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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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proteininja

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Captain Falcon is way too good.

like many of the characters that everyone likes(fox, ganon, etc)

Edit: Also, his first jab has enough shield stun that he can do ANYTHING out of it...most annoyingly, grabbing.
 

leafgreen386

Dirty camper
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Zxeon, it's a one frame difference, and you're invincible anyway, so what does it matter?

Shock value? It's one frame. ONE FRAME. I'm sure hitting frame 2 instead of 1 will not make that big a difference. The human mind cannot perceive a difference of one frame, I'm quite sure.
Well, the human mind can comprehend 1 frame... but only in retrospect. You'll never be able to react "better" to a 2 frame move than you could to a 1 frame move.

Captain Falcon is way too good.

like many of the characters that everyone likes(fox, ganon, etc)

Edit: Also, his first jab has enough shield stun that he can do ANYTHING out of it...most annoyingly, grabbing.
No it doesn't. His first jab does what? 2 or 3 damage? That means it should only have 5-7 frames of shieldstun. Unless you know of a glitch that allows him to instantly cancel a jab upon hitting and start grabbing, then that's just plain BS. You should actually be able to shieldgrab him quite easily. Falcon is not too good right now. You just need to get better at fighting falcon.

edit: magus wins
 

WheelOfFish

Smash Journeyman
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Aside from the knee sweetspot being too big (which I also remember hearing that it's going to be fixed in the next build), Falcon is fine.

Seriously though, can we try out DI-able firebreath for Bowser in exchange for his jab -> side-b combo? Please?
 

matt4300

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Well, the human mind can comprehend 1 frame... but only in retrospect. You'll never be able to react "better" to a 2 frame move than you could to a 1 frame move.


No it doesn't. His first jab does what? 2 or 3 damage? That means it should only have 5-7 frames of shieldstun. Unless you know of a glitch that allows him to instantly cancel a jab upon hitting and start grabbing, then that's just plain BS. You should actually be able to shieldgrab him quite easily. Falcon is not too good right now. You just need to get better at fighting falcon.

edit: magus wins
He mains bowser dude... As a bowser second I would agree ... If not for my Link and samus wich **** falcon.
 

proteininja

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rofl. Is this a joke?
I think its pretty obvious from your old set, Kupo. that if you had your way Falcon would be able to shoot lightning out of his eyes, and fireballs out of his arse.

Also, let me correct my original statement.

Falcon can jab to grab me before I can shield grab him after his jab.

Which he can do after anything...

Which makes his already stupid combos against bowser even stupider, because he can chain them together by jabbing and grabbing.

He can even jab to grab my shield before i can Up+b out of shield. Which, if you haven't checked, is a sin.
 

camelot

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Captain Falcon is way too good.
It's easy to say that as a Bowser main. Captain Falcon with his combo game + Bowser's heaviness and size = a really tough match-up for Bowser.

Small and/or lighter characters are much better picks against Captain Falcon. But you probably already knew that.
 

proteininja

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It's easy to say that as a Bowser main. Captain Falcon with his combo game + Bowser's heaviness and size = a really tough match-up for Bowser.

Small and/or lighter characters are much better picks against Captain Falcon. But you probably already knew that.
Yep.

i just think I should have a chance as bowser.

A chance.
 

kupo15

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I think its pretty obvious from your old set, Kupo. that if you had your way Falcon would be able to shoot lightning out of his eyes, and fireballs out of his arse.
My Falcon+ is still subpar in comparison to Melee falcon. And if you really were using Bowser, that is like saying that O_O

no shi* Your Bowser >_<

**** 6001 posts
 

matt4300

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It's easy to say that as a Bowser main. Captain Falcon with his combo game + Bowser's heaviness and size = a really tough match-up for Bowser.

Small and/or lighter characters are much better picks against Captain Falcon. But you probably already knew that.
Small and/or light chars are pretty much a better pick against any match up... but everyone probably knows that..
 

proteininja

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I am saying that by the time my shield grab comes out I'm already grabbed.

Your math may say one thing, but go play the match up. The jab grab for some reason is inescapable. On and off of shield.
 

DarkDragoon

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Fixed. What part of "-5 on block" did you not get? You can act 5 frames before he can even start the grab. Period.
>_> I wouldn't argue with Magus.

He knows **** that would make you eyeballs explode.

And he didn't say grab, he said UpB. Why would you shield grab anyways? UpB rocks.

Smash bros. is all math when it comes to possible and impossible.
-DD
 

kupo15

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I am saying that by the time my shield grab comes out I'm already grabbed.

