Blubolouis
Smash Lord
I'm using falco as a counter to MK. Now how do I kill him? My opponent sometime reaches 180%+ when I can't get the kill.
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This is helpful as I want to use Falco for the bat and I know the MU to a degree (so tired of trying 1689787% as DDD its so bad) its just I don't even get the kill till like 170% unless I'm lucky and my opponent let me BDACUS out of a Down Throw or I get something dumb off. I tend to get impatient when it takes a while to kill them.First things first. Expect that this to happen often. That is simply how Falco is, he does not get a kill very easily.
Anyway, here's a quick list of common killing methods.
1) Bair. Probably the best and safest method Falco has considering MK might like to float around in the air a lot. You can throw it out relatively safely when you are under a platform he is on or out of shield if he uses an aerial on your shield. Another thing is you could Bair him out of an attack. Larger downside is that it really won't kill until probably 140% or so.
2) Usmash. There are a lot of areas to throw it out. Canceling your shield with a jump and canceling that jump with an Usmash makes for a quick out of shield attack on any laggy attack/miss spaced attack MK uses. With the Dacus, you can cover an area quickly to get over to MK if he is too far away to punish normally (tornado landing lag for example). If you manage to grab MK, you can attempt to release him. If you get an air release, you can combo dacus over to him. This is not guaranteed however and is ruined by any platforms in the way or if MK does not air release. But provided no platforms and an air release, it will work.
3) Lasers. If you use "silent" laser, then you can combo into usmash/dsmash.
4) Tilts. If MK is getting into really high percents (nearing 200%), you can kill him with tilts. Utilt is great to try if you catch him on a platform. Ftilt is great out of jab cancels or simply spacing the attack.
5) Spotdodge. You spotdodge MK's laggy missed move like a dash attack or grab, and then proceed to Usmash/Dsmash him.
There are other ways, but they are pretty uncommon to see.
-If MK is into the habit of UpB near the ledge, you can attempt to Dair near the stage ledge (while on the stage obviously) and hope for a trade in hits (MK gets spiked by Dair while you get hit by UpB). -Fsmash can work, but you really have to rely on MK to mess up for it to work such as him spotdodging, airdodging past you (and you get that read), or in a really laggy move.
-Uair can work as a follow up move if MK was hit high up very high such as spike on stage, usmash, utilt, uthrow, bthrow, etc.
Overall, Falco his issues getting a KO if someone is really adamant about not getting hit by a strong KO move. Try to play how you would at lower percents wracking up damage. Eventually the moment where you can KO MK will show up. Otherwise, you can get the KO eventually from normally damaging moves like tilts or Bair.
Opponent standing on the platform in his shield waiting for an attack -> platform cancel grab -> profitAre there any practical applications for Platform Canceling with this character?
mostly dair but against a few characters buffered dash attack for mixups.question? wat do you use to finish your CG?
I read that as phantasm canceling at first -_-Are there any practical applications for Platform Canceling with this character?
I just mix it up. If I have room I will fthrow and chase afterwards. People usually do not expect a fthrow (rather the dthrow instead). So their DI isn't quite the same for a fthrow compared to a dthrow. Basically if a person uses an aerial or airdodge after the fthrow, you can pretty much powershield/shieldgrab them and continue the process one or two more times. Depends upon a lot of stuff (like DI), but usually you can get them to react first and punish most actions.question? wat do you use to finish your CG?
my favorite is dthrow to 37% > SH dair fastfall > double jab cancel > regrab***** MKs
loooooooool yh samelol, the MK I play DI's away so that's not possible for me.
Make the hardest read of your life... or get mad lucky. LOLI'm using falco as a counter to MK. Now how do I kill him? My opponent sometime reaches 180%+ when I can't get the kill.
I don't even bother with gatling after cg anymore unless I play someone with incompetent DI, the best I ever get at this point is just the Dash Attack. Mr.R has it to the point where he DIs that **** and then punishes me after the USmash comes out with FF fair + followups. Not even worth it, IMO almost always dair. Sometimes I usmash in specific situationslol that sounds sooo janky. My tech skill legit but I dont know if I could consistently pull that one off in a heated tournament set.
And I usually Dair people after a CG because well..there's my name. lol Also even it doesnt spike you can still land behind them and possibly get a regrab or just something good. At that point you have the positional advantage anyway. If I want damage I might do Gatling.
I'm not sure if you can or not.is there anyway to escape the cg that marth has on falco? like the one that u get spiked. should i sdi to the stage?
I second that you cannot. One of my friends Spade is the best Marth in Alabama. He's done that to me so many times.is there anyway to escape the cg that marth has on falco? like the one that u get spiked. should i sdi to the stage?
It shouldn't kill you even if he gets a couple throws in first.I second that you cannot. One of my friends Spade is the best Marth in Alabama. He's done that to me so many times.
I know!My Marth-using friend said you could SDI out of it IF there's space on the stage.
Who knows.