cookieM0Nster
Smash Champion
How so? They are making progress on issues that need to be discussed.Wowww Brawl+ is getting dumber and dumber every day...
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How so? They are making progress on issues that need to be discussed.Wowww Brawl+ is getting dumber and dumber every day...
Its understandable seeing how you don't want any risks involved in performing a footstool yet you expect to get a big reward.To answer your last question, no. I just think 30-40 frames of lag, no matter how fast you're traveling, is too much for a footstool.
you don't say... >_>Not to mention reasons 1 and 2 are the exact same.
You can still fs regardless if you are outthey already thought of that...allowing the startup of an ad to be canceled into any kind of jump, and only allowing an fs through this cancel. However, it doesnt take into account trying to fs if you dont have any jumps left.
So what? Seriously, if you get overzealous, there is a huge risk involved. The reward for being overzealous is massive but the risk is much higher. It was this way in Melee as well. If you don't want to risk the AD lag without any jumps, then don't. But if you want to be overzealous, then expect that the risk will be higher. Stop trying to make this out to be something that is unfair when it's not. You just don't like the idea because you want to have massive rewards for virtually no risk which is not competitive.Granted, that situation wont happen o of jumps
often, but it's generally the time where you cant afford to have 30-40 frames of lag to worry about if you miss.
I agree. Lets just remove itEDIT: rereading what you said, that makes sense. But i still think its too much work to make footstools "competitive".
I guessWhat's wrong with the double-tap jump to footstool idea? It's a much more simple and intuitive input for it than any of the other suggestions, if it must be changed.
Tell me why its ok that I am forced to footstool at this moment instead of double jump if I wanted too.And I feel I have to repeat: There is only one possible situation where you can footstool, when you are right overtop of someone and press jump.
Or blame your character for being massive and having a crappy recovery and then switch to a smaller target with a great recovery that can easily FS.If you get footstooled, don't blame the mechanic, blame yourself for not being aware of your positioning and taking the proper steps to avoid it, which is really not that difficult.
Because you put yourself in a position where your only jump-related option is a footstool. Or your opponent put you there. Either avoid the situation or start getting used to footstools.Tell me why its ok that I am forced to footstool at this moment instead of double jump if I wanted too.
That doesn't have anything to do with this. If anything , that example supports the pro-change side, actually. You can choose which direction you airdodge in, so if you don't want to collide with the ground, then don't AD down when near it. Simple. There is no such method to not footstool, though, when you're in range to.JCz said:Oh and about this "accident" thing: Back in '01 and '02 (early Melee), I'm willing to bet that 90%+ of wavedashing was done by accident, because even the most competitive players didn't fully understand the mechanic. Do you think they should've removed it from the game (assuming they had the power) because they didn't like the "random" sliding they sometimes got when airdodging near the ground? No, they practiced it instead and learned to use it to their advantage.
Multiple actions per input tied to spacing is perfectly fine. Why wouldn't it be?Can I just say this is getting really stupid? Who cares how much one player or the other "deserved" the footstool. Having multiple actions tied to the same input that vary depending on your spacing with your opponent is just plain poor game design. You can always use a tilt or smash on the ground out of an idle animation, regardless of where your opponent is. You can always dash. You can always grab. You can always aerial if you're off the ground. You can always sh or fj from the ground... but you cannot always DJ when you're in the air, and it's because of footstooling. It's a sloppy mechanic and that's why it should be fixed.
There are plenty of accidental "fake" footstools when ledgehogging and edgeguarding. That isn't a lack of knowledge, its a poor input design.What's wrong with the double-tap jump to footstool idea? It's a much more simple and intuitive input for it than any of the other suggestions, if it must be changed.
And I feel I have to repeat: There is only one possible situation where you can footstool, when you are right overtop of someone and press jump. If you don't have the awareness or experience to know that a footstool will occur in that situation, well that sucks for you, but enough of this "accidental" and "random" bull****. It's a poor excuse.
Oh no, I got tippered by Marth! He was just going for a regular fsmash but he was standing in the wrong spot so he accidentally tippered me! Plz make it so you have to hit A+B+C-stick+sidetaunt to do tippers so I don't get accidentally tippered all the time, kthx!
An accidental "fake" footstool will do almost exactly the same thing as a normal double jump unless you hold down the button to get a larger jump (and as such imply it was either intentional or you reacted fast enough to take advantage of it). I'd say that's good input design.There are plenty of accidental "fake" footstools when ledgehogging and edgeguarding. That isn't a lack of knowledge, its a poor input design.