Your math may say one thing, but go play the match up. The jab grab for some reason is inescapable. On and off of shield.
Do you know who you are talking too? You should just stop right now before you embarrass yourself more.
 

proteininja

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Well I like to come out here, and post my cases every once in a while. It seems the Falcon police have showed up so I will leave you with this...

Small and/or light chars are pretty much a better pick against any match up... but everyone probably knows that..
QFT.
 

Wavedash Master

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Well I like to come out here, and post my cases every once in a while. It seems the Falcon police have showed up so I will leave you with this...
You have stated that you can't shield grab and his jab to grab is inescapable. According to Magus however, you have 5 frames where you can react. From the frame data thread of Bowser,

Up-B:
First hits on frame 6 (can hit on frame 6 if timed perfectly from shield)
Invincible frames 1 – 5 (no vulnerability if timed perfectly from shield)

you can use a Up-B after he jabs you, unless Captain Falcon can run and grab in 1 frame (which he can't). Case in point, use Bowser's up-b to prevent this jab to grab scenario.
 

Jiangjunizzy

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My Falcon+ is still subpar in comparison to Melee falcon. And if you really were using Bowser, that is like saying that O_O

no shi* Your Bowser >_<

**** 6001 posts
kupo have you played the latest brawl+? they made falcon's knee huge. it links so easily now. he also feels a bit floatier.
 

goodoldganon

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Sorry to be gone for so long with no word. The past week has been really hectic. School started and then my grandpa ended up passing away over the weekend. The little bit of free time I had between family and school was spent playing some BlazBlue (I'm picking up Jin I believe). I should hopefully be able to catch up over the next day. What exactly are we discussing at the moment?
 

Dan_X

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my grandpa ended up passing away over the weekend.
I'm really sorry to hear that man. Though it may not mean much, depending on what you believe, I'll say it anyway. I'll say some prayers for you, your family, and your grandpa.

On a lighter note, as far as what's currently going down in discussion of Brawl+, there's a ton of talk about fixing the ledge game: making the grab range smaller, making it so side-B recoveries such as illusions don't auto sweetspot, and fixing the NASL code in such way that rising recoveries won't auto sweetspot on hit. In addition, there's talk of adding in ledgeteching, which would complement the ledge changes at hand.
 

Dark Sonic

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i believe Shield grabs come out on frame 7. That -5 looks a little stupid to me.
-5 advantage means that you act 5 frames before he finishes his lag. He then has to start the grab. So his grab actually doesn't come out until 12 frames AFTER you're OUT of shieldstun (just to put it in a more understandable scenerio, since "negative advantage" is hard for some people to get). If you start your grab right away, yours will always come out before his. What this means is that the reason you're not grabbing him is because you're grabbing too late (either you don't know the jab is coming and thus reacting to it and expecting to come out on top, or you're just drastically overestimating the shieldstun and waiting longer than you need to to grab). Up B can be started up to 12 frames after the shieldstun ends and still get him, just stop waiting to see the grab before trying it (you can't outspeed grabs on pure reaction, so stop trying that and punish his predictability instead <_<)

/rant

Though to be fair, Bowser does seem like he has more than his fair share of troubles <_<
 

Plum

Has never eaten a plum.
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Considering it takes about 6 or 7 frames for the average gamer's (the best Smash players may be able to react in about 5 or even 4 with a perfect reaction) mind to comprehend what's on the screen and react then it is going to be practically impossible to ever beat him out on pure reaction to what he is going to do. That 5 frame advantage Falcon has is spent with your mind processing what just happened right after his jab. On pure reaction your advantage doesn't really exist, and in a way Falcon has the advantage in that situation (a 1 or 2 frame advantage depending on your reaction though it differs among people)

So you basically have to react to his jabbing your shield before knowing what he is going to do next.

Most things in Smash are in that same fun situation... Things happen too fast for our reactions to comprehend so we have to act before we know what is actually going to happen. That's where characters develop strings and frame traps and etc. It's also where muscle memory becomes that much more important even if it speeds up your reaction time in a given situation by 1 frame.

And from there it becomes even more important as to why we need more hitlag :V
Some strong moves have enough hitlag to be DI'd correctly through reaction alone (hooray for survival DI!), but when you're in a situation and you have 1 frame to DI or SDI then something needs to be changed.
Glad to hear Magus is working on the hitlag for the next set.
 

zxeon

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Well, the human mind can comprehend 1 frame... but only in retrospect. You'll never be able to react "better" to a 2 frame move than you could to a 1 frame move.
Having it come out on frame one may not improve my reaction time but when I shine something I expect to stop it immediately not to find my target somewhere else during hitlag. It messes with the kind of surgical precision the move used to be known for.
 

Mattnumbers

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Except falcon is neither small nor light?
Binary post of the thread!

