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Dark Dive grab <3 It should be the scariest.
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No, the up-b grab isn't actually strong. (Not like Falcon Dive, which on the other hand has pretty solid knockback now.)So let me guess, you made his Up B grab AND Up B uppercut both insanely strong because of how terrible his recovery is? I guess that's okay, a little weird though... =\
Lol it still does weak American damage as opposed to real Soviet damage . The new up b is amazing though. In my epic Ganon vs CF BBrawl friendlies with my doubles partner it gave me many satisfying KO's. It is also finally safe on hit (aside from MK's ridiculous frame 2 Uairs at certain %'s and maybe his Nair at certain %'s) and with the triple jump fix you don't have to worry about landing lag if you use it onstage and grab them successfully.It deals soviet damage :V
Thinkaman, could I get your latest "working" build? The Genesis throw mechanics are irking me when I know they could be better.
Your claims indicate that you don't play Ganondorf.This paragraph proves that you haven't played BBrawl.
Except for the whole concept, in which you intended them to be buffs, and instead gave them something which doesn't have any effect at all on how they play, and doesn't help them in their problem matchups at all.Falcon d-tilt, at least the current non-trip version, is a solid move. ZSS f-smash buff is supposed to make it a remotely viable move instead of a totally pointless one, which it does. Sonic dair simply has reward somewhat closer to its large risk. None of these are very important buffs, and don't compare remotely to Ganon.
What I'm saying is that you claim that you cannot stray too far from vBrawl in buffing the characters, but the fact of the matter is that given what he's like in vBrawl, that is EXACTLY what you will have to do with characters like Ganon and Falcon.I'm not entirely sure what you are accusing us of here. Are you trying to say we are only avoiding a Ganon speed increase because we are too lazy to speed it up? It would only take me typing 18 keys to add such a change, a fraction of what it is costing me to reply to you.
We aren't speeding up Ganon's jab because Ganon is not Ike. If you want a powerful, somewhat heavy character who is less momentum-based and can get out of situations easily with a fast move, then I'd suggest you play that character instead of asking Ganon to be made into another one.
All of which would be actual buffs, though I understand that they would violate the principle by which you work. However, and this is the thing you do not seem to understand, what Ganon needs is not for his regular game to be more effective. It's plenty effective already, on those characters where it actually works. What he NEEDS is something that will let him take on that half of the cast which shuts down his current game entirely, and which you have not given him.It would be like demanding that Ganon have a projectile, or better recovery, or different physics.
But what you do not seem to grasp is that he does not need his baiting game, or his techchase game, or even his gimping game. These are all terribly effective...on every member of the cast which doesn't shut the entirety of his game down effortlessly. Floaty aerial hit and run tactics such as Jiggs, Peach, Luigi, Wario, and Toon Link? Nothing in his game helps. Projectile spammers and zoners such as Pit, Falco, Wolf, Snake, Samus, R.O.B., Olimar, and Diddy? There's nothing which improves those. Ooh, how about characters who use moves that prevent you from entering their space at all, such as Marth, DK, Ness, Lucas, Lucario, DDD, ICs, or Metaknight? Sorry, sucks to be Ganon. Chew on that for a while.Yes, this section is like a shining beacon of truth imprisoned in the rest of your post. Everythign you say here is completely true. You just described the very essence of Ganon, the fundamental identity of the character that all our changes are based around.
Or maybe whoever it is actually knows what Ganondorf's game consists of, and knows about the game of said other characters as well. Now, I KNOW it's not Falcon or Ganon. Their basic games still remain unchanged, especially Falcon. Link and Samus? Perhaps. I don't know enough of Samus's game to judge, but if seems unchanged for the most part. Zelda? No, though she has gotten some improvements, she's still got a ways to go. You know why I think it's Ike? Because you not only got rid of his majorly crippling weakness, you then buffed a move to help with his current worst matchup. What have you given Ganondorf that will help with the matchups that he has that are currently hard counters? Because so far as I've seen, the only stuff you've given him only works on the people that a Ganon player can already beat, not on the ones that make him totally unviable. Got an answer for that?Anyone who thinks Ganon isn't the most improved character hasn't played BBrawl. Someone might say Falcon is, or maybe Link or Samus or Zelda, but they would be wrong. It's absolutely and definitely not Ike.
Which is, again, proof that you do not actually know whereof you speak.Spacing fairs and nairs? Ike is a very slow character who is forced to stick to rolls, dodges, and jabs in most situations.
First, I laughed at the part where you claimed Wolf needed a kill move. Second, the fact of the matter is that these characters are all much better than Ganondorf as you have him now. Besides which, Wolf likely needs a buff or two as well, I can't tell.And the Olimars want a better recovery. The Diddys and Wolfs want a kill move. DDD wants a reflector. Meta Knight wants a projectile.
Well, in the case of Olimar, either you're going to have to tone his camping game down, or you're going to have to give the characters who don't already have a way of dealing with it...well, a way to deal with it. As for the naners, what with the increased variety of stages and the removal of the infinite lock, I can't judge but to say it'd likely be more necessary than not. Snake and DDD's tech chasing, hmm. As I've said, I haven't yet played BBrawl, so I can't say about D3. As for Snake, the only thing I'd recommend is that he should have less reward for something that is more or less effortless for a good Snake. And if MK needs to be banned in this, you're not doing your jobs right.Meanwhile, someone wants Olimar's grabs toned down, other people want some kind of banana nerf, another bunch wants Snake and DDD's tech chasing to be more limited, and people want to ban Meta Knight entirely.
