MK26
Smash Master
sage, get the new sss. it doesnt have any of those problems
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I knew I wasn't the only one experiencing this. >_>;umm...
why is it possible to tech ganon's side b again?
Doesn't it freeze when scrolling through the replays though?sage, get the new sss. it doesnt have any of those problems
Yeah he's pretty close to me, I just don't get together with him often because of how busy he usually is (and I some times forget to do something with Shell... as more often than not I say I will do something and then forget). I always forget to ask you though, what part of Cleveland do you live in anyway? I'm curious to know.Woah, I didn't know you were in Ohio, too >.>![]()
That would be sahweet but completely off topic.I should organize a Cleveland+ smash fest one of these days. If I get anything organized I'll be sure to let you all know.
I'm in Lakewood.I always forget to ask you though, what part of Cleveland do you live in anyway? I'm curious to know.
God pies!
Here is a list of moves they have added special effects on...
Bowser's Fsmash
Ness' bat (and I know the ping is at the tip...my post was saying thanks for that)
Jigglypuff's rest (although I don't know why)
Ganondorf's Bair and Fair IIRC
I should organize a Cleveland+ smash fest one of these days. If I get anything organized I'll be sure to let you all know.
We have some things working in the backroom. Let me work up what we have for you here and see what you all think:Stages list
i noticed this too! can someone fix this? it is really stupid.umm...
why is it possible to tech ganon's side b again?
I haven't had that problem since playing B+. Odd...@alphatron: as far as i know, all SSSes do that.
@frozn: i technically did answer that, but yes, no, and no
@cape: hmmm, looks like i may have to expand the SSS soon
me likey!We have some things working in the backroom. Let me work up what we have for you here and see what you all think:
Distant Planet - Bigger overall to stop the stalls on the main platform, make the rain come more often (maybe the stage run at 2x) to stop left side camping
yes, very nice.Skyworld - Top Blocks Destroyed and bottom are unhittable
sounds cool.Green Hill Zone - Ground cant be hit, spinners have no hitboxes (but have hurtboxes. YEA SPINS!)
YOU CAN DO THAT!? then yes, very much yes.Bridge of Eldin - Move the Boundaries so that when the hole appears it removes one side of the battlefield. Move the death boundaries on the non exploded side a bit further out (lose 1/3 of the battle space with no ledge on the exploded side)
still not a very big hanenbow fan... even with this i still want it to be banned...Hanenbow - Remove Left Side so its just the main tree
sounds good. we'll have to see if it can really be a good CP.Mario Circuit - Boundaries are wider with the same camera. This way blastzone camping makes you take percent.
bigger stage? ok. i like the idea, but again, we'll have to see how it works.Mushroomy Kingdom II - GHNeko's Idea
just freeze the stage and call it a day.Pirate Ship - Weaker Bombs and Catapault or just plain make them not happen
good, goodNorfair - Faster weaker lava
you can just get rid of the claw? what about the laser? maybe just slow down the stage.Halberd - Claw is weaker, or slower, or just plain gone
i like Idea #1 betterSpear Pillar - Idea #1: Remove two of the three top pieces and leave one on the side. Make the death boundary on that side closer, and the blown up side a bit further out.
Idea #2: Remove two of the top pieces, make Cresselia permanent, weaken her boomerangs, and make them happen a bit less often
*goes to add it to CP list*Port Town - Severely weaken KB of cars
i'll need to see it, but this sounds pretty cool.New Pork City - Zoom in on the right side so that the left boundary is at the left side of the swinging boat, bottom boundary KOs you before you land on the breakaway floor (or remove it), right side is extended out a bit, and ceiling is unchanged.
i think its fine as is. it was a good CP in vBrawl and its still fine nowPictochat - Maybe slow it down some more?
kkJungle Japes - Slower water, weaker Klap Trap
what exactly was keeping it from being a CP in the first place?Onett - Extend Sides
what glitch?Green Greens - Fix Ike Explosion Glitch
i like the idea of lowering the hitboxes.Yoshi's Island (melee) - Expand KO boundaries and fix the lower blocks so that their hurtboxes are on the bottom (meaning only spikes or moves with really low hitboxes can hit them)
weaken sides and slower rebuild would work wonders on this stage.Shadow Moses: Current Mansion Treatment (Slower rebuild on the walls). Maybe weaker sides.
