character specific ATs are another form of TRUE AT, that we're looking for.
Character specific ATs aren't enough to make the game harder.
Adding "depth" via using your mind isn't enough to make the game harder.
You need to make the game more technical and Character specific ATs is just one part of it.
L canceling (you are
canceling a move and not just any move, aerials only. Button presses should be associated with canceling something. It wasn't broke or detrimental to the past games and added to the flow and speed of the game. I don't care if its easy to do, the more things you need to keep track of, the more technical and harder and better the game becomes. I heard the GENESIS commentators on melee matches say several times things like "Those L cancels are sooo important" and complimenting how well players are executing L cancels. You even see players miss l cancels which can result in loss of combos and stocks. It DOES add skill that isn't artificial to the game and its a global game mechanic.
Something you guys didn't like and it was part of your reason that you didn't want it was in melee there was no punishment for missing. Well......give it the teching treatment so you only have one chance to cancel an aerial so you can't spam it. This will add depth because you can mindgame or fake out the attacker by altering the hitlag length to force a missed l cancel. There are so many things that can alter your l cancel timing and if you can also add in light shielding, that would be yet another variable that alters l cancel timing.
NADT. In melee, you don't really see this mechanic come into play too often (as in, most of the time, people use an aerial to get out of tumble instead of wiggling so you really aren't wiggling the whole match like people make it out to be) But it really does make a difference to the game play. It helps with zoning immensely. Idk what else to say about this. There was a big debate there the Pro NADT clearly won but it wasn't included "just because" and "we want to streamline the game."
Air dodging is over powered. B+ really should incorporate my Melee air dodge variation for brawl. Basically, air dodging stops all vertical momentum (ie fast falls) and the gravity during the air dodge is much less this way you can only travel so far during an air dodge (approx the length of melee's) instead of the whole length of the stage. After I quit B+ and went back to melee, I honestly
forgot how to recover from a combo/juggle because I was so used to Brawl+ (yes the game) recovering
for me. The air dodging system is a major reason why the game is so easy which is why my Melee air dodge tailored to the Brawl system would be a great fix to the problem.
Brawl's ledge grab range should be reduced and esp since there is ledge teching, there is no excuse not to fix it so it doesn't grab you.
The NASL code also needs to be cleaned up so that:
1.) Side b's do NOT autosweet spot
2.) You can't auto sweetspot when you hit someone or their shield
And of course, that CC idea of mine would help out
Add FF during tumble
Fix Auto jabs
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That's all I can think of for now, not that it matters. These are the things I have fought for that no one cares about.
I just find it way too easy to play brawl+ which is what has turned me away from playing it. When someone u normally beat fine beats u and combos the heck out of u with little to no effort u know something is wrong. What are the reasonings for not having manual l cancelling anyway? It adds depth and yes, that single button press when landing makes a difference. It separates the noobs from the ones that know how to do it :/.
TLMSheikant, I definitely understand where you come from and how you feel.
PS: Hitstun is way too high. IMO, the goal for hitstun should be very close to the default hitstun. Idc how you plan on compensating for any lose of important combos, whether it be through gravity or IASA. Combos are simply too easy. And for those who don't understand, no. Putting hitstun back to its default will NOT make the game like vbrawl because vbrawl you could cancel the hitstun. This would bring the hitstun at default but you can NOT cancel it.
More skill. More mindgames. Less easy, stupid combos that can be performed without much dedication to the game
Disclaimer:
I fully understand that over half the things mentioned will not happen. Just have nothing to do, I guess
And if anyone thinks I have bad intentions for the game....you are a moron!!