Do you have any concept of game design? At all? This breaks one of the fundamentals - don't take away control from the player unnecessarily. Hitstun would be an example of a good reason to take away control from the player (which apparently sakurai decided to blow off with brawl, but that's beside the point). Whether you're on the ground? In the air? On the ledge? All good reasons to take away some control from the player (you obviously shouldn't be able to aerial if you haven't left the ground yet). However, being in a specific spacing relative to your opponent when in any other spacing you're able to perform an action is not a reason to take away control from the player, barring them from performing that tactic and forcing them to use another action if they try using the input that would normally result in the original action in every other spacing. Of course, having to be within a specific spacing for an action to be effective is perfectly legit (see: every attack in the game), but the spacing itself should not bar you from using an action. If I want to spam marth's dsmash just outside of the range it will hit my opponent, I can do that. It won't help me any, and will actually probably end up getting me punished, but I can perform it whenever I want as long as I'm in an idle state.Multiple actions per input tied to spacing is perfectly fine. Why wouldn't it be?
All you said was "it's bad because it's bad, here are a bunch of things that don't work like that."
You don't have to hold the button for very long to get the jump, and if you're just trying to go straight up, it's very easy to hold it down long enough (or hold the stick up) to perform the higher footstool. It's poor input design, and I don't know why you keep insisting that it isn't.bobson said:An accidental "fake" footstool will do almost exactly the same thing as a normal double jump unless you hold down the button to get a larger jump (and as such imply it was either intentional or you reacted fast enough to take advantage of it). I'd say that's good input design.
Lucario's side-b says hiCan I just say this is getting really stupid? Who cares how much one player or the other "deserved" the footstool. Having multiple actions tied to the same input that vary depending on your spacing with your opponent is just plain poor game design. You can always use a tilt or smash on the ground out of an idle animation, regardless of where your opponent is. You can always dash. You can always grab. You can always aerial if you're off the ground. You can always sh or fj from the ground... but you cannot always DJ when you're in the air, and it's because of footstooling. It's a sloppy mechanic and that's why it should be fixed.
You keep referring to footstooling instead of double jumping as if something is lost somehow; it isn't. A player double jumps to propel themself into the air. A footstool propels the player into the air. If a player double jumps but instead footstools, they are still propelled into the air as if they had double jumped; nothing has changed except they have gained the advantage of possibly having gimped their opponent and still having their double jump. It's like making an argument that the player should always be able to miss a grab even when the opponent is in grab range, and if they want to grapple their opponent, they should have to hold B or something when grabbing so that the option to purposely miss a grab is always there.Do you have any concept of game design? At all? This breaks one of the fundamentals - don't take away control from the player unnecessarily.
I've never gotten a full footstool jump by accident. Maybe you hold buttons down too long.You don't have to hold the button for very long to get the jump, and if you're just trying to go straight up, it's very easy to hold it down long enough (or hold the stick up) to perform the higher footstool. It's poor input design, and I don't know why you keep insisting that it isn't.
How is it awkard? Don't see how hard it is to move your thumb down a bit.people brought up taunt for footstool FOREVER ago...it's a horrible idea.
oh, it's a bad idea because the d-pad is in a really awkward position...lol
Footstools send you higher than double jumps <_<. There are in fact instances when I want to double jump and not footstool (for instance, in order to avoid a uair and then have time to retaliate). Double jumping when right over your opponent can also be used as a BAIT for characters that have particularly useful uptilts (i.e., baiting Falco to uptilt and then going through it with a disjointed dair), and it would be nice to have the option of double jumping and not footstooling.A footstool propels the player into the air. If a player double jumps but instead footstools, they are still propelled into the air as if they had double jumped; nothing has changed except they have gained the advantage of possibly having gimped their opponent and still having their double jump.
****ty D-pad is ****ty. Plus it's unorthodox as it is. :/How is it awkard? Don't see how hard it is to move your thumb down a bit.
You missed my question completely. I am not asking why does happen, I am asking why is it OK that I am arbitrarily forced by the game to not be able to DJ above someone's head? Why is it OK that I am NOT allowed to CHOOSE if I want a FS or a DJ.Because you put yourself in a position where your only jump-related option is a footstool. Or your opponent put you there. Either avoid the situation or start getting used to footstools.
QFTCan I just say this is getting really stupid? Who cares how much one player or the other "deserved" the footstool. Having multiple actions tied to the same input that vary depending on your spacing with your opponent is just plain poor game design. You can always use a tilt or smash on the ground out of an idle animation, regardless of where your opponent is. You can always dash. You can always grab. You can always aerial if you're off the ground. You can always sh or fj from the ground... but you cannot always DJ when you're in the air, and it's because of footstooling. It's a sloppy mechanic and that's why it should be fixed.