What is this?Green Greens - Fix Ike Explosion Glitch
Maybe making the rain permanent, if that's possible.Distant Planet - Bigger overall to stop the stalls on the main platform, make the rain come more often (maybe the stage run at 2x) to stop left side camping
Ten characters.The Cape said:Distant Planet - Bigger overall to stop the stalls on the main platform, make the rain come more often (maybe the stage run at 2x) to stop left side camping
I would say maybe 1.5 so the rain isn't an instakill and the bulborb isn't flying all over, but sounds good.
Skyworld - Top Blocks Destroyed and bottom are unhittable
Perfect, if it's possible. Skyworld would be such a fun stage without all the spiking, and those sound like excellent ideas.
Green Hill Zone - Ground cant be hit, spinners have no hitboxes (but have hurtboxes. YEA SPINS!)
Idungeddit
Bridge of Eldin - Move the Boundaries so that when the hole appears it removes one side of the battlefield. Move the death boundaries on the non exploded side a bit further out (lose 1/3 of the battle space with no ledge on the exploded side)
Not bad, sounds kinda weird though.
Hanenbow - Remove Left Side so its just the main tree
Eh, I still don't like the tilting main platforms and fake water and whatnot, but we might as well try.
Mario Circuit - Boundaries are wider with the same camera. This way blastzone camping makes you take percent.
Good idea.
Mushroomy Kingdom II - GHNeko's Idea
????
Pirate Ship - Weaker Bombs and Catapault or just plain make them not happen
PS will never be neutral, but no hazards might get it close. I'll leave it up to you guys, but both sound like workable ideas.
Norfair - Faster weaker lava
Weaker good, why faster?
Halberd - Claw is weaker, or slower, or just plain gone
Same as Pirate Ship.
Spear Pillar - Idea #1: Remove two of the three top pieces and leave one on the side. Make the death boundary on that side closer, and the blown up side a bit further out.
Idea #2: Remove two of the top pieces, make Cresselia permanent, weaken her boomerangs, and make them happen a bit less often
Cresselia is a big no either way, so I vote #1.
Port Town - Severely weaken KB of cars
Love it, Port Town would be so much better without 30% car deaths. Gogogo!
New Pork City - Zoom in on the right side so that the left boundary is at the left side of the swinging boat, bottom boundary KOs you before you land on the breakaway floor (or remove it), right side is extended out a bit, and ceiling is unchanged.
Eh, I'll always hate NPC. Do what you want with it.
Pictochat - Maybe slow it down some more?
I don't know, it seems fine as it is. It's already a pretty definite counterpick.
Jungle Japes - Slower water, weaker Klap Trap
Yes, yes! Klap Traps don't cause me much trouble, but I hate nearly instant water deaths just by falling off the left side. Wonderful ideas.
Onett - Extend Sides
New Pork City
Green Greens - Fix Ike Explosion Glitch
Why not?
Yoshi's Island (melee) - Expand KO boundaries and fix the lower blocks so that their hurtboxes are on the bottom (meaning only spikes or moves with really low hitboxes can hit them)
Box idea sounds good, but the KO boundaries are going to have to move a lot to make it workable. As it is, the left boundary is nearly touching the green pipe.
Shadow Moses: Current Mansion Treatment (Slower rebuild on the walls). Maybe weaker sides.
Sounds good.
/late home from work
I agree with this statement.I do not support freezing Pirate ship, but making bombs/catapult weaker is fine. I like all of the other ideas as well.
Also, I feel Mushroomy Kingdom 1-1 is a CP now besides needing farther side boundaries to stop camping.
After tonight I won't have computer access for 12 days so don't expect to hear more from me.
The main problem here is that everyone runs faster and FFs faster which makes gimping oh so much easiernot at you, but at ness mains in general, my main problem with infinite PKT1 is this: HOW THE **** DID YOU GUYS OPERATE IN vBRAWL WITHOUT INFINITE PKT1S!? i mean, if you complain that his recovery gets gimped to hell without it then you must have played one ****ty ness in regular brawl...
After Ness yells "Pk Thunder" Captain Falcon can cross over half of final destination and still hit Ness before Ness can get the thunder to connect with himself.The main problem here is that everyone runs faster and FFs faster which makes gimping oh so much easier
y can we tech ganon's side b again? -.-
o, and in the old nightly build, I noticed that, when you pick an independant pokemon (i.e. Squirtle), and you play, when you die, the next pokemon in the cycle comes out, and instead of being an independant pokemon, pokemon trainer comes out -.-
was that supposed to happen? was this fixed?
Well, hopefully. :VThat mushroomy kingdom stage is godly. Well done Neko.
Do we have the ability to lock the camera there yet?
Or you can just reduce the HP so that a single hit from anything causes them to break. lmao.you need to totally get rid of the blocks for that to be a playable stage...