Lightosia
Smash Journeyman
Let's see if I convince a TO here to do a Brawl- side event.
I just hope that Godz's Bowser doesn't win again. u.u
I just hope that Godz's Bowser doesn't win again. u.u
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That's right!Europe loves Brawl-. :D
Gotta be honest (and I usually almost never compare US to EU because I don't think it's really worth it) but...People here in the GTA refuse to take it seriously. I'll get crap like "Brawl- will NEVER be competitive" and **** like that. I guess people being salty over Brawl+ dying, there was actually a fairly sizable community for it here.
Actually suddenly I feel like playing Brawl+. I miss it.
There was... nothing careful in what you did. At least in the matches I saw you play vs me and kaos. It's safe enough, and they have enough priority that at least in the MU's I saw them in they where pretty spammable. You can't even reflect them >_> (LMAO AT THEM BEATING TORNADO)There's a difference between mindlessly spamming waddles and setting up a careful brick wall. You might not see it, but trust me-it's there. It's actually really hard to successfully wall with DDD against characters who can approach from the air well.
Indeed we do XD.Europe loves Brawl-. :D
Take a moment to look at the bolded part.You can't shark on 1337m. The floor isn't thin enough, and it's solid in both directions. The side platform may be an issue (dear god it's hard to approach a DK who's sitting there chucking barrels...), but if it is, that's an easy fix, I suppose.
1) He's ripping it out of his chest hair.1) How come he just spawns a Franklin Badge for his Up Taunt? It seems really out of place. May I suggest that instead, he gains the ability to reflect projectiles during some of the frames of that taunt? I could program that for you guys if you want?
2) What exactly does his Down B in the air do? As far as I can see it just makes him do his Down Taunt. Is it secretly some sort of "Rest" like attack that I'm not quite seeing or something?
1) LolTake a moment to look at the bolded part.
1) He's ripping it out of his chest hair.
2) "What the **** do you want me to do?"
It's to stop him from getting ***** by chars like Falco, Link, TL, etc.Indeed we do XD.
Also, I have two questions as regards to DK (I'm using 2.0 DK so the barrel glitch doesn't happen):
1) How come he just spawns a Franklin Badge for his Up Taunt? It seems really out of place. May I suggest that instead, he gains the ability to reflect projectiles during some of the frames of that taunt? I could program that for you guys if you want?
I know. I find that so hilarious.Take a moment to look at the bolded part.
Now tell me that isn't absolutely perfect?
My theory is that a crucial part of SideB's action is getting skipped because of the IASA.My god it is.
Also DK crashed the game again. On Halberd, fighting a Lucario. It froze just before the fadeout after "GAME". DK was in the middle of a side-B, head all the way forward. No barrels on the stage.
Just posted to say this made me lol hard.You don't have to babysit a ******.
Otherwise nothing.
Oh, you mean to play a solo secondary Climber (which is Nana for the default color, and Popo for two of them). My initial reading was that you were asking to play a solo primary Climber, which is much less interesting.Why would people ever want to play Roy in Melee?
As Marth, you do more damage, you can combo, you don't get ***** because you're a FFer, and you can kill things. Yet there are Roy mains.
You ask me why, I simply respond why not? It's a relatively simple thing to add to the game, and doesn't really change much.
Also Composer, Nana legitimately has different hitboxes from Popo. Using vBrawl as an example, Nana has almost no hitlag on any of her moves, her FAir spikes, and I'm sure there are less obvious properties. I expect the same goes for Minus.
1. Not enough meat in the action. Needs touching up.I'll be uploading about 4 hours of friendlies at some point this week.
Few things from a friend.
1. If Peach pulls a turnip right out of hitstun, she can't do anything, she just sort of falls to her death. She can't even grab the ledge.
2. Lucas's side-B momentum is annoying. You can't use it offstage anymore to knock somebody off the ledge so you can ZAir grab it.
3. Mario Bros. still sucks.
4. DK still crashes the game. Happened while I was camping with barrels.
5. Charizard still can grab release the mother kids.
Suggestion for fixing 5: implement Melee grab release.
You're hanging around BBrawl too much. Or not enough, based on the second paragraph.Oh, I'd also like to report that Mushroomy Kingdom 1-2 is a completely legitimate stage for competition. Walkoff camping is heavily reduced by a number of things there, and so many other problems people have with it are either high risk, high reward tactics (and thus VERY good for competition) or high risk, low reward tactics (and thus stupid).
Also I found out that natively, without codes, you can pick which stage you go to. Just nobody noticed it because the stage got passed up so early. Y/X for 1-1, L/R for 1-2.
I'm also convinced the original, ledgeless version is fine in vBrawl now.
Known glitch; we don't know how to fix it though.I'll be uploading about 4 hours of friendlies at some point this week.
Few things from a friend.
1. If Peach pulls a turnip right out of hitstun, she can't do anything, she just sort of falls to her death. She can't even grab the ledge.
So? Lucas has a REALLY GOOD RECOVERY NOW.2. Lucas's side-B momentum is annoying. You can't use it offstage anymore to knock somebody off the ledge so you can ZAir grab it.
Incredibly hard to debug, very rare. Any details are valued.4. DK still crashes the game. Happened while I was camping with barrels.
WTF?!5. Charizard still can grab release the mother kids.
The idea of it being so short is so that you can switch back and forth between olimar and solimar really quickly. Even the death whistle is only 10 frames long. We should probably add back the "pluck more than 6" bit.This is truly the best hacked Olimar I have ever played. I don't even know the gimmicks with the B- engine yet, but you've fixed almost every aspect of his in vbrawl aside from giving him faster aerial or ground speed.
//orgasming
Edit: Could you make his pikmin pluck last longer. I'm not quite sure why it's so short - makes it hard to wave bounce in the air. The whole being able to pluck over 6 was a neat aspect I miss.