10101

Also, you guys should release a new set with just the old stuff you were gonna add cause I'm showing off Brawl+ at a tourney on Saturday and I don't want people to be confused at the huge knee and cancel-able Ganon Utilt.

I'm talking just one with some of the character changes, then you can work on the mechanic changing stuff for a while.

It's been like a month.......

EDIT: OSHI- my post is binary too. 10110

EDIT2: Sorry guys I've been posting in the Disco Room too much lately :urg:
 

Doval

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I Am Plum said:
Considering it takes about 6 or 7 frames for the average gamer's (the best Smash players may be able to react in about 5 or even 4 with a perfect reaction) mind to comprehend what's on the screen and react then it is going to be practically impossible to ever beat him out on pure reaction to what he is going to do. That 5 frame advantage Falcon has is spent with your mind processing what just happened right after his jab. On pure reaction your advantage doesn't really exist, and in a way Falcon has the advantage in that situation (a 1 or 2 frame advantage depending on your reaction though it differs among people)
First of all, I'm pretty sure people can react much faster than 6-7 frames. Example: Smash DI.

Second of all, even if you were absurdly slow to react, the hit lag and shield stun alone will already add up to more than 7 frames. A 3% attack gives you 3 frames after hit lag AFTER the move connects and keeps you stunned in your shield for 7 frames. That's 10 frames you have AFTER the move hits to react. Not to mention the fact that the move doesn't hit on frame 1, so that also buys you a bit of time. On top of that, you can act 5 frames before him. So you have around 15 frames to decide to start a grab after the jab hits. If you opt to Fortress, you have all the frames before the grab actually comes out too (pretty sure that'll be either 6 or 7 frames, too lazy to look.) So 20+ frames in the case of the Fortress.

Third of all, it's not like Falcon teleports in front of you and jabs. You see him coming. If you're holding shield you're not distracted with your own actions, you're looking at him. You not only have visual cues telling you "Hey! He hit your shield. Grab him now", you also have sound cues too.

There is really no excuse. A bit of buffer will practically guarantee success.
zxeon said:
Having it come out on frame one may not improve my reaction time but when I shine something I expect to stop it immediately not to find my target somewhere else during hitlag. It messes with the kind of surgical precision the move used to be known for.
No it doesn't. Your opponent's not going anywhere in 1 frame. If you were gonna hit him with a 1 frame shine, you sure as hell will hit him with a 2 frame shine. I don't even know what you mean by finding the target somewhere else during hit lag.
 

Heavyarms2050

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Doval, the average human reaction time is 215 milliseconds. That about 12-13 frames. A good reaction time would probably be in the neighborhood of 180 milliseconds, which is 10-11 frames.

Don't believe me? Take this test to see what your reaction time is.

http://www.humanbenchmark.com/tests/reactiontime/index.php
rofl, its morning and im half asleep but i manage to get 12th place with an average of 202.8. Fastest being 178, slowest being 220




any clue when the next nightly update coming along?
 

Dark Sonic

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Third of all, it's not like Falcon teleports in front of you and jabs. You see him coming. If you're holding shield you're not distracted with your own actions, you're looking at him. You not only have visual cues telling you "Hey! He hit your shield. Grab him now", you also have sound cues too.
This is the most important part that people overlook. You don't even necessarily have to react to the jab in the first place, since it's extremely easy to just guess when he's going to do it, and press grab a couple frames after you THINK it will hit your shield.

Stop waiting for the grab to start and trying to outspeed him, you have and extra 1/4th of a second that you wasted before he even started it. Pure reaction may take quite a while (it's always humorous to state that 1/6th of a second is "quite a while"), but this isn't a pure reaction test because YOU KNOW IT'S COMING. Even if you don't you can still get the up B in Bowser's case because YOU'RE INVINCIBLE and thus have all the extra time that Falcon is starting his grab.
 

matt4300

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ooh ooh more binary!

everybody keeps complaining about how the advantage is toward the light characters, but if we just tweak (read: lower) hitstun a bit, that'll auto-balance, like, everybody.

what goes on in the disco room anyways?
Not saying that small chars are OP or anything but how would lowering everybodys hitstun help this? The small chars will have fewer combos and still be hard to combo, and the bigger chars will have fewer combos (dont know how much lower most can go on that) and still be combo bait....

With less hitstun on everyone smaller chars may actually get better. By retaining there ability to combo big chars badly BUT not get comboed as bad by the bigger chars due to them haveing less hitstun on there attacks.
So in the most extreme case it would be : Big char gets a hit... Little char gets 3 or 4 hits. Ofcouse this is all just speculation... and would have to be tested.

