Dekar173
Justice Man
It's interesting what you're doing with this, let's hope it turns out well
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No, Links d-tilt would be impossible to hit with because of ASL.seems great, if I where you guys tho I would look into giving link his brawl+ recovery which is still very gimpable but slightly more bearable. If not give him his brawl+ dtilt spike, its hard to land in brawl + and would be very hard to land in this one but would give good mixup options with the new arrows.
I agree with both CF suggestions, also granted I'm not a seasoned C Falcon player but I couldnt find much opportunity to actually use dtilt, it seems too slow to be operable.I'm just going to bring this up again... any thoughts?
Oh, and the reason why Link's bombs and his boomerang don't hit him is because of their friendly properties. They would need to be a neutral entity like Mr. Saturn in order to be able to hit Link. Plus, think about changing his boomerang: Link uses it to get someone near him and finish them off with spin attack. The unfriendly boomerang pushes him off the ledge and he dies.
lol wut? Reading up on this has made my head hurtMaybe you should speed up Ike's moves a bit, they are really hard to connect sometimes.
Ike needs a viable Dsmash, as mentioned of you want a frame 13 move, use up tilt. If you want to punish a roll by frame 30 (really 29 for this suggestion), you were better off throwing fsmash the other way and taking them out at 90 damage less than when Dsmash reliably kills. It needs to be faster. It needs to be a viable action against characters who are going to dodge or roll their way out of a situation and it needs to hit fast enough on the hits to make dropping it while someone's right on top of you a good option.Again, don't suggest changes to characters unless they actually need them.
What you want =/= What they need
Your third suggestion about shield push, if it were doable, would be the best hope. Ike suffers from zelda syndrome against Olimar, plain fact really. If you change ike's grab game at all you in fact make the olimar matchup worse as it sets up a practically guaranteed 0-death from anywhere on most stages. I've hit waltz with this too many times for it to be a fluke.I realize that timings should be modified as a last resort but in order to change Ike to make him viable against Olimar you either do this, or you give him a powerful grab game or you increase the damage on all of his moves enough to cause significant shield tear and pushback.
The last two are going to tip a lot of match-ups, speeding up and slightly powering up Dsmash is simply going to make Ike have a tool against ground based short characters that can easily punish his other moves.
i.e. Olimar
Incorrect.Back Aerial hits too high up when rising to touch Olimar at all.
-Get rid of cargo glitch
A thought maybe guys? No replies to it.. so gonna bring it up again. Just so Ike can pressure Olimar's shield without being auto-***** by a shield grab.hmm I wonder how much shield stun Ike's nair inflicts on a shield.
Basically we'd need to make Ike's nair's ending lag = 6 (IC's grab) + 1 frame for landing + (shield stun time - hit lag Ike suffers) + maybe extra frames for lee way depending on how much shield stun there is for IC to shield grab even a perfectly landed but not spaced nair.
though i could be thinking wrong.. but i don't think there is much shield stun on Ike's nair so yea..
First, I want to say that the diddy comment was misguided. I could have just as easily been Marth or G&W; the idea is that that is the rough level we are aiming for characters to move to.
Second, these are not two different ways of balancing characters. Saying I want people to be "similar to Diddy" is the WHO; who gets buffed (those below), and who gets nerfed. (those above). Saying we are going to focus on the worst matchups is the HOW; the parts of the character we are going to improve in order to get them up to that "Diddy level" r whatever you want to call it. Not only are these two concepts not at odds with each other, but they go hand-in-hand to the point that neither could proceed without the other; we have to know both who to buff, and we have to know how to to do.
If DK needs changes, as proven by matchups, then he will naturally get changes. Naturally, these changes will be selected to help him deal with the problem matchups. For example, nair angle buff might be a great way to deal with spacies if they prove to be too good agaisnt DK. Floaties a problem? Maybe d-smash could be even stronger? I'm jsut braininstorming off the top of my head, obviously real consideration would take a long time, involve readings form the DK board, watching videos, and talkign to DK mains; all after reviewing that initial matchup data.
Remember, this is a preview. It was never intended to be a candidate for exceptional balance, even if it is a good step forward on many fronts. The intent is to gather matchup data to help make educated and informed changes, taking into consideration the major metagame changes.
It seems the ignorant will agree with anything you say if your name is red on SWF.I was sceptical at first. I though it would be like Brawl+ which just has an air of unprofessionality (like a load of codes which worked well alone being all put into one game and finding that they don't work well together).
But this is entirly different, from what I gather (from this thread and the videos I've seen) it's got a few good things while not causing any massive changes which make it difficult to learn to play.
I can't wait for PAL codes to come out (and for homebrew to become available on updated Wiis).
I've had this happen to me in vBrawl with G&W.I was playing with my brother yesterday. I used snake and he used random... when the match began both of us had snake with the original color! So i don´t know if this only works on random or you can choose to repeat colors in a same match.
I just wanted to state this, sorry if this was stated before
On that note....i suggest dropping the B+ topic before anything else that insults either side comes up.
It seems like you think we released this assuming that everyone is equal; that is obviously not the case. We *knew* there were many characters like Peach, Zelda, Sheik, and Kirby that would definitely be in the lower half of the cast in this release.Thank you for responding to all my points.
So if I understand correctly, you don't want to bring characters up to diddy level, but the low S high A tiers were basically okay and you just wanted to buff everyone below them so they didn't have bad matchups?
Even thought this is a preview i'm a bit baffled how kirby got nothing, but I'm sure that will change soon.
Hopefully i'll be getting a wii this week and then I can test this out. It looks really interesting and I definitely support the idea.
