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It's uncomfortable for a few weeks then you get used to it.
It's hard because you have to learn when to switch and also learn how to use it, so you'll definitely take a step back in control/skill while you develop the skill, but in the long run it's worth it (grab release, any special you have to buffer off your jump, spacing).
Short hopping is hard on my index finger right as I switch to clawing. I end up full hopping a lot.
I set L to jump for Fullhopping and so I don't accidentally hit it to roll.Setting L or R to jump is probably more comfortable.
<_<because calling it pivot walking is incorrect?
I wonder if theirs anyway to implement it into the metagame realistically.
there's no reason not to claw, unless you want slow aerialsIt just seems like clawing is a very unnatural position for your fingers to be in. With guitar/bass/musical instruments, you're taught to keep everything relaxed and normal, having no wrists/joints out of place or twisted in weird ways. It seems like video game "tech abilities" would have similar hand-safety vulnerabilities as music "technical abilities"
Obviously none of this really matters if you don't do it for too long, but several well-practiced players like mTwoK and NEO have had hand/wrist problems. (NEO has diagnosed carpal tunnel syndrome)
I personally love how the White Gamecube controller fits in my hands.
I set L to jump for Fullhopping and so I don't accidentally hit it to roll.
no I definetely remember a different list :>I believe this thread is what you are looking for.
http://www.smashboards.com/showthread.php?t=234060
it's faster than his fastest walk? i didn't realize that.It does have practical USES, since it's faster than regular walking, and you can't trip. It's just rather impractical to perform in situations where you would want to use it.
there's no reason not to claw, unless you want slow aerials
shrug
Thanks dude, I read the guide and it was really informative.Don't get hit.
Look in the threads guide. Look for Junk's
Can you be more specific? Is it only on the last hit of the sequence or something?Yes, that is correct.
Thanks, and there was one more question I forgot to ask.
In Texas, we've been using the MLG rule and stage system, so it got me wondering...
1. What stages is Marth bad at? Neutrals and CPs.
2. What stages is he good at? Neutrals and CPs.