A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
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- 12,542
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- RPV, California
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- A2ZOMG
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- SW 8400 1713 9427
I've actually played the MK matchup against a friend offline, and our consensus is that it is pretty even. I'm not going to argue that it is in Mario's favor, but this matchup is quite winnable.4) Mario seems to be really good, as has been mentioned. However, I have yet to try the Mario/G&W or Mario/MK or Mario/Marth matchup. Any and all of them could still hold Mario back. Otherwise, he is solid enough to be a contender for high tier, if not top.
What Mario can do to MK reliably that he can't do nearly as easily to Marth or G&W is force him to approach/defend. MK's transcendent priority works against him when Mario is fireball camping. Mario also KO's MK SOOOOOOOOO early. Up-smash KOs at like 97%, which is simply amazing. MK can't kill Mario very easily without getting a gimp with fresh D-air, as it takes like at least 150% for Mario to get killed by D-smash. B-throw KOs MK at like 105% from near the edge. Seriously, Mario can KO MK so fast in BBrawl, on a blow per blow basis (it's not impossible to trade hits), Mario hands down wins. The only way MK can win this is by playing extremely carefully, which of course is one of his best strategies, but the extent to which MK is forced to do this is pretty high.
G&W still clearly beats Mario for the same reasons he did in vBrawl. G&W is one of the hardest characters for Mario to land a KO move on safely. The only really "safe" way is a perfectly timed Up-smash out of shield, which can fail easily if G&W spaces well and doesn't get baited easily. G&W is also the hardest character for Mario to land F-smash on, due to the disjointed and low lag nature of his Smashes and D-tilt. G&W's F-air as usual is the best edgeguard tool against predictable recoveries, so while Mario can at least claim to be able to keep up better in terms of KO%s, he's at a disadvantage the whole time as long as he's trying to get in range.
Marth was also hard in vBrawl in high level play due to Marth having the superior spacing/zoning game, and being able to work around fireball camping pretty easily. However, Mario benefits a lot in this matchup from the removal of RCO lag and increased KO power in general. Still, Marth is still able to outdamage and outKO Mario with well-timed tippers.
Against Marth and G&W however, they must fear Mario's Jab cancel game, which only got a lot more scary, since I'm very certain that Jab cancel D-smash is unblockable against those two characters.
Increased knockback of throws, more damage on projectiles, F-smash that GIMPS, seriously?5) A lot of people were concerned about the Ganon/Samus matchup, saying Samus' buffs push the already 30/70 or 20/80 matchup even farther away from even. I disagree. Thinkaman and I discussed Samus' buffs, and they really don't come into play much in this particular matchup. Watch out for Samus' Dtilt and you're OK. However, the matchup is still in Samus' favor, and I won't say it isn't potentially a real counter. Too early to tell for sure.
Flame Choke D-tilt doesn't work on her either.