kyubikirby
Smash Apprentice
agreed from another melee peach main.CC'ing was really gay in melee. It's one of the things I disliked about melee, and I mained Peach.
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agreed from another melee peach main.CC'ing was really gay in melee. It's one of the things I disliked about melee, and I mained Peach.
i supersede your order for people to stop talking about CC. who are you to tell us what to talk about?The closest thing to CCing is Boozer's SA Crawl (and Crouch. I swear to god he had it.)
And that's as far as its going to get.
Stop talking about it now.
A Tech that requires some thought..........i supersede your order for people to stop talking about CC. who are you to tell us what to talk about?
i'd like to know why people are so against CC. why do some people really dislike it? i mean, it's a tech which requires some thought, right? what's the problem? i don't prefer it either way, but i'm just interested in why there's so much opposition to it. (this isn't the first time i've heard melee players complain about it)
no. those 2 techs have completely different logic. l cancelling and nadt were attemps to just set up a barrier between newbs and ppl who want to be good, there was absolutely no reason to add them rather than to make the game harder to play. crouch cancelling on the other hand requires thought to use, it's not just an extra hurdle one has to jump over to accomplish something like l cancelling and nadt are.A Tech that requires some thought..........
Maybe people just don't like that..................
NADT and L-cancel had similar logic (adding skill and thought to the game)
Of course the counter argument was that its a technical barrier that everyone will do thus not adding depth...
>_> Yea. CC Peach's DSmash. It always helps.interesting jiang.........
Perhaps I should refresh my melee skills.......I played characters where I CC'd a lot so to me I suppose it always seemed like one of the better options but I guess it varies more than I thought based on characters and play styles.
Leaves you open for grabs.Wasn't the only reason you shouldn't CC in Melee Peach's Dsmash?
Moonwalking was spawned from CC. It takes the added momentum and puts a horizontal direction with it.Leaves you open for grabs.
And on the subject of relatively useful ATs, bring back Moonwalking.
Pros -
+You wouldn't need it to be relatively good
+It's mad sexy
Cons -
-None!
sounds like that could work, but still kinda lame if u fsamsh someone and then get punished for it...From what I gather, kupo's proposition would be for a modified CC, in which you would have to DI at impact (rather than simply hold down while being attacked). I don't think that would be broken.
Hiii..hiii.hiii.hiii.hiiiiiii...hiiiiiiiiiii. Totally sexy.All we really need is allowing taunts to be canceled with other taunts within the first 5 frames of the animation.
Thats not what he's saying.Kupo's proposal is basically giving the crouch start animation super armour. God that would be mad sexy with kirby...crouch taunt, when you get hit, eat the damage and counterattack. But then again, it would be kinda OP when used in conjunction with dash cancelling...
All we really need is allowing taunts to be canceled with other taunts within the first 5 frames of the animation. And techjumping![]()
seconded, i would support thatThats not what he's saying.
What I THINK he means is that if you DI the hit soon enough (IE try to crouch during the first couple frames of the attack hitting you), then you will DI down more which will allow you to tech.
I think that would be cool because it sets up the other person for a tech chase. Also if you do it too close to the edge I imagine that you would just semi-spike yourself basically, so you shouldn't do it mindlessly.
If that's his idea then I agree with it.
o wow...dont add in crouch cancelling LOL. melee 2.0 here we come
CC'ing was really gay in melee. It's one of the things I disliked about melee, and I mained Peach.
no crouch canceling please.
I wish you guys would actually read what I said instead of shutting down the moment you read "CC"agreed from another melee peach main.
Fixed but you understood correctlyFrom what I gather, kupo's proposition would be for a modified CC, in which you would have to DI at impact (rather than simply hold downwhilebefore being attacked). I don't think that would be broken.
Tell me how you could get punished for it with my modified CC idea in combination with sliding teching. Tell me how the above is actually worse than what is in the game now. I am quite baffledsounds like that could work, but still kinda lame if u fsamsh someone and then get punished for it...
)
Say whaa? >_<Kupo's proposal is basically giving the crouch start animation super armour. God that would be mad sexy with kirby...crouch taunt, when you get hit, eat the damage and counterattack. But then again, it would be kinda OP when used in conjunction with dash cancelling...
All we really need is allowing taunts to be canceled with other taunts within the first 5 frames of the animation. And techjumping![]()
Pretty much correct though I just added a little. If you tech near the edge, in melee you would just slide off (no semi spike) but I doubt that would happen in brawl because of how ledges work.Thats not what he's saying.
What I THINK he means is that if you DI the hit soon enough (IE try to crouch during the first couple frames of the attack hitting you), then you will DI down more which will allow you to tech.
But if you screw up and time the crouch (also read as DI downward) too soon, then you won't have enough DI to tech giving you some nice "West coast DI."
I think that would be cool because it sets up the other person for a tech chase. Also if you do it too close to the edge I imagine that you would just semi-spike yourself basically, so you shouldn't do it mindlessly.
If that's his idea then I agree with it.
It's nothing like Kirby's at all. It sends much farther back when you DI (even without DI you're pretty high up). He can't really do much from a dashing Dthrow. This is the best way to deal with this throw as far as angles go. If need be, I could increase the BKB on the throw some more but, I don't think that's going to be necessary (It's already at 80 BKB and 110 KBG!)awww i wanted to see the entire hitbox gone on sl... but dthrow sending backward is genius, but is it too much like kirby's? also, dashing pivot grab into dthrow into reverse shuttle loop sending the opponent way offstage. lets hope that that doesnt work.
lol, I see. Well there are several ways to Modify Melee crouch canceling. I'll list them and you can talk about it amongst yourselves:edit: kupo, sry for the misunderstanding...it was partly wishful thinking on my part
Is it possible with your changes to jab interrupt MK out of SL after Gair? That'd be awesome...It's nothing like Kirby's at all. It sends much farther back when you DI (even without DI you're pretty high up). He can't really do much from a dashing Dthrow. This is the best way to deal with this throw as far as angles go. If need be, I could increase the BKB on the throw some more but, I don't think that's going to be necessary (It's already at 80 BKB and 110 KBG!)
What do you mean? The invinc was at the start of SL on the ground... if you mean "can I stop MK from SL'ing again after he did his Gair?" then yeah of course because the invinc was on the first 5 frames of the move...Is it possible with your changes to jab interrupt MK out of SL after Gair? That'd be awesome...
The damage is 11% total, all the hits are 1%... it doesn't and won't kill..Wait a minute.
What is the damage of the last hit?
Cuz by itself, dthrow sounds like a killing throw, lol.
because kirby could then actually approach a grounded mk aeriallywhy the hell would you want the entire hitbox gone on SL. that would be way too extreme nerfing. I mean it's a staple attack for him.
He can definitely approach it now since the invinc on the dumb thing is gone lol...because kirby could then actually approach a grounded mk aerially![]()
Yes, that's exactly what I was asking.What do you mean? The invinc was at the start of SL on the ground... if you mean "can I stop MK from SL'ing again after he did his Gair?" then yeah of course because the invinc was on the first 5 frames of the move...
Rolling away is one thing, but being able to jab into a mixup of your own is a big deal for some characters (Luigi?)And it's not like you couldn't do anything to him after he Gaired your shield anyway, because Gair doesn't deal enough shieldstun so you can easily roll away before MK can do anything else to your shield.
Then yeah, you can do your jab mixups and stuff to it now.Yes, that's exactly what I was asking.
Rolling away is one thing, but being able to jab into a mixup of your own is a big deal for some characters (Luigi?)
he cant turn around and Up-B right?I tried 120º and indeed all MK can do is Bair.