TheLastCacely
Smash Hero
- Joined
- Apr 10, 2009
- Messages
- 6,937
on average how often do you guys hit with dthrow bdacus? it seems nowhere near guaranteed and if the opponent knows u can do it, they will just di up or something.
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Falco probably has a lot of options(Up smash, maybe fsmash, dair, bair) but metaknight isn't guaranteed to grab release up unless he's off the edge of the platform(his feet touch the floor so if he mashes without jumping, he'll release down.falco got any grab releases options on the platform of SV? kinda like marths usmash on mk, etc.
Yeah Falco does.has falco got a lock on diddy like how d3 and mk do? or is his jump to high for that?
Falco is a simple character, if you think about it.Hi
I'm gonna pick up Flaco as a 2ndary. What do I learn
anyone got a link to dat?Yeah Falco does.
This goes against rain's commandments!!Falco is a simple character
Stay on the stage.
There's no videos of it.anyone got a link to dat?
ima be even more technical muhahahaha
Purposely get hit by turtle, DI through it, and Dair GaW for more damage than you take into a possible tech chase.You don't punish turtle.
Falco doesn't air release characters automatically so SV platform is kinda useless except if you grab on the side you probably get a spike on some chars.
http://www.youtube.com/watch?v=MAu4Vwq2WeI check description for a list of chars who can nana lock.
It's hard so you can't really guarentee much.Do you even really need to ever kill as falco? I sort of fall into the routine to keep trying to rack on as much damage as I can, then trying not to get hit. Eventually they end up dying to some bair kill. Which is actually how most kills end I swear. It's weird how well not caring about getting a kill with someone like falco ends up working.
What makes Japes such a good CP for Falco?