shouldnt work, but do anyway.

you can blame some of them on bad DI, but many are simply due to the fact that melee air dodge is really bad.

I honestly wish that you couldnt dodge out of a tumble in brawl plus, but I know its been stated that isnt the direction brawl+ wants to take.....

so my second choice is crossing my fingers that Airdodges (and sidesteps) are nerfed slightly in the next release.
 

TL?

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Would it be possible to make bigger characters have slower shield degeneration? Would that even help them much?
 

SymphonicSage12

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^THIS!


I honestly wish that you couldnt dodge out of a tumble in brawl plus, but I know its been stated that isnt the direction brawl+ wants to take.....
Kupo Phantom Wings made a code a long time ago that makes this so... it's in the Code Agenda.
 

CloneHat

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Kupo made a code a long time ago that makes this so...
But now people still have to argue it in.

I'm kinda impartial here, seeing as NADT would also make it easier to string on heavies, even though it lets them do it to others.

Hitstun would DEFINITELY need to be lowered for this to be added.
 

shanus

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that would be easy to accomplish if there was a way to discern between pressing L+R and Z.
 

Alphatron

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Because gamecube is the only controller. >_____>

About Dedede, the only thing I'd ask for is a speed up on the waddle toss to make it useful again. As well as not picking up minions automatically. But I was told it was currently impossible.
 

SymphonicSage12

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Because gamecube is the only controller. >_____>

About Dedede, the only thing I'd ask for is a speed up on the waddle toss to make it useful again. As well as not picking up minions automatically. But I was told it was currently impossible.

1. It isn't the only controller. It is just by far, the most common and sense-ful one. (IMO)

2.YESZ.

3. Can you elaborate on how to edit textures with smashbox? It doesn't support truevision targa's. >.>
 

Isatis

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Wavebird > GC

Except for the 2-frame input lag. But I got used to it.
 
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