aqua421
Smash Apprentice
Is falco an easy enough character to pick up just to beat metaknight?
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N o.Is falco an easy enough character to pick up just to beat metaknight?
Not sure if serious.Is falco an easy enough character to pick up just to beat metaknight?
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Yes if they run of the stage and kill themselves three times. Falco can strike that type of fear.Is falco an easy enough character to pick up just to beat metaknight?
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It depends. If you want to utilize everything Falco has to offer, no. And usually you want everything vs mk.Is falco an easy enough character to pick up just to beat metaknight?
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Much of it is the same as drew said, but i also added some things to keep in mind if you cant manage to keep away and camp. Two other things to keep in mind. Olimar is actually heavier than falco, and his smashes can kill as early as 80-90%, so it is much easier for him to kill you than it is for you to kill him (unless you edge hog).Jab all the time. When laser camping, if he tries throwing pikmin at you, you should either shine the pikmin back at him, or jab/nair them off the moment they latch on to you. If you juggling him, try to bait his whistle. Personally, i love upthrowing after 60% in this matchup because his aerial mobility isn't that good and bair/uair are nice on him.
He can be chain grabbed up to 7 times (DEHF's CG thread).
Watch out for his grab at low percents because he can chain a couple dthrows and then follow up with upsmash and uair for a semi-hard to escape 60% combo. His uair and nair can be DIed fairly well.
Watch out for the stupidly big range on his upsmash. It goes pretty far out horizontally as well as vertically, especially yellow pikmin. Dont phantasm too much or he will just start fsmashing when he predicts it. Also, dont try to side dodge fsmash because the duration is huge.
For kills: your best bet is to get him offstage and edge hog. If he upb's early, you will have edge hogged. If he waits, you can get back on the stage before you get stage spiked. If he upb's and gets on the stage, you can easily get a hit. But watch out for if he finishes his upb just before he touches the ground, because it will autocancel.
Under 100%
GU 34 frames; invicible frames 1-30
GUA 54 frames; invicible frames 1-23; hits on frame 25;
Roll 49 frames; invicible frames 1-36
Over 100%
GU 59 frames; invicible frames 1-55
GUA 69 frames; 1-16 invicible frames; hits on frame 56; there might be more invicible frames.
Roll 79 frames; 1-63 invicible frames
fire bird to ledge, then the next time you land is incurs more landing lag than normal, called special landing lag
Special landing lag 19 frames
45 frames from time of jump input, in the air of SH, landing lag.
78 frames from time of jump input, in the air of SH, and landing lag.
7 frames until airborn. Landing lag hard is 4 frames, landing lag soft is 2 frames.
6 frame window to SH
Adding more stuff shortly.
Under 100%. Soonest time you can perform an action from a ledge jump is frame 16. The other 15 frames are spent trying to get-up over the ledge.
Over 100%. Frame 21. Other 20 frames are spent trying to get up from the ledge.
After testing various characters at different percents and decay(?) of lasers, a character was in hitstun for 9 frames always. To get a lagless laser, you must start animation of B move on frame 35. At pointblank range, pointblank lagless laser -> usmash is one frame too slow. It can be powershielded. Pointblank lagless laser to jab, ftilt or dash attack are true combos. Even if not at pointblank range, lasers can travel for a few frames before hitting someone, which will make up for a difference in landing lag falco incurs doing SH(D)L. So, at ftilt range, lagless laser -> jab/ftilt/dash attack are true combos.
A new one because the data would be updated less mistakes and start with somthing fresh. Also who is going to be in charge of this thread?We need to either find the old frame data thread or make a new one, and sticky it. The fact that people have to ask for such basic info is ridiculous, lol
Dude, frame adv on shield is kind of a big deal. A well known example: Fresh silent laser on shield has enough frame adv on shield to guarantee a grab.2- It's not up to date cause it was done with regular fighting game frame data in mind. Srsly who gives a damn about frame adv on shield ?
What Teluoborg said.Do we still have the link to Falco's frame data? And is it up to date?
There are plenty of advantages (I would love this feature in melee actually if it was thought of by that time >_>). Customize it how you would, it simply takes getting used to any changes you make. Naturally, everyone is used to playing the GC controller with the default setting, so you should keep it as close to that as possible. Mostly because it makes it easier to get accustomed too.Question for almost any falco. With the GC controller is there a recommended setup or advantages to changing the setup. I know that ikes like to have more than one jab for the jab chain and many other characters do stuff like that. If anybody uses something other than the normal setup i would like to hear about it. I can bdacus easily with the normal So keep that in mind. Boost grab isnt consistent with my normal setup so far. Also tap jump or no tap jump... Thanks to autocorrect for making this easy.
You have convinced me to start making a new thread on all of this. Probably start getting to work on parts of it tonight. I know there are a few more things that would be useful occasionally like smash attacks have different charge release times. Or some move has invincible parts like our own dsmash.1- yes we still have it : http://www.smashboards.com/showthread.php?t=187546
2- It's not up to date cause it was done with regular fighting game frame data in mind. Srsly who gives a damn about frame adv on shield ?
3- it lacks things that would be useful, like IASA of aerials, frame advantage on hit of Jab 1, Jab 2, Utilt and throws.
4- You might want to read this : http://opensa.dantarion.com/autoframe/FitFalco.php
Oh, I remember this link it was in the compendium thread. I guess we never did have a KO chart or anything like that lolFor Xeylode. http://www.smashboards.com/showthread.php?t=159696
This is weird though I could've sworn this had all characters.
If you want I can test sometime for the whole cast it shouldn't be too difficult.