JCaesar
Smash Hero
You people make me sad.
You can only footstool when you are right on top of someone. You can only be footstooled when you are right below someone. If you "accidentally" footstool/get footstooled, it is only because you either weren't paying attention or you don't have enough experience to know when to expect a footstool.
It's not some random bull**** like tripping. It can only happen in these specific situations. Changing the input because you don't pay close enough attention and don't know when to expect it is a crappy argument. A more legit argument could be that sometimes you just want to do a regular 2nd jump when you're right above someone, but more often than not, footstooling is much more advantageous.
I don't think this merits a more complicated and less intuitive input for footstooling, especially if you're forced to airdodge if you miss, which would highly discourage ever going for a footstool gimp offstage. I'm much less against the double-tap idea though. Just make it so you can only footstool within like 10 frames after a double jump and we don't even have to change anything else.
I would hate to lose this interesting technique. If anything, footstooling should be buffed to encourage people to learn to use it (i.e. FS cancel), because it adds another layer to gameplay, and because it IS a risky technique to use and easy to avoid if you see it coming. Having more options is a good thing.
You can only footstool when you are right on top of someone. You can only be footstooled when you are right below someone. If you "accidentally" footstool/get footstooled, it is only because you either weren't paying attention or you don't have enough experience to know when to expect a footstool.
It's not some random bull**** like tripping. It can only happen in these specific situations. Changing the input because you don't pay close enough attention and don't know when to expect it is a crappy argument. A more legit argument could be that sometimes you just want to do a regular 2nd jump when you're right above someone, but more often than not, footstooling is much more advantageous.
I don't think this merits a more complicated and less intuitive input for footstooling, especially if you're forced to airdodge if you miss, which would highly discourage ever going for a footstool gimp offstage. I'm much less against the double-tap idea though. Just make it so you can only footstool within like 10 frames after a double jump and we don't even have to change anything else.
I would hate to lose this interesting technique. If anything, footstooling should be buffed to encourage people to learn to use it (i.e. FS cancel), because it adds another layer to gameplay, and because it IS a risky technique to use and easy to avoid if you see it coming. Having more options is a good thing.