My personal opinion is too important to be posted in the Official Ruleset Discussion so I made a thread to pitch an idea to you guys.
The stalling rule is fine.
Sonic sucks. Homing attack is irrelevant and should never be mentioned as more than a joke.
The LGL rule should be universal but there should be a different limit for each character :
Metaknight (3) - You are metaknight, you should never have to grab the ledge to recover or edgeguard someone. But I'll let you have 3 because most of you MKs suck.
Snake (50) -Snake's ledge stall isn't that powerful, but there should be a ceiling tech limit (CTL) to prevent C4 stalling on smashville. Note that teching the ground and ledges are fine, but not the broken ceiling tech.
Diddy Kong (35) -Peanut planking and B reversed Naner pulling is a pain, but beatable. He also has that gay little flying facehump to get off the ledge.
Falco (20) Falco can plank even when he is losing because he can ledge hop lasers at you and phantasm across the stage with invincibility. If another Falco wins a national tournament, a phantasm limit may be needed.
Ice Climbers (30x2=55) There are 2 of them.
Marth (5) His Up B has invincibility and it happens to fast to react to.
Wario (59) He doesn't ledge camp, the air time rule should be in effect for wario and puff matches only.
King DeDeDe (40) Upair is annoying , but risky to use. What DDD really needs is a shield grab limit (SGL) to make him less gay to play against.
Pikachu (0) The most notoriously annoying planker in the game, he should never be able to use Up B at all in my opinion. However if the sound is muted his LGL should be raised to 30.
Olimar (999) Sakurai has already placed an LGL on tethers, A smart move.
Lucario (60) His ledge game is horrible.
GnW (5) Same as marth, invincible fast up b.
Pit (100) I love watching Masashi camp.
Toon Link (50) Weak bomb camping on the ledge. Edgehogging him may prove difficult with LGLs on your character though.
ZSS (20) Flip Jump planking is invincible at LEAST 40% of the time. She also has a tether.
Kirby (3) All they do is try to inhale you and spit you under the stage when they are losing. This is skill diminishing
R.O.B. (60) Not an issue, he is a big target and will run out of gas.
Donkey Kong (30) has invincibility as well as an annoying glitch on yoshis island and pictochat. This should put a stop to that.
Peach (40) Her pathetic double jump can't make it over the ledge and she can't access her item without solid ground.
Fox (20) Ledge hopped lasers
Luigi (30) Up B planking, fireball stalling, random misfires, nado spam.
Wolf (20) Ledge scarring and ledge hopping lasers could be an issue in the 2 matchups he wins.
Sheik (30) Up b planking in melee. There should be a chain time limit to protect ganondorf from this matchup.
Pokemon Trainer (50 X 3=151) They all suck at ledge stalling
Sonic (761) Sonic is the only character from SEGA and this should give him a boost to high tier.
Ness- (90) Worst recovery in the game, his up b is nearly impossible to aim on wifi and he doesn't have strong smashes like Lucas. I pity him.
Bowser(30) Bowser is a huge target and would rather be on stage klaw hopping or trying to chaingrab you into something stupid.
Lucas(55) Suffers from tether envy, but can use specials to hit people onstage.
Ike- Wise Sakurai has placed an LGL on aether already
Yoshi (25) He throws eggs that are impossible to predict at different arcs
Mario(20) Up B is invincible, cape stalling, fireball camping.
Captain Falcon (80) Up B Sharking leaves him vulnerable. Falcon is about being cool, not playing gay or trying to win.
Samus(15) Nothing but ledge hopped missles and Zairs.
Puff(30) May require an air time limit to keep in low tier
Link(120) Up B sometimes doesn't reach the ledge when it obviously should. He is not a threat.
Zelda(70) No one cares about zelda
Ganondorf (35) His upair,nair and fair can hit people onstage. Threatening his planking can get you killed by his dair or his special grabs. He camps similar to kirby and DDD when losing.
Now some of you will say that these LGL are too high, but I have 100% solved ledge and air camping anyway.
All sets will be Bo9, Grand Finals should be Bo21. All match will be :
1 stock
3 minutes
Food should be set on and high
In the event of the timeout, the player with lower percent wins. If both players are tied at 0%, they are both disqualified. If this occurs during grand finals, the pot should be used to throw a party for the person in last place.
This 100% eliminates the desire to ledge camp as a lead cannot be held without controlling the stage. Stock leads are impossible so it is imperative to control the food. This encourages aggressive play as health can be refilled if an opponent is left alone too long. This will also balanced out broken jabs like Ike, ZSS, Squirtle, Falcon and Snake.
