Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yo, Wes, you should consider running this at the next Gauntlet bi-weekly imo.this **** looks better than regular brawl and brawl plus. If you guys manage to finish this project and really get it down i will see if i can push this a little further and make this a legit thing. KEEP UP THE GOOD WORK GUYS. I GUESS THE GAUNTLET OLD RULES REALLY MADE A DIFFERENCE AFTER ALL.
Ike can go under FD, man!Also, did you know that Ike can go under battlefield from the ledge and recover to the other side?
Nah, I meant that while Ike is hanging on the ledge on battlefield, he can let go->side B->jump->side B->up B and recover to the other side of it. No charging required.Ike can go under FD, man!
I havent tried bbrawl out yet, I hope to get thinkaman over here to show me soon though. Still, doesnt the graphic discuss using upthrow as the main lead in to a combo? I kind of enjoy that more, being a melee main. Pika still kills with thunder, nair, or even downsmash. I think most characters dont have as big a luxury as pika does, so I assume you could still manage to save one of those for the kill even without the forward throws. Ergo, balance.feedback on pikachu
without his grab game and no buffs it really really hurts him. since he cant combo out of most of his grabs at the lower percents this makes things harder when it comes time for killing imo. cause now it ends up forcing more use of kill moves early on for damage purposes, to the point where pika wont be killing till much later(albeit pika killing is one of his main weakness). and not being able to chase f-throw hurts alot period.
idk maybe its just me but i dont remeber to many people complaining about his f-throw CG in the first place
Apparently that's a punishable by death thing to do in here... hey, if the workshop character discussion thread is working for b+, can we use it for this too? I's title suggest that it's to be used for all shamsh workshop caharcter stuff.Hey guys, anybody wanna talk about Brawl+ in here?
I don't understand at all where you are coming from, and again I don't mean to sound rude.
Ganon is a character about having and exploiting control over your opponent. He seems slow and useless, but then he gets into a position where he is in charge of the situation and pulls out some trick that just destroys you. That's Ganon.
If you don't like that style, and yet again I don't mean to sound rude... but why are you playing Ganon? If you want strong ranged attacks, why aren't you playing DK? I'm not trying to insult you, just curious. Besides the control aspect, DK and even Bowser and Charizard do pretty much everything Ganon could want to do better. We intentionally focuses on the aspect that made him unique, since otherwise Ganon will always be just another heavy character, and the worst one at that.
actually the uthrow and dthrow dont combo unless the opponent does nothingI havent tried bbrawl out yet, I hope to get thinkaman over here to show me soon though. Still, doesnt the graphic discuss using upthrow as the main lead in to a combo? I kind of enjoy that more, being a melee main. Pika still kills with thunder, nair, or even downsmash. I think most characters dont have as big a luxury as pika does, so I assume you could still manage to save one of those for the kill even without the forward throws. Ergo, balance.
THE GRAPHIC LIED TO MEactually the uthrow and dthrow dont combo unless the opponent does nothing
wow I never thought of this actually. It would probably be a good idea to fix that. Kirby could keep MK's **** tornado or get Link's new gimp arrows... hmmm....Something I just thought of: when you changed Link & Metaknight's B attacks, did you also change the versions Kirby copies?
Kirby's nado seems to work the exact same as in vBrawl.Something I just thought of: when you changed Link & Metaknight's B attacks, did you also change the versions Kirby copies?
First off, the chances of grabbing someone at the edge are rare and almost never happen at top level play.If you had so much as tried to play the game at all, you might have noticed that DDD's d-throw on the edge is an automatic KO with ledgehog against both of those characters (and no one else); this is in addition to his existing tech-chasing being easier.
On top of that, you also might have noticed that d-throw now spins the other IC away from DDD to separate them.
However, you were too busy ignoring this and flaming us to notice. Thanks.
Again, someone who doesn't know DDD.Having a character with a HUGE grab range, who can punish almost ANYONE with a shieldgrab -> cg -> high damage throw, is NOT balanced. It needed to go. It was fine for the ICs to keep theirs. Why? Tiny grab range, no reliable way to set it up, shield grabbing doesn't work in most match-ups, and that is ALL they have.