This is going to be a hard one to fix; honestly if we can get this matchup to merely 40:60, that is fine with me.WE LIKE IKE!
So beyond speeding up his moves, any other possible fixes for his Olimar match-up?
I'll play youanyone here want to play me in balanced brawl online? (am i allowed to post here about this lol?)
east coast only
I can't comprehend the awesomeness of a 19 damage sweetspot on sparta kick. It sounds too amazing lol. I can see the extra priority helping out vs tilts and multi hit smash attacks more than helping him vs the charge shot though. But that must have been a satisfying test lol.One interesting property about Ganon is that damage buffs start to allow him to punch straight through other attacks, since they do so much to begin with. Clash? What's that mean?
I was playing around a bit just now with a 19% f-tilt (sweetspot), enough to clash with a Samus charge shot. It's also going to plow through any attack that the opponent was trying to do to stop it as long as Ganon gets it out. Sure, having the frames to get it out is hard, but nineteen percent!
That's big shield damage too.
Of course, this is all just testing and experimentation.
I feel ashamed that I said that.adler you really are badly informed.
1)don't want to bring in B+ here but what was the last time you played B+??
we have a team of 15 people working on B+ and we are very serious about it. if you don't like the way it works fine, but don't dare saying we are unproffesional. if B+ didn't exists none of the codes BBrawl uses would be here. be a little but more gratefull for that.
2) PAL is already out, use search function >_>
3) you can already homebrew updated wii's >_______>
Ike can't really force Olimar to roll behind him so as to get hit by the second hit of Dsmash. If you were to give it horizontal knockback akin to Ganondorf's that would be nice but as Ryko said the speed would still need to be reduced. It wouldn't be an over powered attack at all considering it would still have around a second of endlag time.This is going to be a hard one to fix; honestly if we can get this matchup to merely 40:60, that is fine with me.
D-smash keep coming up. Can Ike hit Olimar with d-smash, does Ike force him to roll? What if, just brainstorming here, we gave d-smash healthy horizontal knockback? Getting the enemy off-stage is a lot more dangerous agaisnt Olimar than other characters, so this might be a good place to start looking.
Right, it really was just a symbolic exercise.I can't comprehend the awesomeness of a 19 damage sweetspot on sparta kick. It sounds too amazing lol. I can see the extra priority helping out vs tilts and multi hit smash attacks more than helping him vs the charge shot though. But that must have been a satisfying test lol.
This is a good observation. I am testing with this right now, actually.Wow that gave me a big idea for an interesting Ganon buff. I looked at what projectiles each character had and noticed that a lot of the ones you can clank with do 6 or less damage. Mario's fireball, Luigi's fireball, Olimar's purple pikmin throw, mid range turnips, Tjolts, mid range boomerangs, Pit's arrows, Ivy's razor leaf, baby aura spheres at low damage, and uncharged Link/Tink arrows. If the weak part of Ganon's down b (the weak part seems to clank much more reliably than the initial part) did 15 damage it would be just enough to pierce through all of these attacks and kill purple/blue pikmin in one hit. It would give Ganon a high risk but high reward approach against those characters when they resort to spam. It would also only pierce through most of those moves when fresh so it can't be spammed either (lol at the idea that it could be spammed or Ganon spamming in general). As long as the knockback is adjusted for the damage while being safe on hit at any damage this could be a very nice dynamic in his playstyle. It would give some nice leverage especially in the bolded characters.
Ike is really close to where he needs to be, and if he does need a buff, there's no way it will end up being a timing buff. (To anything.) D-smash *is* Ike's top buff candidate, but I think you are underestimating just how dangerous it becomes when it is hitting at even a modest horizontal angle. In some testing, I killed an Olimar at 65% with a 20 degree version. (If buffed, it would not be buffed quite that much!)Ike can't really force Olimar to roll behind him so as to get hit by the second hit of Dsmash. If you were to give it horizontal knockback akin to Ganondorf's that would be nice but as Ryko said the speed would still need to be reduced. It wouldn't be an over powered attack at all considering it would still have around a second of endlag time.
Knockback Angle Similar to Ganon's Ftilt
+1 damage to both hits
First hit frame down to 7
No further changes required to Ike at all.
First, thanks for the great post.WARNING: Really long post ahead!! O_O
not very long though save some time for it. You'll need several things to hack your wii, depending on what version your wii is. Look it up on google and youtube, they can help you very well.If my Wii is not hacked, approximately how long will it be before it becomes available?
Thanks for your support, but if you read a lot of the posts, you'll see that this is just a preview. We know we aren't done yet, especially with some characters, and this public release is to build feedback to work towards the next step.P.D: I am wondering if Sheik's buffs are enough to make her as good as Diddy. Diddy is almost broken in vBrawl. I think Sheik needs a bit more of KO power on her Fsmash and her aerials to be good enough.
Well if you don't improve the timing it'll be a nice kill move against Olimar (and I guess it's fast enough as a surprise jab cancel) but it probably won't actually help against the main problem. Could you test how much percent you'd need to raise the damage on Fair to make it safe on Olimar's shield?Ike is really close to where he needs to be, and if he does need a buff, there's no way it will end up being a timing buff. (To anything.) D-smash *is* Ike's top buff candidate, but I think you are underestimating just how dangerous it becomes when it is hitting at even a modest horizontal angle. In some testing, I killed an Olimar at 65% with a 20 degree version. (If buffed, it would not be buffed quite that much!)
A gazillion.Well if you don't improve the timing it'll be a nice kill move against Olimar (and I guess it's fast enough as a surprise jab cancel) but it probably won't actually help against the main problem. Could you test how much percent you'd need to raise the damage on Fair to make it safe on Olimar's shield?