GameSystem
Smash Journeyman
- Joined
- Jan 1, 2008
- Messages
- 314
Just get a secondary.
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This is how counterpicking has always worked, in every game whose rules included it, ever. You lost, you get a do-over. If you win, guess what? It's your opponent's turn, so step it up if you don't wanna get hosed. It's just how it is.But the CP system makes that not matter as you don't know who the other person is going to pick since you have to pick first. Why do I keep having to repeat myself X(. Then when you pick yours second you get to pick someone that doesn't do bad against their character, but in this case the other player has to deal with the same stupid problem! (Unless of course you just pick the character with the least amount of bad matchups, which people will end up doing).
Uhhhh... Olimar's range is constantly changing, ranging from kinda ridiculous to absolutely insane. He's by no means easy to predict.Except that doesn't actually make him any worse at higher levels of play since you should know the range of his attacks anyways.
All it does is reduce the level of mindgames he can pull which in my opinion is never a good thing to nerf.
Guess and go; cross you fingers! All you see is a twitch and you hope you don't get hit.Uhhhh... Olimar's range is constantly changing, ranging from kinda ridiculous to absolutely insane. He's by no means easy to predict.
The issue with Olimar isn't that it's too hard to tell what pikmin is coming up next. The problem is that his grab, pikmin throw, and all his smashes look almost identical.For Olimar, look at the pikmin closest to him(when he's camping, not actively using aerials). Pikmin are color coded for your convenience so I find this makes him ALOT easier to deal with. See a purple pikmin up front? Don't get in grab/smash range or bait its use.
Nice stage list btw. However, I'm against Pictochat not being flat out CP.
^This. I'd said that those are pretty good reasons for Lylat being CP. And not every character has a problem with recovery here. >_>I guess we have a strong argument for WW being neutral, and I don't really have much to say against that. Though the layout may be stupid, it's true everyone can abuse something there.
Lylat should definitely be CP, however. I can screw over projectiles, Falco can slide when he does SHFF lasers, Peach has her float blocked...
To top it off, sweetspotting is extremely difficult.
There are reasons for it being counterpick. The platform layout offers extreme advantages to some characters, its small and fairly cramped for characters who like more space, and the boundaries can be problems for lighter characters and great for characters who already kill early.^This. I'd said that those are pretty good reasons for Lylat being CP. And not every character has a problem with recovery here. >_>
And *sigh* at people who think WarioWare should be neutral. Even if they have good reason.![]()
1) All stages have character advantages and disadvantages. That can't be helped.I guess we have a strong argument for WW being neutral, and I don't really have much to say against that. Though the layout may be stupid, it's true everyone can abuse something there.
Lylat should definitely be CP, however. I can screw over projectiles, Falco can slide when he does SHFF lasers, Peach has her float blocked...
To top it off, sweetspotting is extremely difficult.
That is the most intelligent thing I believe you've ever posted. Good work.Just like every character has weaknesses that can't be helped (coughnessrecoverycough). It doesn't necessarily mean that we should fix every little nitpicky problem that arises. It generally is true that trying to fix minor problems usually leads to more serious problems.
As Murphy's Law states, if something can go wrong, it will. Thank you for your time.
you mean it has an order to it, and its not random like gaw's side b?I think Peach's f-smash being more reliable could be a really big thing for her. For instance, you could throw out some f-smashes so you can get to the one that you want, knowing that you're gonna be able to hit at a certain range and have a certain launch angle. Afaik each f-smash serves a different purpose, so knowing which one is coming shoud be helpful