IrArby
Smash Ace
Whomever said that having clones in Melee plus the universal ATs (that everyone uses the same way) to balance the game is . . . well I won't say what I think about them since its not very nice but their definetly wrong. As has already been stated, the clones fight nothing alike the only close exception being the Marios. All the characters use ATs, even many of the same ones, but they all open up other options for every character. WDing alone can't kill anyone. What some characters can utilize WDing for does kill or combo or gimp or w/e. Oh yea someone said that IC's had a bad WD which is WTF wrong just pointing that out.
Brawl really does have less options as to how you can move/approach/retreat/camp/anything that involves movement so its more than fine if we compare Brawls options to Melee and we'd be badly advised not to.
Melee pros are very distinct in they're playstyles simply because they have more options. As a Marth main, I know whose playing him just by watching how they move, approach, and in general what options they use when and how. M2K plays nothing like Ken or Cort or Cactuar and that goes for all of them. I'm sure Falco mains and Fox mains and Link mains will say something similar.
This is where someone yells out loud "Ofcourse they play differently! The games been out 7 years they've developed different styles DUH!" But the fact that the game has been out so long means they're are clearly defined right and wrong ways to play your character. They even have guides for like every character. Wouldn't everyone be playing very similar at this point? THe answer is no since the game gives you such a ****ing wealth of options that its ridiculous (in a good way).
The next logical question would be "Are the Character Guides for Brawl Chars? NO. Hmm Then why does everyone playing look the same? They play the same, they use the same techs in the same ways, and no one yet has been able to tell me some real legitimate mindgames (Brawl's supposed saving grace) except for one guy who plays Sonic (I didn't forget).
And if your sitting at you PC stubbornly disaggreeing saying that they'll develop new AT that'll allow everyone to play diferently then your clearly missing a chromosone. And if everyones using Character Specific ATs rather than more Universal ones its only because the games general physics are such a let down overall. Just ask a Brawl Link how far his ATs get him against a competent Snake.
Brawl really does have less options as to how you can move/approach/retreat/camp/anything that involves movement so its more than fine if we compare Brawls options to Melee and we'd be badly advised not to.
Melee pros are very distinct in they're playstyles simply because they have more options. As a Marth main, I know whose playing him just by watching how they move, approach, and in general what options they use when and how. M2K plays nothing like Ken or Cort or Cactuar and that goes for all of them. I'm sure Falco mains and Fox mains and Link mains will say something similar.
This is where someone yells out loud "Ofcourse they play differently! The games been out 7 years they've developed different styles DUH!" But the fact that the game has been out so long means they're are clearly defined right and wrong ways to play your character. They even have guides for like every character. Wouldn't everyone be playing very similar at this point? THe answer is no since the game gives you such a ****ing wealth of options that its ridiculous (in a good way).
The next logical question would be "Are the Character Guides for Brawl Chars? NO. Hmm Then why does everyone playing look the same? They play the same, they use the same techs in the same ways, and no one yet has been able to tell me some real legitimate mindgames (Brawl's supposed saving grace) except for one guy who plays Sonic (I didn't forget).
And if your sitting at you PC stubbornly disaggreeing saying that they'll develop new AT that'll allow everyone to play diferently then your clearly missing a chromosone. And if everyones using Character Specific ATs rather than more Universal ones its only because the games general physics are such a let down overall. Just ask a Brawl Link how far his ATs get him against a competent Snake.