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No its not. That would be like saying that "The A button performs Jabs, ftilts, Fsmash and grabs. You grab if you are right next to them, you jab only if you are slightly outside grab range but inside tilt range, you tilt only if you are slightly outside jabs but inside smash range, and you smash only if you are slightly outside tilts."Multiple actions per input tied to spacing is perfectly fine. Why wouldn't it be?
Map taunt to x(y). Problem solvedoh, it's a bad idea because the d-pad is in a really awkward position...lol
And what happens if you don't want to FS someone but instead just want to DJ above someones head because that is the only way to acquire perfect spacing to counter a tactic from an opponent. What then?SymphonicSage12 said:I personally think that they are fine as they are. I mean, if you want to intentionally footstool someone, just get your correct spacing, and jump at the right time.
We do but do you realize how arbitrarily limiting of control the current implementation of FS are?You guys DO realize that footstools actually have tactical use besides situational combos, right?
You choose to use the grab. It's effective within a certain spacing. You're in that spacing. It grabs. Simple as that. You choose to DJ... you can't because you're in the spacing where a footstool is effective, and you footstool instead. Footstools can be harmful to the player that performed it. Not outright, but it can cause you to miss a kill opportunity on some characters with good recoveries, due to the footstool creating more distance between you and your opponent than a DJ would've, thus making you miss your aerial. And if you had simply dropped the aerial on your opponent without jumping first, you would've fallen too far to recover. That's how it is for some characters. You don't always want to footstool. That line of thinking is probably the reason it was implemented so horribly to begin with.You keep referring to footstooling instead of double jumping as if something is lost somehow; it isn't. A player double jumps to propel themself into the air. A footstool propels the player into the air. If a player double jumps but instead footstools, they are still propelled into the air as if they had double jumped; nothing has changed except they have gained the advantage of possibly having gimped their opponent and still having their double jump. It's like making an argument that the player should always be able to miss a grab even when the opponent is in grab range, and if they want to grapple their opponent, they should have to hold B or something when grabbing so that the option to purposely miss a grab is always there.
The player isn't losing any control and the game is not negatively affected by the fact that you will footstool instead of double jump if you jump while above your opponent's head. There is no gaming commandment that says thou shalt be able to double jump regardless of thy spacing with thy opponent.
Says who?You're trying to alter a mechanic that has no reason to be altered.
1) I've played it.Try playing Kirby Air Ride sometime; it'll blow your mind.
I use the control stick to DJ. If I just want to go straight up, I'll usually continue to hold it as I jump. Although even the half footstool is enough to screw you up if you didn't want it.I've never gotten a full footstool jump by accident. Maybe you hold buttons down too long.
QFT.Footstools send you higher than double jumps <_<. There are in fact instances when I want to double jump and not footstool (for instance, in order to avoid a uair and then have time to retaliate). Double jumping when right over your opponent can also be used as a BAIT for characters that have particularly useful uptilts (i.e., baiting Falco to uptilt and then going through it with a disjointed dair), and it would be nice to have the option of double jumping and not footstooling.
And don't forget that you have a much shorter window for getting the short footstool if your opponent is in an unfootstoolable animation when you do it (as in, the one where you just bounce up while they continue doing whatever they were doing). That really sucks when the intention was to use the spacing to bait an attack and just barely jump out of range and punish it <_<. Guess I shouldn't have that baiting option because you'd rather double jumping be arbitrarily taken away.
Please tell me you're not really that dumb...Map taunt to x(y). Problem solved
what are you talking about?if you could basically instantaneously cancel them like in melee?
You don't seem to understand just WHY those characters can combo directly out of a footstool while others can't. Those characters have MOMENTUM STOPPING OPTIONS. Peach's float stops her upwards momentum. DK's side B stops his upwards momentum. Marth's dair is just fast enough to hit them anyway.post
Come again? There is a code where you can map anything anywhere. If you could assign FS to be tied to taunt instead of jump, then you can map taunt (which is also FS) to anyplace you feel comfortablePlease tell me you're not really that dumb...
