MK26
Smash Master
hold on...he means freezing the stage in that position? wouldnt that be kinda impossible to play doubles? kinda impossible to gimp someone on the side where the platforms go up? or would the platforms be frozen too?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
jumping into it will still like, cancel your short hop and be a total hindrance.Well, hopefully. :V
Only time will tell.
Or you can just reduce the HP so that a single hit from anything causes them to break. lmao.
You can always just ban for doubles and cp for singles.hold on...he means freezing the stage in that position? wouldnt that be kinda impossible to play doubles? kinda impossible to gimp someone on the side where the platforms go up? or would the platforms be frozen too?
Ban in Doubles.hold on...he means freezing the stage in that position? wouldnt that be kinda impossible to play doubles? kinda impossible to gimp someone on the side where the platforms go up? or would the platforms be frozen too?
Jumping into a block breaks it, and you can just strike it before you jump or something. If you can see it over you, you know its over you. Like Yoshi's I-Melee. <_>jumping into it will still like, cancel your short hop and be a total hindrance.
lmao.
This.You can always just ban for doubles and cp for singles.
If reversing the stage doesnt **** with the platforms we can make it like that.the blocks wont respawn, right?
How would it be gimp city with platfroms son. :V:D
gimp city
oh god, ivy dsmash would **** here
bullOur Ganon main in our group doesn't think an untechable Choke is really fair. Doesn't it already do decent damage without a follow-up? And what about the tech-chasing opportunities it provided? With the possibility of multiple Chokes and grabs with proper prediction, we thought the move was already plenty useful once you learned how to use it.
loltheorycrafting.1) knock opponent offstage
2) fearlessly edgeguard cuz the platform is there
3) get yourself and opponent to low platform (mingame him into not going for ledge, or if he has a vertical recovery, just wait)
4) knock opponent off platform
5) spike through platform or other stuff
lack of an edge means your opponent will generally have to come up from underneath, putting him in prime spike position, especially since you can fall through the platform to spike. not to mention tethers geeting ****ed overif they cant get to the platform but still could have made the main ledge...now you have a guy standing on solid ground while you grab the ledge
platform camping anyone?
I've been thinking about that. I have a way to deal with those but it requires extra work. :VNeko - How will it work with the parts of the stage just outside the camera view? Can be make those just not appear?
We had a code like that but it removed his ability to pick up other things. rofl.Off topic slightly. But is there still no way to make it so that Dedede doesn't automatically pick up a waddle dee near him when pressing A?
We have the codes available to do this kind of stuff now? I'm all for any and all of these changes. Especially changes that remove stupid things from the level such as bombs on pirate ship, etc.We have some things working in the backroom. Let me work up what we have for you here and see what you all think:
Distant Planet - Bigger overall to stop the stalls on the main platform, make the rain come more often (maybe the stage run at 2x) to stop left side camping
Skyworld - Top Blocks Destroyed and bottom are unhittable
Green Hill Zone - Ground cant be hit, spinners have no hitboxes (but have hurtboxes. YEA SPINS!)
Bridge of Eldin - Move the Boundaries so that when the hole appears it removes one side of the battlefield. Move the death boundaries on the non exploded side a bit further out (lose 1/3 of the battle space with no ledge on the exploded side)
Hanenbow - Remove Left Side so its just the main tree
Mario Circuit - Boundaries are wider with the same camera. This way blastzone camping makes you take percent.
Mushroomy Kingdom II - GHNeko's Idea
Pirate Ship - Weaker Bombs and Catapault or just plain make them not happen
Norfair - Faster weaker lava
Halberd - Claw is weaker, or slower, or just plain gone
Spear Pillar - Idea #1: Remove two of the three top pieces and leave one on the side. Make the death boundary on that side closer, and the blown up side a bit further out.
Idea #2: Remove two of the top pieces, make Cresselia permanent, weaken her boomerangs, and make them happen a bit less often
Port Town - Severely weaken KB of cars
New Pork City - Zoom in on the right side so that the left boundary is at the left side of the swinging boat, bottom boundary KOs you before you land on the breakaway floor (or remove it), right side is extended out a bit, and ceiling is unchanged.
Pictochat - Maybe slow it down some more?
Jungle Japes - Slower water, weaker Klap Trap
Onett - Extend Sides
Green Greens - Fix Ike Explosion Glitch
Yoshi's Island (melee) - Expand KO boundaries and fix the lower blocks so that their hurtboxes are on the bottom (meaning only spikes or moves with really low hitboxes can hit them)
Shadow Moses: Current Mansion Treatment (Slower rebuild on the walls). Maybe weaker sides.
