Mattnumbers
Smash Master
I think it's a cat face
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It's the "Please pay attention to me" or "...wut =D" face.I think it's a cat face
I think it's a cat face
It's the "Please pay attention to me" or "...wut =D" face.
Like, you don't care, you just keep that face.
It's what Diddy would do. :3
:3
Then what does that imply in the context of what "Guy" wrote? I'm confused 3:It's an "awwww" happy face. /kitten face. :3.
Then again neither does a mid-air jumpAnd it wouldn't make logical sense either.
I didn't know that solving problems through changes to the core of the problem was "taking the easy the out." It makes much more sense to identify the core problem, ignore it, make a sh*t load of other changes that don't identify with the problem instead, then b*tch some more about the problem later on only to add more buffs that still don't identify with the problemWe can't make Bowser smaller. That would be taking the easy way out.
Of course we can make him smaller. But why? xDI didn't know that solving problems through changes to the core of the problem was "taking the easy the out." It makes much more sense to identify the core problem, ignore it, make a sh*t load of other changes that don't identify with the problem instead, then b*tch some more about the problem later on only to add more buffs that still don't identify with the problem
Thanks for your words of wisdom, zxeon. I'll keep that in mind 3:
To make him harder to hit because that is his biggest weakness. Really slow and really big is a bad combination but do what you want. I don't really care too much about character changes. Mechanics are much more important to me.Of course we can make him smaller. But why? xD
http://www.youtube.com/watch?v=E-XUzD2NH_Y
Part two of the FHFFL/SHFFL. In action.
That's what I meant. F*uck all that s*hit. Who needs to solve problems when we can have more?I didn't know that solving problems through changes to the core of the problem was "taking the easy the out." It makes much more sense to identify the core problem, ignore it, make a sh*t load of other changes that don't identify with the problem instead, then b*tch some more about the problem later on only to add more buffs that still don't identify with the problem
Thanks for your words of wisdom, zxeon. I'll keep that in mind 3:
FAIL!
The following is taken from this thread.
"~BOWSER IS NOT SLOW~
This is taken from the match up thread in regards to Bowser's speed:
I'll repeat, Bowser is not slow. This is NOT a valid arguement for anyone playing against Bowser unless their name is Sonic, so feel free to laugh in their face whenever you hear it."*sigh* I'll touch on the rest of it later, but first, Bowser's attacks.
Sure, Bowser isn't as fast Shiek. Most of her attacks hit sooner. While Bowser has laggy moves (i.e.: FSmash) these moves are used for punishing or from a grab release when applicable. But here's the thing: BOWSER HAS A BETTER ATTACK RANGE. Now, what this means, is that while Shiek may hit quicker, Shiek ALSO has to be closer to be able to attack Bowser, thus giving Bowser more time to hit you. And even when you do hit Bowser, ah well. Bowser is the heaviest character in game and has a faster fall speed than most of the cast(1), so he's not going anywhere anytime soon.
Moving on to aerial speed. Even to the human eye, Bowser has an average fall speed if you don't want to be overally technical about it(2) and has an "A" class aerial movement speed(3).
Now for ground speed, which Bowser rates about average(4)(5).
Conclusion?
BOWSER IS NOT SLOW! =_=
(1)http://www.smashboards.com/showthrea...ighlight=speed
(2)http://www.smashboards.com/showthrea...ighlight=speed
(3)http://www.smashboards.com/showthrea...ighlight=speed
(4)http://www.smashboards.com/showthrea...ighlight=speed
(5)http://www.smashboards.com/showthrea...ighlight=speed
Why must I constantly have to repeat myself?! Did you people play vBrawl at all before you jumped ship? D:
Compared to the other heavies, he is slow.I know, I was responding to Kupo calling him slow twice.
Ike has range and a bair thats quick and he is smallerO.o
I'm missing something here... Ike, Ganon, probably DK? If he's slower than the other heavies, who's he faster than?
Oh yea, most character models are bigger than melee not too mention out of proportion IMO. Pit (a kid) looks like a brute compared to ZSSon the topic of character sizes (i know this is kind of random), but does anyone else feel that Samus is WAAAY too big?
i seem to recall her being fairly small in melee, but then the developers decided to make her a MUCH bigger target in brawl and i dont know why
not to mention aesthetically, it looks like you could fit five ZSS' into the current brawl samus model.
200 WITHOUT the suit.200lbs? thats it? i woulda figured her to be at LEAST 250-260, but i guess thats a heavyweight :/ and here i thought bowser was supposed to be like 700 lbs lol
/off-topic post
No, hahahah. I meant in the air. It would help approaches a little.and about DIable firebeath: does that mean that bowser would be able to run while doing neutral b? O_o that would be secksy.
Melee Kirby is as big as melee Fox. Marth is skinnier than Link while being twice the size of Mario. Young Link's arrows are bigger than Ice Climbers (individually anyway). Proportions don't have to make sense <_<Oh yea, most character models are bigger than melee not too mention out of proportion IMO. Pit (a kid) looks like a brute compared to ZSS
Terrible idea as in it might be too good. It would definitely buff the fire breath but IIRC, the fire breath is already really good as is.No, hahahah. I meant in the air. It would help approaches a little.
But it's a "terrible idea" so whatever.
I guess, but at least I didn't feel like it stuck out in melee the same way it does in brawlMelee Kirby is as big as melee Fox. Marth is skinnier than Link while being twice the size of Mario. Young Link's arrows are bigger than Ice Climbers (individually anyway). Proportions don't have to make sense <_<
Not really... you shouldn't use "auto-combo" as a justification, that's like calling Falcon's jab > grab combo an auto-combo because most of the time it is successful when you can actually stop the grab coming from it. Bowser's jab > Side B just so happens to be a true combo and there is nothing wrong with that.Jab -> side-b is too good... or at least too auto-combo-y.
Brawl+ generally doesn't change a move to that extent, making a move that wasnt a projectile into one drastically changes that move and is often looked downed against by the WBR. Just giving lucas a hitbox on Z-air is highly debated, giving a move a movable hitbox is pretty much out of the question. More then likely you wont see a change with either punch.Too large a thread...
Really curious to know if there have been any suggestions on making Ganon and falcon punch usable. Or are they going to remain the same?
Dumb idea i had for Ganon was to make his punch even slower than it is now, and with more lag, but to make it a very powerful projectile. I would imagine it would hit maybe once per match, if lucky. Wouldn't want to take away from his primary playstyle with this projectile. I don;t know, it always kind of made sense to me that a guy with purple magic stuff should be able to shoot SOMETHING. </End dumb idea>
Thank you for letting me know. Was just curious. Had a dumb idea, but wasn't advocating it.Brawl+ generally doesn't change a move to that extent, making a move that wasnt a projectile into one drastically changes that move and is often looked downed against by the WBR. Just giving lucas a hitbox on Z-air is highly debated, giving a move a movable hitbox is pretty much out of the question. More then likely you wont see a change with either punch.