His match ups are NOT going to suddenly go from 65-35 his favor to 35-65 due to a lack of CG. You are a fool to believe that. D3 still has a great projectile. D3 still has MONSTER throws that characters would kill to have. D3 still has a great gimping game. D3 still has amazing, disjointed hitboxes on most of his attacks. D3 still has great survivability. D3 still has great KOing power and the ability to set up kill moves, or has kill moves that don't need setting up.
didnt record any, gotta chill with the rolls>_>did u record those battles ? idc if u did lol but those battles made me look like crap =/
Yes, isn't it amazing?What tools will DDD have to beat marth now? He has no reliable way of getting marth off stage for a gimp, as Bthrow or Fthrow will put his opponent far to high to go for a reliable gimp.
basically it sends the opponet in a small arc, which they can jump out/di/ maybe even attack out of.THE GRAPHIC LIED TO ME
what is the talk of pikas upthrow then?
Thats cause snapshots override eachother. If you have more then 1 snapshot then whatever is the most recent snapshot you put on your sd card will be the one that works. The most recent snapshot will override all other exisiting snapshots on your sd card. I hope they find someway to fix this. With all the different nightlys of brawl+ ex brawl and now bbrawl people would like to have multiple snapshots to load different codesets. It's not possible as of now.I can't get this to load from a snapshot with a b+ snapshot also on the SD card.
Tech chasing a computer is far to easy.Honestly, DDD's techchasing seems pretty usable. He's certainly not as good as he was before (which was partially the objective since he IS better then Diddy in Vbrawl), but he seems to still have a useful techchassing game.
That's my impression from the the limited playtesting I did with him.
Considering his only safe on block move is his bair, a ground based ike only relies on his opponent being dumb to land moves. Jab being one of his mainstays doesn't change that a good ike will ***** bair nair and fair all over the place.Ike is very ground-based and gets KOs by predicting his opponents defensive choices with high-risk/high-reward KOers.
Tell me that Ike is less ground based than ZSS.Considering his only safe on block move is his bair, a ground based ike only relies on his opponent being dumb to land moves. Jab being one of his mainstays doesn't change that a good ike will ***** bair nair and fair all over the place.
Just puttung this out there, but yes and yes.Now I’m getting skeptical:
Should we really be altering the way this game plays?
Are we really this upset with how brawl turned out, that we want to make it better?
As far as I know loading a snaphot only adds to the codes that are alrewady there. If you really need to switch between codesets, just reset the game.Thats cause snapshots override eachother. If you have more then 1 snapshot then whatever is the most recent snapshot you put on your sd card will be the one that works. The most recent snapshot will override all other exisiting snapshots on your sd card. I hope they find someway to fix this. With all the different nightlys of brawl+ ex brawl and now bbrawl people would like to have multiple snapshots to load different codesets. It's not possible as of now.
We fixed that by applying hit effect value 0F to the move. You should do the same to the swallow portion of Kirby's neutral-b, and there was one other move as well, but i cant remeber which one it was... :/You can still attack Ganon out of his up b grab though. I think the only way to fix it is to make the last hit have a fixed amount of knockback. Just enough so that Jiggs won't go into tumble so that no character can attack out of tumble hitstun. If you can't change the knockback you could make it do more damage and send at a semi-spike angle to make attacking him more difficult.
Relatively? Of course not, but it doesn't change that you used a terrible example considering ike is not ground based to begin with. We space with autocanceled aerials, a large majority of our KO's are from aerials and the ground based kills are mostly due to catching someone out of a dodge, which your fsmash would serve the exact same purpose. Don't detour.Tell me that Ike is less ground based than ZSS.
Just do that.
It doesn't work like that. Say u added 2 different snapshots. 1 brawl+ and 1 bbrawl. Since bbrawl was the newest one added to the sd card both snapshots are now bbrawl. If u delete the bbrawl snapshot the brawl+ snapshot will go back to loading the brawl+ codeset. Resetting the game does not change this. Snapshots for some reason override existing snapshots but then go back when the newest one is deleted. I have no idea why or how to change this.As far as I know loading a snaphot only adds to the codes that are alrewady there. If you really need to switch between codesets, just reset the game.
Nah, Ryko is right Ph00t, when I play Ike I am in the air almost as much as when I play ZSS. Granted I'm not a great Ike, but I see most Ikes use fair, bair and nair a lot.Tell me that Ike is less ground based than ZSS.
Just do that.