codfish92
Smash Ace
the version now still has the IC's infinite chaingrab, as stated in the op
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The only times startup matters is when both fighters are within striking distance of each other or OoS. Just describe a scenario and how a faster jab would make a big difference. I am willing to change my stance. I just see cooldown lag as being a bigger problem when his frame 10 tilts and frame 8 jabs aren't really that slow.
Does that cover it? Because I'm fairly sure it does.
Name something that gives Ganon trouble and can't be punished with jab OoS that could be punished with a frame 2 jab. I belisve the fastest it can be is frame 2 with current coding limitations. Most moves that are safe on block are safe by virtue of reach/disjointedness rather than frame advantage.Does that cover it? Because I'm fairly sure it does.
Peach fair/nair/bair; Jiggs fair/nair/bair, ZSS jab.Name something that gives Ganon trouble and can't be punished with jab OoS that could be punished with a frame 2 jab. I belisve the fastest it can be is frame 2 with current coding limitations. Most moves that are safe on block are safe by virtue of reach/disjointedness rather than frame advantage.
3 months longer...? Well, BBrawl has been in secret for awhile, I don't think Thinkaman and AA said when exactly they started but, Brawl+ started Oct. 2008... so it's almost been a year for + (just right now 10 months it's been in development). Soooo.... yeah.3.BBrawl is fairly new to codeset game changes. brawl+ has been around like 3 months longer(i think)
The codeset works just fine with File Replacement (the texture hack code), and the recent up-to-date copy people requested that I uploaded last night includes it.ehmm... excuse me, silly question...
how can I use textures along with BBrawl? =P
Me and Ampharos agreed to work together on this on the car-ride back from the third Midwest-West Circuit event back at Kahoka, in late May. We'd both looked into such a thing before (check out my archaic and frequently naive/ignorant old blog on this site from last September, lol), but that is when the project guidelines and foundations were laid.3 months longer...? Well, BBrawl has been in secret for awhile, I don't think Thinkaman and AA said when exactly they started but, Brawl+ started Oct. 2008... so it's almost been a year for + (just right now 10 months it's been in development). Soooo.... yeah.
Ironically, Shuttle Loop is still one of the best gimp moves in the game. It just isn't a good outright-kill-from-the-middle-of-FD move.Sadly...they were right. The reason my cousin won't play bBrawl is because MK isn't overpowered anymore.
He used Shuttle Loop to try to gimp me, and went "What? This is stupid. I want normal Brawl."
Or a nice sig. It's actually my most viewed image on my Photobucket with over 5,000 views. I think it's doing a good job of spreading the word.I think that to help promote this better game we should create a group of Balanced Brawl players.
Excellent, I will use that too!Or a nice sig. It's actually my most viewed image on my Photobucket with over 5,000 views. I think it's doing a good job of spreading the word.
Falco's throw lasers no longer have to be changed to affect his d-throw. However, we intentionally kept the b-throw because it managed to address some problems with Falco:Not to take discussion away from the Ness/Lucas talk, but I have a question about Falco.
I just tested the new build uploaded 8/17 and I was looking for the new throw mods. I noticed that Dedede was all set, but I was very disappointed that Falco's back throw still cannot be used for positioning. I know there are the lasers that are a factor, but I thought it would be figured out with the advent of the throw mods.
Have you guys just not gotten around to Falco, or is there another problem?