Why bother balancing unique characters when we could just replace everyone with retextured Marios? Everyone wins!
Once per stock. Yeah. That's really going to be useful. >_>I think people are really, really underestimating 16% grounded Wiz Kick. That ability to plow through weak attacks, which includes almost all fast ones that Ganon hates, is really good. Ganon basically says "If I can't have safe moves, YOU CAN'T EITHER!" and runs you over with a truck full of Mexican elephants.
Because a character who cannot hit with his moves will always be bottom tier.Because he's Ganon, and Ganon is not a character with safe moves.
Except that I do. I stopped playing him in normal Brawl in favor of Jigglypuff and Ness after about six months of maining him, though I still paly him more than anyone else in friendlies. I play him more in BBrawl than any other character by a pretty large margin.Your claims indicate that you don't play Ganondorf.
Din's Fire no freefall is a possibility I never though of (I could not check every thread en here), but could be great having it: could make zelda's recovery pretty decent, and would allow her to remove weird buffs like the flower effect on jab or the Up-B combo possibilities.I personally think the re-addition of din's fire's freefall despite numerous people giving solid reasons why it was terrible to do so was a pretty bad move, but the triple jump glitch not existing is a welcome addition. Ike's throw game to make his infinites not work were good additions but due to the angle not being made closer to the ground his followups on back throw and offstage traps were flat out eliminated.
Yeah I was talking about the build with the up b grab that semi spikes. It is the most satisfying command grab in the game now.Er, I meant the post-Genesis changes thus far, unless you have that build.
His recovery is still gimpable, it's not even close to overpowered. Right now it's good, I'll admit as much, but taking away the one straight combo in the game ike had and effectively removing his one kill setup on terrible matches like olimar put him back in the position of having an 8-2 matchup, instead of a potentially doable 7-3 or 6-4. You don't even need to do anything but change the angle on his fthrow so it puts them in the position to tech at dash attack distance instead of setting them so far out he never gets to follow up again. I'm dead serious, I'd rather play with a bad recovery and having my kill setups and edgeguard scenarios than playing with a good QD.And Ike's helps balance his no freefall after QD, because he still can be considered overpowered; just some sacifices made for the recovery's sake...
well, we don't know how code limitation does work with this, but it actually sounds pretty single (like Falco's corrected Dthrow).His recovery is still gimpable, it's not even close to overpowered. Right now it's good, I'll admit as much, but taking away the one straight combo in the game ike had and effectively removing his one kill setup on terrible matches like olimar put him back in the position of having an 8-2 matchup, instead of a potentially doable 7-3 or 6-4. You don't even need to do anything but change the angle on his fthrow so it puts them in the position to tech at dash attack distance instead of setting them so far out he never gets to follow up again.
that's because your Ike is a beast! lolI'm dead serious, I'd rather play with a bad recovery and having my kill setups and edgeguard scenarios than playing with a good QD.
not for the public no. the build they're talking about is the one currently being tested.I don't -- when did a new build come out? Is there something newer than Genesis?
Frame 8, done.I think the claims of Ganon not really being buffed or even viable are a little exaggerated.
A lot of the lockdowns he suffered greatly from got removed.
Uair, Nair, and standing grab say hi. The only ground moves Wario has that beat them in startup are his frame 5 Dtilt and his frame 4 dash attack. His best aerials certainly aren't his frame 4 Nair and frame 5 Fair either. He is still top tier. Fun facts make a cool story bro.Frame 8, done.
Require a jump to go off, unless you plan on telling me either move are frame 1 then no.Uair, Nair
loland standing grab
Infinite banana locks are gone, but you can still do two consecutive bananas or obviously chains of bananas after the start of any action by the opponents. I confess I'm not entire sure how this mechanic work, Ampharos worked on this and I don't exactly have the greatest Diddy skills. All I know is that all the banana tricks I know of still worked for me, and when I tried to lockdown opponents in a corner it didn't work.Banana locks aren't gone
...
are they ?
Toon Link's f-smash and d-smash second hits should always connect now. You do need to make the f-smash second swing as soon as possible for it to work though.So, umm what are the changes to TL? I wish I could play balanced brawl. :/ It looks awesome.
LOL, Ganon's moveset was never the issue in vBrawl. It's his physics. He has the second slowest run speed and bottom tier air horizontal speed (not as bad as someone like Luigi or DDD, but still awful). His double jump was awful. He took 7 frames to jump off the ground. His HORRIBLE standing grab ruined his OoS game. His bulky body made him easily juggled and chaingrabbed. He falls too fast, considering his fail recovery. Ganon's moveset was his saving grace.With ike it was his recovery, with samus it was her killpower, for zelda it was her inability to get past shielding, for ganon it's his terrible terrible terrible terrible moveset.
AKA he's too tall and stiff to not have a viable move before frame 8, making his moveset a much more critical issue than being fat and slow. Ike's fat and slow, but he has a frame 3 jab and suddenly people forget this fact.LOL, Ganon's moveset was never the issue in vBrawl. It's his physics. He has the second slowest run speed and bottom tier air horizontal speed (not as bad as someone like Luigi or DDD, but still awful). His double jump was awful. He took 7 frames to jump off the ground. His HORRIBLE standing grab ruined his OoS game. His bulky body made him easily juggled and chaingrabbed. He falls too fast, considering his fail recovery. Ganon's moveset was his saving grace.