Pierce7d
Wise Hermit
- Joined
- Dec 20, 2006
- Messages
- 6,289
- 3DS FC
- 1993-9028-0439
I think the star buff is pretty solid, but I really want this move to kill. I don't want it to be a useless move that punishes you more if you **** up the punish, I want it to be a viable move in terms of risk v. reward. The buff doesn't even apply when you cancel into the ledge. Also, Bowser Bomb has a slight rise on start-up which can cause you to whiff a well spaced aerial. It's very good. It also sweetspots the ledge.The Yoshi bomb has stars that prevent Yoshi from being assaulted by grounded opponents, much akin to the stars that DDD has after his UpB recovery. On the other hand, I think it's the second most predictable behind Kirby's rock, but Kirby can live when he rocks off the stage. The buff sounds like a good idea, but the stars were buffed a little too. IDK I don't play Yoshi but it sounds like the move should have a little bit more of a reward.
As far as "How important is the down B?" It's a mindgame move. I've seen good opponent's dodge and punish with this, catching clutch victories and just being cool, but not spammed every match. I don't want to make the move either more or less predictable in this regard, simply to grant higher reward for success in using it, especially since it's a viable option to replace shielding as it can be used to avoid and counter attacks.
Before I can really talk about match-ups more, I need to know who Yoshi really suffers against. I know I wreck Yoshi with Mario and Marth, and both of these characters have problems killing, while Yoshi now lives longer, so I can see those match-ups leveling out. Who else flattens Yoshi?
I can only imagine that MK still ***** the hell out of Link 70-30 even with MK's nerfs and Link's new arrows. MK is still too fast and Link really shouldn't be frequently connecting with his buffed moves. Even though he can K.O. MK early, he has no way of setting up said kill move. I'm just theory fighting in my head, but I'm just seeing Nado through arrows, ignoring bombs with speed. Powershielding Boomerang, and then grab -> combo -> gimp. Swish, boom, bang, same routine.
I think Luigi is probably nearly perfect now. I frequently bashed on his projectile as the worst in the game. Now it's creditable, which is exactly the type of buff Luigi was looking for. He's still got a really good air game, he's got a now upgraded approach (and downB was already good), and he's got that jab of doom. I like what you've done here.
I'm really excited to see what the new dtilt, Fair, and +1 on every fireball does with Mario. What I'm MOST enthusiastic to see is if the fireballs give even the slightest bit more hitstun, because it will make my combos from them more seemless. It didn't quite give me the dsmash on the hit, and ftilt was only 60% reliable, with jab being the boring but best option. Fball to dsmash could be sex though. Also, watching that video of Mario spiking Bowser to death through the water made me stop missing my sour spot. This move could already combo at some percents on some characters (very difficult, and primarily into UpB) so I'm really enthusicatic about this. Mario + MORE combo potential = WIN.
Protip: Try using rock to punish air-dodging toward the stage when you jump out to edgeguard opponent's recovering from high and they are expecting Bair. K.O.s STUPID early. You have to predict the airdodge, but it's not hard to bait. It's also good against opponent's DIed incorrectly and are forced to recover through a certain point (Marth, Lucario, Fox, Falco, Wolf, etc)