Will the comprehensive change list be available day 1 of 2.X? I'm sure I missed some crazy ****, even through all those matches I played on 2.1.
I can tell you the change list right now.
mario-
fludd is always charged
Fludd now sends at a 180 degree angle and is cancel-able into shield or A attacks. (aka giant magnet gun)
dair is cancelable into footstool or aerials
metal cap timer can no longer be refreshed while metal, you must become normal in order to put it back on.
Luigi-
up-b damage reduction 25%>20% on sweet spot, 17% > 10% on sour spot.
run speed decreased
aerial mobility decreased
hold B for stronger fireball removed.
down-b now cancelable earlier
Peach-
can grab the ledge backwards during the beginning of Up-b
First jump is higher
second jump is higher
Nair's landing lag reduced from 11> 2
Nair now has considerable shield damage
Nair sends opponent at a low angle now
soft nair sends at an even lower angle
Nair knockback growth slightly increased
up-air given some base knock back so it can kill around 150% as opposed to 170 like last build. still combos well
d-smash has shield damage now
Bowser-
completely new build. too much to list
Yoshi-
first double jump can not be cancelled into his second double jump until 10 frames have passed ( no more "oh ****, JUMP JUMP JUMP JUMP!" off stage and burning both jumps at once)
Link-
"finsihing blow" added. hold foward plus A+B to do the finishing blow from skyward sword. *only hits grounded opponents*
sheik-
dash attack reverted to 1.6 dash attack
ROB-
weaker bair
Samus-
zair returned to vbrawl status, no longer infinite combo potential.
missles no longer auto combo into themselves, send at a downward angle to edge guard.
Ice explosion after strong missle contact removed
olimar-
completely new build
NOlimar-
reduced invincibilty on side-b
reduced hitbox on side-b
Fox-
d-tilt has increased range!
reduced damage on d-tilt
fixed a hit box on fair that killed characters at 50%
squirtle-
d-tilt damage reduced from 17 > 11
d-tilt cool down increased by 2 frames. 12 frames > 14
upair landing lag reduced 14 frames > 10?, 11?
IVY-
Ivy copter now cancelable into air dodge
Ness-
yo-yos are now able to kill
marth-
F-smash is now SDIable
Ike-
No longer has OHKO counter, instead counter when you have a fully charged aether is much stronger and in cancelable into eruption.
G&W-
weight increased from 60>75
snake-
cypher spikes characters
side-b + A spawns grenades. hold in front of snake to spawn grenade far away, up to spawn 1 in the air, no where to spawn it a dash attack away, down to spawn one at your feet.
can move while taunting.