Daimonster
Smash Journeyman
You should try mixing in d.smash with d.tilt because the d.smash can catch opponents trying to jump onto the ledge. The hit box of the d.smash can extend past the ledge.
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Here you go: http://www.smashboards.com/showthread.php?t=174763Umm is there any thread with a detailed match-up with a certain character?
Two problems with this:-with full bucket does anybody else do dthrow-bucket? works super well
Tap B, A, and X at the same time, continuously.is their a way to improve his final smash? if so how?
Two problems with this:
1. If they DI behind you and you use the bucket without turning around, you will completely miss.
2. If they tech roll you will almost certainly miss them unless you tech chase them or unless they have an absolutely horrible tech roll length.
No one has any experience against a good samus ?I need some tips against samus. Z-air outranges everything, her dtilt has more range that yours and it's her best kill moove (fair -> dtilt is deadly), you can't absorb missiles and it's sooo hard to land a smash (I barely never kill with them; only fair and edgeguard).
I hate to sound mean, but samus isn't a very good character, ie; G&W destroys. I seriously don't understand why that could be a hard match up. U-air spam, nair since she's a bit bigger, bair on the ground, bucket when shes A FIREN HER LAZAR!No one has any experience against a good samus ?
no because there really isn't one. samus has far too many flaws. Few kills moves, and the few she has aren't too practical. This is where G&W dominates.Did you ever face a VERY good samus ?
I believe that there is one and that he's a certain Dr. Pepper loving mod.no because there really isn't one.
Eh, Hylian doesn't care, he knows Samus loses to G&W but not THAT bad. Maybe 65:35 at worst.I believe that there is one and that he's a certain Dr. Pepper loving mod.
65:35 sounds good to me.Eh, Hylian doesn't care, he knows Samus loses to G&W but not THAT bad. Maybe 65:35 at worst.
don't spamHow do you get smashes with G&W, it's so hard because everyone I play sees it coming.
haha thats what your smashes are forSo should I keep my Fair fresh for the kill just in case maybe?
Mostly techchasing, predicting spotdodges, punishing opponents mistakes oos and stuff.How do you get smashes with G&W, it's so hard because everyone I play sees it coming.
d throw to d smash only works on noobs who can't techMostly techchasing, predicting spotdodges, punishing opponents mistakes oos and stuff.
Against some characters you can dthrow dsmash, look at the stickies to find a list.
lol yeah, sorry forgot to mention that (it's still good against noobs who can't tech, better GaW use uthrow anyway)d throw to d smash only works on noobs who can't tech
not characters choice
Down throw - (6%)
GW juggles the opponent and then throws them to the ground.
- Your opponent can choose to land on your right or left side through DI
- Your opponent can tech this attack by pressing l or r and can escape any supposedly "infinite" combos
- Make good use of tech chasing to rack up a lot of damage
- Fsmash, upsmash, dsmash, another grab, jabs, dtilts, and dash attacks all work very well to punish your enemies rolls
Mr. Escalator was able to find out when characters were able to escape the down throw to down smash combination. Any character can escape this combo by teching when they hit the ground to the left, right, or in place. This chart only shows when characters can roll away to avoid it.
Red Characters - you can't hit them with your down smash as they can hold left or right while being thrown to escape
Orange Characters - you can only hit them if they do a get up attack from the ground, they can buffer rolls to escape
Green Characters - these characters can buffer a roll to escape your down smash but if they try to time the roll, you will likely hit them
Blue Characters - even if they buffer a roll you can hit them before they move.
Heavy Characters:
Dedede
DK
Ganondorf
Ike (is orange for the first throw)
Bowser
Snake
Charizard
Samus
Link
ROB
Medium Characters:
Lucario
Luigi
Ivysaur
Yoshi
Wario
Captain Falcon
Wolf
Mario (60-70% he turns red)
Sonic
Light Characters:
Peach
Pit
Diddy Kong
Toon Link (40-50% he turns red)
Ice Climbers
Lucas
Ness
Zelda
Olimar
Sheik
Very Light Characters:
Marth
Pikachu
Zero Suit Samus
Kirby
Meta Knight
Fox
Falco
Squirtle
Game and Watch
Jigglypuff
Notes about this list
* Any character can tech roll to avoid this combo
* Take note that the lighter characters are much easier to hit than the heavier characters
* Some characters change color depending on percents (as noted above)
G&W Bucket stops Momentum you can use this to save yourself at % where you would normaly die. To do this you should nair(or any other aerial, but nair is faster) asap after you got hit and send flying and use your bucket after the nair has finished.I saw someone talking about Bucket Breaking on the ROB boards. What exactly is it since I was not able to figure it out?