so, you want all of G&W's hammers to be 9s, D3 always to throw gordos, Peach to always pull stitch faces, olimar to always get a specific color... i could go on, but it just sounds so crappy i don't think its worth my time....
There
are other ways to take out those random elements.
For G&W, his hammer could go in cycles. The numbers will go in order, from 1 to 9.
(I can't remember right now. I think #1 is the one that has no knockback and actually hurts G&W. I'll be assuming that I'm correct for my example.)
Every time G&W successfully lands a hit with the hammer, the number in the next que goes up. So, let's say G&W's hammer's set at #2. It will be set at that number until he hits his opponent with it. Once, he hit's his opponent with #2, the next hammer will be a 3 and so on. However, every time he uses the hammer and misses, he'll get a #1 and end up hurting himself.
For D3, the electric ones (I forgot the name) will be thrown every 5th toss and Gordos will be tossed every 20th toss.
So, it would go in this order:
1. normal, 2. normal, 3. normal, 4. normal, 5.
electric, 6. normal, 7. normal, 8. normal, 9. normal, 10.
electric, 11. normal, 12. normal, 13. normal, 14. normal, 15.
electric, 16. normal, 17. normal, 18. normal, 19. normal, 20.
gordo
For Peach, we can make it a reward system. If she can inflict 50% (or maybe a higher percent, just an example) on her opponent without getting hurt herself, the next turnip she pulls out will be a stitch face. She could pull out a bomb when she breaks her opponent's shield. If she's killed at 10%, the next pull she'll get is a Mr. Saturn after respawn. And, idk about the beam sword. I'm just throwing out ideas.
For Olimar, it can go in a cycle. Or, we could go with what someone else in this thread suggested a few pages ago. That is, making it so each color corresponds to a second on the game timer (or something like that; I can't remember).
EDIT: Lol. Everyone already moved on to legal stage discussion. Oh, well.
