The fact that he can set up traps for force us to have to space badly or not at all immediately negates this, coupled with the fact that the place we beat him best - the air - is a place he is never going to voluntarily put himself, at least anywhere near the opponent.Snake IS positive. It's like impossible that he's not. The issue is that he punishes our mistakes SO HARD that you have to play perfectly to capitalize on his weaknesses. That's what ZSS is, though. If you aren't playing really really well your good match-ups go from good to bad really quickly. Our moveset beats Snake's handily, seriously. His stats **** ours though.
His ability to force spacing with grenades and mines (Yes, grenades force spacing because they have trigger hurtboxes; if he uses them properly you'll blow up when spacing stuff) combined with the fact that we don't really have an easy way to kill him and coupled with his ability to easily rack up percent and KO us puts the MU in his advantage. Easily in his advantage.