I have solved the metagame, you can thank me later.
The stalling rule is fine.
Sonic sucks. Homing attack is irrelevant and should never be mentioned as more than a joke.
The LGL rule should be universal but there should be a different limit for each character :
Metaknight (3) - You are metaknight, you should never have to grab the ledge to recover or edgeguard someone. But I'll let you have 3 because most of you MKs suck.
Snake (50) -Snake's ledge stall isn't that powerful, but there should be a ceiling tech limit (CTL) to prevent C4 stalling on smashville. Note that teching the ground and ledges are fine, but not the broken ceiling tech.
Diddy Kong (35) -Peanut planking and B reversed Naner pulling is a pain, but beatable. He also has that gay little flying facehump to get off the ledge.
Falco (20) Falco can plank even when he is losing because he can ledge hop lasers at you and phantasm across the stage with invincibility. If another Falco wins a national tournament, a phantasm limit may be needed.
Ice Climbers (30x2=55) There are 2 of them.
Marth (5) His Up B has invincibility and it happens to fast to react to.
Wario (59) He doesn't ledge camp, the air time rule should be in effect for wario and puff matches only.
King DeDeDe (40) Upair is annoying , but risky to use. What DDD really needs is a shield grab limit (SGL) to make him less gay to play against.
Pikachu (0) The most notoriously annoying planker in the game, he should never be able to use Up B at all in my opinion. However if the sound is muted his LGL should be raised to 30.
Olimar (999) Sakurai has already placed an LGL on tethers, A smart move.
Lucario (60) His ledge game is horrible.
GnW (5) Same as marth, invincible fast up b.
Pit (100) I love watching Masashi camp.
Toon Link (50) Weak bomb camping on the ledge. Edgehogging him may prove difficult with LGLs on your character though.
ZSS (20) Flip Jump planking is invincible at LEAST 40% of the time. She also has a tether.
Kirby (3) All they do is try to inhale you and spit you under the stage when they are losing. This is skill diminishing
R.O.B. (60) Not an issue, he is a big target and will run out of gas.
Donkey Kong (30) has invincibility as well as an annoying glitch on yoshis island and pictochat. This should put a stop to that.
Peach (40) Her pathetic double jump can't make it over the ledge and she can't access her item without solid ground.
Fox (20) Ledge hopped lasers
Luigi (30) Up B planking, fireball stalling, random misfires, nado spam.
Wolf (20) Ledge scarring and ledge hopping lasers could be an issue in the 2 matchups he wins.
Sheik (30) Up b planking in melee. There should be a chain time limit to protect ganondorf from this matchup.
Pokemon Trainer (50 X 3=151) They all suck at ledge stalling
Sonic (761) Sonic is the only character from SEGA and this should give him a boost to high tier.
Ness- (90) Worst recovery in the game, his up b is nearly impossible to aim on wifi and he doesn't have strong smashes like Lucas. I pity him.
Bowser(30) Bowser is a huge target and would rather be on stage klaw hopping or trying to chaingrab you into something stupid.
Lucas(55) Suffers from tether envy, but can use specials to hit people onstage.
Ike- Wise Sakurai has placed an LGL on aether already
Yoshi (25) He throws eggs that are impossible to predict at different arcs
Mario(20) Up B is invincible, cape stalling, fireball camping.
Captain Falcon (80) Up B Sharking leaves him vulnerable. Falcon is about being cool, not playing gay or trying to win.
Samus(15) Nothing but ledge hopped missles and Zairs.
Puff(30) May require an air time limit to keep in low tier
Link(120) Up B sometimes doesn't reach the ledge when it obviously should. He is not a threat.
Zelda(70) No one cares about zelda
Ganondorf (35) His upair,nair and fair can hit people onstage. Threatening his planking can get you killed by his dair or his special grabs. He camps similar to kirby and DDD when losing.
Now some of you will say that these LGL are too high, but I have 100% solved ledge and air camping anyway.
All sets will be Bo9, Grand Finals should be Bo21. All match will be :
1 stock
3 minutes
Food should be set on and high
In the event of the timeout, the player with lower percent wins. If both players are tied at 0%, they are both disqualified. If this occurs during grand finals, the pot should be used to throw a party for the person in last place.
This 100% eliminates the desire to ledge camp as a lead cannot be held without controlling the stage. Stock leads are impossible so it is imperative to control the food. This encourages aggressive play as health can be refilled if an opponent is left alone too long. This will also balanced out broken jabs like Ike, ZSS, Squirtle, Falcon and Snake.
I have solved the metagame, you can thank me later.