Personally ... I think that the main perpetrators (Fox, Falcon,pika@_@,Mario saddly) should get the hitstun reduction... and chars that can barely combo as it is (Bowser, Ike, pit) should be left as is.
 

JCaesar

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Doval, the average human reaction time is 215 milliseconds. That about 12-13 frames. A good reaction time would probably be in the neighborhood of 180 milliseconds, which is 10-11 frames.

Don't believe me? Take this test to see what your reaction time is.

http://www.humanbenchmark.com/tests/reactiontime/index.php
That may be true, but with enough experience, it doesn't really matter. You come into certain situations and you know what to expect and your reaction to it just becomes muscle memory. That's why experienced players can still use correct survival DI even when they don't have enough time to "humanly" react to a KO move.
 

Plum

Has never eaten a plum.
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First of all, I'm pretty sure people can react much faster than 6-7 frames. Example: Smash DI.

Second of all, even if you were absurdly slow to react, the hit lag and shield stun alone will already add up to more than 7 frames. A 3% attack gives you 3 frames after hit lag AFTER the move connects and keeps you stunned in your shield for 7 frames. That's 10 frames you have AFTER the move hits to react. Not to mention the fact that the move doesn't hit on frame 1, so that also buys you a bit of time. On top of that, you can act 5 frames before him. So you have around 15 frames to decide to start a grab after the jab hits. If you opt to Fortress, you have all the frames before the grab actually comes out too (pretty sure that'll be either 6 or 7 frames, too lazy to look.) So 20+ frames in the case of the Fortress.

Third of all, it's not like Falcon teleports in front of you and jabs. You see him coming. If you're holding shield you're not distracted with your own actions, you're looking at him. You not only have visual cues telling you "Hey! He hit your shield. Grab him now", you also have sound cues too.

There is really no excuse. A bit of buffer will practically guarantee success.No it doesn't. Your opponent's not going anywhere in 1 frame. If you were gonna hit him with a 1 frame shine, you sure as hell will hit him with a 2 frame shine.
I was saying that it would seem like Falcon has the advantage if you react based on Falcon's next move. If you are waiting to see what Falcon (or really any character with options out of jab) does before you make a choice then Falcon will win. Note how I said that you have to react before you know Falcon's next move.

So you basically have to react to his jabbing your shield before knowing what he is going to do next.
Actually you're right. Reaction time is not somewhere in the 6-7 frame range for most people. It's actually even higher, considering I used a 6-7 based off of a 30 fps rate. So actually it is DOUBLE that because Brawl uses a 60 fps rate.

So never mind 6-7, its more of a 12-14 frame reaction time for the average human.

For me, I'm in the 11-12 range on average and with great reactions I pull of 10 frames. With trained reactions (muscle memory) you can probably get that down even further; it's bound to be something that makes the best Smasher's that much better. Reacting even 1 frame sooner than your opponent can give you the edge. At least it could certainly come down to that in Melee where the speed was that much more prevalent.

Just give this a try: http://www.humanbenchmark.com/tests/reactiontime/index.php
Average human reaction time is somewhere around the 220 millisecond range.
I just did that a few seconds ago when I pasted the link and pulled 201.6 millisecond average, a good amount above human average considering the amount of video games I play. Going with 60 frames per second, and 1000 milliseconds per second you get a conversion rate of about 16.67 (33.33 for a 30 fps rate that I mistakenly used). 201.6/16.67 gets you about 12.09 frames in terms of Brawl speed.

EDIT:
Haha, I was too lazy to refresh the page before posting... Ninja'd.
 

Doval

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Naturally you're disadvantaged if you wait to confirm his next move. In practice it's a completely moot point. Nobody waits to see what the opponent's next move is. If they know they have the frame advantage (whether they know this because of having looked up the numbers, or through experience and intuition) they go for the punish immediately. And when a Fox is running up to me for an Up Smash, I don't wait until I see the Up Smash's start-up to block or dodge.

And, even if it's correct that the average reaction time is around the range of 10 frames, it's still a moot point in a fighting game where people regularly DI attacks within 5 to 7 frame windows. As has been said, you have a certain amount of time to anticipate the jab. Just like we can Perfect Shield a projectile we see coming within a 2 frame window, you can react to a jab you know is coming in well under 10 frames.

The finer details are all irrelevant. The point is that it's very much doable and it's almost impossible to argue otherwise. It's not hard. It's not even something particular to Falcon like he was insinuating when he said the Falcon police arrived. Most characters with a standard jab and grab will produce similar results. It could be Fox jabbing him. It could be Mario. And he'd be able to do something about it, Bowser or not. Not a single character can be trapped in this manner. The few that may not have an appropriate punish can still roll out or sidestep.
 
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