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And you are clearly being ignorant right now to what the "Change FS" side is talking aboutanyone who's whining about the footstool mechanic doesn't know how to use them properly...it's really sad to see people who are supposed to be knowledgeable enough about the game to be in charge of a huge hacking project complaining about something so innocent
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If this isn't clear enough for the "Keep FSs as is" side, then idk what is. I have yet to see you guys acknowledge this point that keeps getting brought up.I'm not talking about off the stage. I'm not talking about actually footstooling. I'm talking about ON the stage, and how the option of double jumping is just taken away for no real reason. I know how to use footstools, but it would be BETTER if I had the option to NOT footstool if I didn't want to. Saying "well, don't put yourself in a position where you'd get a footstool then" is basically denying me a valid baiting option you don't like me having multiple options for the same situation <_<.
You can already do that with Marth and Tlink's dair.but wouldn't instant recovery from a footstool jump make it so you can easily spike or meteor someone right after you footstooled them?
If you're EVER in a situation as Ike where you're level with your opponent and want to DJ over him to hit him with a Dair, first off your Dair will most likely end up sourspotting because the Tip doesn't spike. (though it does have a continuous hitbox so you'll probably end up hitting them!) Unless your opponent is moving up as well, but in that case you won't footstool them either way so...that doesn't matter. Oh, and if you're in the EXACT right position in which you're both moving up and you land the footstool anyway, congrats, odds are you just took their double jump away and gimped them without needing to Dair! Woo!Dark Sonic said:but jumping over an attack and fast falling into a dair is a breeze
If you accidentally footstool someone while trying to bait them to jump and Uair/Utilt/whatever, all you have to do is shorthop the footstool instead of a fulljump footstool. Woo, you can still punish...congrats.Dark Sonic said:I'm not talking about off the stage. I'm not talking about actually footstooling. I'm talking about ON the stage, and how the option of double jumping is just taken away for no real reason. I know how to use footstools, but it would be BETTER if I had the option to NOT footstool if I didn't want to. Saying "well, don't put yourself in a position where you'd get a footstool then" is basically denying me a valid baiting option.
Do you really think that everyone can just give up the utility of their X/Y buttons to put Taunt on there? Like seriously?kupo15 said:Come again? There is a code where you can map anything anywhere. If you could assign FS to be tied to taunt instead of jump, then you can map taunt (which is also FS) to anyplace you feel comfortable
DON'T USE BAD EXAMPLES! You stated that you could just combo out of the footstool and I stated that not all characters can do that, therefore your point is invalid.WOAH DK'S MOMENTUM IS STOPPED AFTER USING A SIDE B OUT OF A FOOTSTOOL I HAD NO IDEA
Secondly, LEARN2SPACE. I never said I was going to tip them with the dair. You double jump over the attack, and then FAST FALL DAIR them in their end lag. Very simple.If you're EVER in a situation as Ike where you're level with your opponent and want to DJ over him to hit him with a Dair, first off your Dair will most likely end up sourspotting because the Tip doesn't spike.
Yeah, if my spacing was bad I'd hit them with the sourhit. Now let's assume that we're going for something practical instead of messing up shall we?(though it does have a continuous hitbox so you'll probably end up hitting them!)
I never once said I was going for this off the stage. In fact, I specifically stated in the next paragraph that this scenario was for ON THE STAGE. Reading comprehension helps <_<Unless your opponent is moving up as well, but in that case you won't footstool them either way so...that doesn't matter. Oh, and if you're in the EXACT right position in which you're both moving up and you land the footstool anyway, congrats, odds are you just took their double jump away and gimped them without needing to Dair! Woo!
Ike's shorthop footstool is STILL higher than his double jump and can still cause me to miss my punishment opportunity. The point is, why shouldn't I just have the option of double jumping there instead? Why shouldn't I just be able to pick between the two and go with the one that's more advantageous? THAT's why footstools should be reworked, so that the player has more options.If you accidentally footstool someone while trying to bait them to jump and Uair/Utilt/whatever, all you have to do is shorthop the footstool instead of a fulljump footstool. Woo, you can still punish...congrats.
Actually...that most recent suggestion (having airdodges be cancelable into a footstool, but just cancel into a normal fall state if there is no one in range to footstool) has pretty much no flaws other than it being a little more awkward at first because of the extra button press. With that footstools and regular double jumps would have seperate inputs, with no downside to attempting a footstool and missing (the previous counterpoint was that you'd be stuck airdodging...but now you're not <_<)Which also has its own flaws, which I already went over, and there's nothing to warrant this change other then the fact you guys aren't very good at spacing yourselves.
Like, it's possible to bait moves without being in footstool range, and even if you **** up and get in footstool range, it's possible to shorthop the footstool.
This whole debate is silly, stop being so gung-ho about changing entire game mechanics and just let them be.