/late home from work
I like your ideas!For those going on about stages.
My idea for Mushroomy Kingdom 1-2 is
![]()
Adjust the bounderies a bit, reduce the HP of all blocks. Lock the camera in that position and maybe zoom out a bit. And we're good. :V
Also, my idea for spear pillar is
![]()
Both of them are pimp as hell.
The right boundary can certainly be moved further to the right, and the left boundary should be moved so that you won't touch that wall before you die. With that small slope and the platform above camping there shouldn't be effective, and it's so close to the death boundary that you will take damage there.<3 the mushroomy kingdom 1-2 idea, Neko. Also, whoever posted the hyrule castle idea, it still wouldn't work cuz you could infinite offscreen (making the boudaries closer would also be bad, cuz u could just throw them off the left side,) and the right boundary is still WAAAAY too close.
I mean if we have spare time, why now try to make those stages viable. If it does improve the stage to a point that it's certainly tourney viable, keep it. If it does more harm than good, just remove the change.And let's be honest... we all like having lulzy stages to play on every once in a while
Some stages should just be left as is.
Hyrule Temple and Newpork City are examples. There is a point where the effort to make stages viable is just going to ruin the stages further. Yes, some stages have the potential to be highly competitive already but have one flaw to them preventing it (like Port Town or Skyworld), but there is a handful of lost causes. Changing them is going to do more harm then good in the end.
This.And let's be honest... we all like having lulzy stages to play on every once in a while
Some stages should just be left as is.
Hyrule Temple and Newpork City are examples. There is a point where the effort to make stages viable is just going to ruin the stages further. Yes, some stages have the potential to be highly competitive already but have one flaw to them preventing it (like Port Town or Skyworld), but there is a handful of lost causes. Changing them is going to do more harm then good in the end.
At least give us the option to play Deadlands. If you want the mansion, that's fine, make an option for that too. Don't just cut it out without notice. And from my understanding, there are different qualities it has that makes it different from FD and BF; and that doesn't just mean aesthetics. It's not fair that because some of the WBR wanted it out, the rest should suffer.P.S Deadlands sucked and was boring. Making the Mansion take a while to come back makes the stage an interesting counterpick instead of ANOTHER Final D or Battlefield clone
My problem with the game become too easy is because whenever a large enough group whines about a weakness, we cave and change it. Ness has always had a ****ty and gimpable recovery but instead of coming up with some cool on the stage tricks we caved and gave his recovery a boost. First it was infinite PKT1 (dumb) and now it's some bizarre SA on down-b with a stupid powerful pushback. I won't lie, it's cool to see what we can do and has a lot of potential, but I'd have rather seen a whole mess of other things tried before we buffed his recovery.
I also don't get why anytime a few people complain that their multi-hit attack didn't connect means we have to change it. Just because the move hits twice doesn't mean you should automatically finish the whole move off because you hit with first part. I'm looking at Zard U-smash, D3, U-air, ZSS F-air and I think Up-b or U-smash, Samus jab, and tons of others. All of those moves worked perfectly fine. If you wanted to KO with ZSS F-air you spaced for the second hit and it's not like you missed the second hit on Zard's U-smash more then you hit. None of these moves are even their bread and butter combo starts or something.
If D-3 had to start his combos with U-air I'd be fine making it link better but instead we decided 'Since I can't space my attack right or my opponent is smart enough to SDI out of this attack we should make it harder to get out of. Because by making all the multi hit moves safe once they start connecting is cool, interesting, and fun. It's never cool or competitive to have an idea backfire on you because you messed up the spacing on it or your opponent was smart'
We are taking too many moves and making them one dimensional and safe because people are arbitrarily deciding how X move should work. Instead of waiting, practicing and trying to master the move into our repertoire people complain about it knowing we'll cave and allow them an EZ-mode move.
P.S Deadlands sucked and was boring. Making the Mansion take a while to come back makes the stage an interesting counterpick instead of ANOTHER Final D or Battlefield clone
I have no idea if a code is possible. Once again, I have no qualms allowing people to play Deadlands if they like it in friendlies but a Mansion level should be used in tourneys for counterpicks. I feel we have enough neutrals at the moment.At least give us the option to play Deadlands. If you want the mansion, that's fine, make an option for that too. Don't just cut it out without notice. And from my understanding, there are different qualities it has that makes it different from FD and BF; and that doesn't just mean aesthetics. It's not fair that because some of the WBR wanted it out, the rest should suffer.
And the Mansion isn't even that cool. D=<