Dantarion
Smash Champion
Okay, this weekend ill try to hop in the Brawl+ IRC and give someone important a chance to test this.
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If it's a boot.elf/dol file, yes.Canit be made to work without homebrew as well?
Auto jabbing is already being removed. Footstools just need to be fixed. Make them less sensitive and accidental, and also make it so that someone underneath you can't footstool you. That's stupid as hell.can auto jabs and foot stools be taken out? they are not competitive.
http://brawlplus.net/irc/How could i connect to the b+ irc, i'd be really down to talk with you guys
Footstools as a mechanic are plenty competitive. Many characters can combo into and out of footstools. The input mechanic simply needs to be reworked, but footstools themselves are fine (and are actually the target of a possible advance tech for brawl+can auto jabs and foot stools be taken out? they are not competitive.
I'm pretty sure that's the point of reworking them, so they can be done on command and be used in a competitive manner, as opposed to being an accident.foot stool..as an advance-tech..
im 100% sure most footstools are accidental than skill based. they really don't serve any purpose in a competitive atmosphere. jumping over hitboxes rather than people is even worst. footstooling your partner in doubles so he doesn't die isn't skill.. merely imo an accident most times. because we all know people wait for their partners to be hit rather than just assisting them im the first place so they don't get hit. foot stool combos..yeah, because everyones gonna aim for a footstool rather than a viable set-up which would more than likely be a lot more reliable.
hmm k then thats cool.I'm pretty sure that's the point of reworking them, so they can be done on command and be used in a competitive manner, as opposed to being an accident.
because inescapable easy accidental bull **** is so competitive since it makes things easier =)D3 loves grounded footstools. So does DK. and ICs.
Marth loves aerial footstools. So does Sonic.
I'm sure ganon would love grounded footstools too (if the grounded footstools were slowed down again). I'm sure Peach would love aerial footstools too.
There are a nice selection of characters that have good to decent footstool tactics, some of them just aren't common knowledge. :V
Aerial Footstool > Dair with Marth cannot be done on accident.because inescapable easy accidental bull **** is so competitive since it makes things easier =)
The bolded, is done more accidental. I understand people go for the spike but most times im positive the footstool is accidental and the spike can be done without it anyway.Aerial Footstool > Dair with Marth cannot be done on accident.
Grounded Footstool > Immediate Side B ground > KO move with DK cannot be done on accident.
Grounded footstool > Down B > Ground Pound Launch > Aerial Move cannot be done on accident with Ganon.
Why? The timing is too tight for it to ever be anyting but intended.
most of the time.. im pretty sure its accidental. then again, if you're skilled with marth you'd just go for tipper but whatever. study your footstools i guess.The timing on Footstool > Dair is too tight for it to really be accidental because if you dont buffer the dair perfectly then you miss the spike, and considering its character specific in an absurd fashion (you have to be facing the same direction as the opponent for the spike to work on some characters, on other characters you have to be facing the opposite direction. A few characters you have to move backwards as you dair, some characters you have to stay neutral as you dair, etc etc)
Its a whole bunch of stuff and some characters cant even be dair'd after the footstool.
So most of the time, it's done on purpose.
I'm exploring 2 new modes to make footstools more versatile. While I haven't found a way to change the input to perform a footstool (well, I know how to map an additional input to footstool, but not how to remove it from the jump button) , I think these two new changes could be pretty awesome.foot stool..as an advance-tech..
im 100% sure most footstools are accidental than skill based. they really don't serve any purpose in a competitive atmosphere. jumping over hitboxes rather than people is even worst. footstooling your partner in doubles so he doesn't die isn't skill.. merely imo an accident most times. because we all know people wait for their partners to be hit rather than just assisting them im the first place so they don't get hit. foot stool combos..yeah, because everyones gonna aim for a footstool rather than a viable set-up which would more than likely be a lot more reliable.
i like both of those. are there any glitches thus far?I'm exploring 2 new modes to make footstools more versatile. While I haven't found a way to change the input to perform a footstool (well, I know how to map an additional input to footstool, but not how to remove it from the jump button) , I think these two new changes could be pretty awesome.
Footstool cancels - Press the jump button in the first 10 frames of performing a footstool to cancel your upwards momentum and allow you to use it for combos.
Footstool Meteor Cancel - On frame 5-9 (in its current iteration), you can perform a meteor cancel to escape a footstool. This is particularly huge for characters like bowser, DK, and Yoshi.
alright thats not bad i figgadealz yaaa i like that.I'm exploring 2 new modes to make footstools more versatile. While I haven't found a way to change the input to perform a footstool (well, I know how to map an additional input to footstool, but not how to remove it from the jump button) , I think these two new changes could be pretty awesome.
Footstool cancels - Press the jump button in the first 10 frames of performing a footstool to cancel your upwards momentum and allow you to use it for combos.
Footstool Meteor Cancel - On frame 5-9 (in its current iteration), you can perform a meteor cancel to escape a footstool. This is particularly huge for characters like bowser, DK, and Yoshi.
Neko, I tested this once, clanking DOES have a SFX it's just so god **** low nobody can hear it. It's like the sound of fists clanking, as if you're hitting a punching bag, it's terrible.We should add sound to attacks that clank on the ground and give the clanks more of a pause. <_<
[Accidental] Most footstools happen off stage, below the ledge (from what i've seen). Since there is no auto snapping the ledge in Brawl+, many characters have a window in their decent where they can't afford to dodge or attack and must wait for the proper timing to UpB. Sometimes, the higher player can't afford to attack that deep without sacrificing their own ability to recover, so they mash for double jump and WHOOPS, DEAD AT 30%. Things get very tight under a ledge as it is.Footstools as a mechanic are plenty competitive. Many characters can combo into and out of footstools. The input mechanic simply needs to be reworked, but footstools themselves are fine (and are actually the target of a possible advance tech for brawl+)
i agree with you but most likely footstools wont be removed. id love to see them go, but im positive they wont even think about removing them for one nightly. besides, there arent as many competitive matches out.[Accidental] Most footstools happen off stage, below the ledge (from what i've seen). Since there is no auto snapping the ledge in Brawl+, many characters have a window in their decent where they can't afford to dodge or attack and must wait for the proper timing to UpB. Sometimes, the higher player can't afford to attack that deep without sacrificing their own ability to recover, so they mash for double jump and WHOOPS, DEAD AT 30%. Things get very tight under a ledge as it is.
[Impractical] The collision for a footstool is small - you put yourself in an extremely vulnerable position to be sitting on your opponents head, hoping he doesn't perform any non-joystick related action where you'll eat any attack he throws out. And if you "miss", you waste a double jump to be lingering in the same vulnerable position in the air. Why put yourself in such a devastatingly vulnerable position on stage?
[Evidence] I watch a lot of Brawl+ videos on youtube. Off hand, I can't recall a single instance of an on stage footstool, or an off stage footstool that didn't look like an accident. I know that I personally find them impractical. But i'm an open minded guy. Can anyone post some links to videos demonstrating footstools being used in a competitive matche between decent+ skilled players?
Any way we can make it louder?Neko, I tested this once, clanking DOES have a SFX it's just so god **** low nobody can hear it. It's like the sound of fists clanking, as if you're hitting a punching bag, it's terrible.
It's definitely possible, but I do not know of any program that can convert videos back to the format Nintendo uses for videos.Totally an unnecessary addition, but I think it would be cool if the 'How to Play' video was changed (is this even possible?) to fit Brawl+.
Intercept!
It's not that great of a fix. More like a sloppy workaround, but it will have to do.leafgreen I love you