Linkshot
Smash Hero
Because if you're dealing more damage, you're dealing more knockback on the next hit
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You are a genius.Because if you're dealing more damage, you're dealing more knockback on the next hit
Pretty much, Snake still has much better stage control, but Link is a NICE gimper.Snake is the new snake, link is just a very very very good alternative.
Really? There is no Rob guide that does not suggest to avoid using that move.About ROB, I find his Side+B to be fine, since you can tilt it to catch their SDI.
Well, I will surely watch your vids to see how you do it.Morpheus, Side B is one of ROB's not-so-great moves. And yes, it can be punished but ONLY if your opponent knows how to correctly SDI and if they have the proper move to attack with. I'm one of the only ROB's that I know of (Check the ROB video thread) that actively uses it. It's a matter of prediction. I wouldn't ask for more damage because it can give anywhere from 2-22 percent. If anything I wouldn't mind an aerial movement buff. The ground is fine because you can Side-B and move in the opposite direction to space it while shieldpoking at a safe distance.
I tested ROB (Genesis Edition) out tonight for the first time with a human opponent. He didn't know about the new F-Tilt, and I got his Yoshi at about 150% on Yoshi's Island when he rolled away about to the edge only to get hit with my fully charged top. I don't think he could have DI'd it. It was great.I sense a derail. Let's get back to ROB, Fox, and Peach >.>
Sure, why not? It's been a long time since I've gone against a good opponent. ...which means I probably suck, but I'll do my best.Anyone want to play this online for a few games with me? I'd like to see how well this works on wi-fi and play around with some of the matches.
It's not broken; it's just safe on block. You can defeat it via all of the following methods.I didn't have any trouble playing online. I was having horrible Input lag but I guess that didn't have anything to do with BBrawl.
Did you saw that because you reduced the lag when Ike's quick draw hits, the move cannot be punished now? Becuase the reduced lag is also happening when you hit a shield. If I dodge I usually get beaten by his neutral combo. If I block it pushes me back and he gets little lag. The move is BROKEN.
Honestly man I've gone through a practically 8 minute match where I dodged 56 din's fires and that was ages ago, the move is very easily punished and is pretty terrible all around unless the person is in an otherwise helpless state. You can remove the freefall animation, it won't affect how she gets played aside from followups, the move will still be used as much as it always has been.I don't want to give Zelda players an extra incentive to spam this, and to be honest, my intuition just very strongly tells me it's a bad idea beyond what I can describe.
The triple jump glitch. It probably should be taken care of, if it hasnt already.When Captain Falcon or Mario use their up-b to grab the ledge, for whatever reason, they receive the ending lag from landing an up-b normally, whenever they next land on the ground...
At low level play, your design for quick draw is FAR more broken than a din's fire that doesnt auto SD a zelda if she gets shoved off the stage due to her own animation. At low levels of play, yoshi and ganon grounding people is abusable as hell, at low level play, allowing diddy to have bananas at all is pretty unbeatable. I learned about glide tossing like 2 and a half weeks into import and figured it out in 2 tries. Low level play is exploitable as hell, din's fire is not going to put it on its head. At high level play, the change is wholly irrelevant and only serves to give zelda some cover on her way back to the stage that can be attacked through and neutralized anyway at the very most. The change serves no functional purpose aside from not causing zelda to SD should she screw up a high level technique like b reversing to momentum boost towards the stage. If your worry only affects the level of play where people dont know how to shield yet, it's silly to hold her back at any level above it because of something that lwo level zeldas wont be able to fully utilize anyway. It's logically unsound, I'm sorry to be so forward.I will say about Din's Fire that it's a rare case where low level play has a compelling interest. The move is already broken among bad players, and a change here is unlikely to be a good design direction for high levels (mostly irrelevant). Also, like I said, my intuition (which I trust heavily) really tells me it's a bad idea. I just don't see the justification for it.
Thread can be found here: LinkActually Zelda has that B-reversal NL to momentum cancel... so I saw in the Zelda boards at least
Regularly Ctrl + A --> Ctrl + C --> down arrow key to clear selection while typing up a post. It's saved me from stupid forum software too many times to count.Amazing Ampharos said:Smashboards ate this post once, extremely obnoxiously, so I have to redo this...