stingers
Smash Obsessed
Thanks for assuring me you have no idea what you're talking about. I really, really appreciate it.Last thing we need is more neutrals.
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Thanks for assuring me you have no idea what you're talking about. I really, really appreciate it.Last thing we need is more neutrals.
Wall locks when you shield, still a couple of infinites left against the wall (DK's Dtilt, MK's Dtilt, G&W's Dtilt, and Marth's Dtilt all come to mind).but why corneria?
That's for enlightening me that you have a good understanding of the problem, now will you assure everyone that something will be done about it? The idea that has been floating around would be a good startI don't think GoG knows how bad water stalling is and that currently, leaving it as is, Pirate Ship becomes one of their best CPs for both Ike and Ness (as it was for them in Brawl). Water stalling is the dumbest form of stalling in this game for a number of reasons:
1) Certain characters have a ton of lag upon entering the water, thus if you try to give chase the opponent will simply meteor you if they have an attack like that.
2) Some characters can't compete in the water at all so chasing isn't an option.
3) You can never drown as all you have to do is jump every so often to keep yourself from drowning. There's absolutely no consequence of staying in the water if you're Ike or Ness.
So, as you can see, water stalling becomes a great tactic on Pirate Ship. It's a little less so on Delfino. The reason Jungle Japes needs some kind of change (or characters need less water lag when they enter the water) is because some characters simply cannot exit the water fast enough with our gravity settings + the amount of lag they suffer upon entering the water/exiting the water. Thus, JJ becomes a HUGE CP against these characters and becomes a major weakness for them on that stage. Yes, it's a CP and of course a CP should be used to counterpick a character's weakness but, JJ has the worst water ever. It should be toned down in this regard, it would still be a CP anyway for its high ceiling and death boundaries not to mention how the stage is built anyway.
I tried this and it really doesn't make any difference.If you made water lagless, that'd be a good start.
You sir win. Having a pile of Banned stages for the lulz truly is the better option.Thanks for assuring me you have no idea what you're talking about. I really, really appreciate it.
There's two ideas floating around but I am assuming you mean the moon grav water which we would probably do when we get a code for something like that. Currently, Paprika_Killer has told us that he won't be on for two weeks starting today and Almas is being busy as always so... as you can see getting a code of the like soon is out of the question for the time being.That's for enlightening me that you have a good understanding of the problem, now will you assure everyone that something will be done about it? The idea that has been floating around would be a good start
That's a relief. Other than the moon gravity one, what is the other idea floating around for it?There's two ideas floating around but I am assuming you mean the moon grav water which we would probably do when we get a code for something like that. Currently, Paprika_Killer has told us that he won't be on for two weeks starting today and Almas is being busy as always so... as you can see getting a code of the like soon is out of the question for the time being.
But, I will see to it something is done about water stalling. No way is that staying in.![]()
1) The one with the floating airship lol (removing the water, freezing the stage)That's a relief. Other than the moon gravity one, what is the other idea floating around for it?
Also, isn't it possible to try and ask another hacker on the GSC boards like the good old days?
That was an amazingly epic post considering it was your 1337th post Almas. Well done at your results btw.Dantarion, I could make use of your coding knowledge. Drop me a line and we'll chat on MSN/AIM.
I'm making my preparations for University right now (lol news), which is basically partying and feeling guilty that I haven't been doing school work/coding work. Honestly, the redundancy of the Clone Engine makes me loathe to fix it - I doubt it will see much use considering PSA is so much more user friendly.
I'm going to try and get myself to port the File Replacement code over the next couple days since I see noone else has done it yet. It's a mammoth code to get done though, and PW used some funky methods to make it all link in together. I can see that being useful for Brawl+. Then if I can motivate myself I think the most important code that Brawl Hacking needs right now in general is one that allows you to load a file with a different name depending on specific circumstances. For example, loading FitWisp.pac instead of FitPurin.pac if the player is wearing the 3rd costume. But I'm really not sure if I'm capable of such a code. I could use Dantarion for that, depending on how deep your knowledge runs =).
For some reason the other day (Saturday night) I couldn't get Brawl+ working. I used the downloader from the website. Just me? I probably made a mistake somewhere. The game was booting including SD Codes Found... but then nothing was active. I didn't have internet access so I couldn't try again. I probably just made a mistake.
This post is so totally off topic. I'm going to give myself a spam infraction.
There is an official texture pack...I personally think we should have an official Brawl+ Nightly Builds texture pack.
But that's not really that important so yeah....
How very oddOh, that was my Leet'th post.
Your mom knows, Will. Ironically.
?Thanks for assuring me you have no idea what you're talking about. I really, really appreciate it.
Agreed. I'd also argue that Yoshi's is more neutral than FD or BF.Yoshi's Island is a MUCH more neutral stage than Lylat Cruise.
I need to do some more testing with it before I release anything, and its up to the Brawl+ people to decide if they want to use it. I think they should, its just simpler in the long run.Almas/Dantarion:
Tell me when you do change paths/names and I can reconfigure it for another autoupdater accordingly...unless the Brawl+ updater/installer for Wii comes to fruition![]()
You realize WarioWare is frozen AND has farther left/right blast zones, right? Why WOULDN'T it be neutral? There is no other way to make it a tournament stage since it's main feature in regular Brawl is its annoying, although entertaining, micro games and rewards for clearing.Warioware is definitely not Neutral...it's an excellent CP but not good for a neutral.
Yoshi's is a great Neutral stage, Halberd is def not a Neutral anywhere ive been even in vBrawl, and Wario Ware is debatable. with WW its really up to the TO.I think that Yoshi's Island, Halberd, if it isn't already in B+, AND WarioWare should be CP material. There is just too much camping caused by the poorly set-up platforms.
All in all, I will say a collective "Yes, Plz."I need to do some more testing with it before I release anything, and its up to the Brawl+ people to decide if they want to use it. I think they should, its just simpler in the long run.
Right now Brawl+ requires files in a few places on the SD card.
1. sd:/codes/RSBE.gct
This one requires a modified GeckoOS to change the filename/path
2. sd:/gameconfig.txt
This one also requires a modified GeckoOS to embed or change the filename/path
3. sd:/private/wii/app/RSBE/pf/*
This one requires a modified FRC to change.
And of course, GeckoOS 1.9+ is required.
Now, I dislike that using Brawl+ requires me to change the way I have things setup on my SD card for running vBrawl, so I wanted to work on making Brawl+ simpler to install/remove/update.
I have a modified GeckoOS that uses a embedded gameconfig.txt, supports embedding the codeset into the .dol, and soon will support choosing a codeset from a directory. Now, heres where the cool part comes in.
Now, lets just say later on, theres multiple versions of Brawl+ you want to mess around with, or BBrawl starts using PSA .pacs, etc, etc.
Each of these projects could use their own modified FRC code, so that BBrawl pacs could go in /bb/, Brawl+ in /bp/, and vBrawl pacs in /pf/. With a launcher that supports choosing a codeset, this would allow for an unlimited number of codesets+PSA pac sets on one SD card, also making it easy to add/remove Brawl mods as each mod would only exist in /codes/*.gct and /private/wii/app/RSBE/*/
Also, the GeckoOS based launcher could be made to look for GCT's inside /private/wii/app/RSBE/ and then you wouldn't interfere with the /codes/ folder either.
This way Brawl+ would exist as a completely standalone app that wouldn't require modifying files that could potentially conflict with other Brawl mods.
Wow, I wrote a wall of text.