Yoshi Kirishima
Smash Lord
Lol good one XD.Unless the claw grip makes it impossible for your opponent to select MK then no.
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Lol good one XD.Unless the claw grip makes it impossible for your opponent to select MK then no.
Makes sense. Spacing would probably be better than how fast you could move your finger to the A button.C-Stick your aerials. Using A for them sacrafices your spacing. >> Seems dumb not to imo if you're playing a character who is especially dependent on spacing.
Not to mention, if you're doing a short hop fast-failling (f/b/d/u)air, you can jump, down down on the joystick and then hit C-stick in the direction of the desired aerial and you will automatically fast fall. No shifting the joystick or anything necessary, leaving a smaller chance of error.C-Stick your aerials. Using A for them sacrafices your spacing. >> Seems dumb not to imo if you're playing a character who is especially dependent on spacing.
theres a thread dedicated to CPs and Bans for each character. Should be on the front page.What stages do you want to ban and CP against snake?
Alright, that makes senseYes actually that would be a good idea.
However, I don't think Sonic has changed much, simply because I don't believe there is much to improve in him.
He only rised up because I think many players aren't used to fighting Sonics due to his annoying attacks and such. People just need to work on grabbing or attacking him out of his approaches (like spin or w/e the atk is or dashing towards them).
And simply there's been a flood of Sonic players, so yeah... lol.
But yea I'd like to learn how to fight Sonics more, so ima check that matchup thread...
Is there a list of the floatier characters?@Tari
It really depends on DI, if they know what theyre doing, you cant get anything for sure, you just have to predict what theyre gonna do and bait it. If they have bad DI its really easy to just Fsmash or hyphen smash them for the dmg. If you think about it, they dont have very many options, all they can do is air dodge or attack you, and you can do anything to them, so either condition them (Junk finally has a new lesson out, lol you took your time) or punish their tendencies.
Against someone like snake or DK, its really easy to just Fair them or regrab them because none of their aerials can hit you in the position theyre in, but against the floatier characters its harder because theyre gonna end up further away from you.
F-throw to Fair is very good/popular, Nair is nice too but its harder to sweetspot, and regrab just looks sexy, but it usually doesnt work after true combo % Grab pummel to ground release is really nice, although not very many people use it because its obvious when it happens, if you want to use this, mix it up with pivot DB because theyre going to be rolling behind you to avoid the Dtilt in my experience
Against good players F-throw to Fsmash is a nono cause its not gonna hit them.
yea that happens to me rarely though. You should be able to up b back. make sure u r always aware dont automatically assume he will grabOkay, so when I sweetspot the edge with Dolphin Slash, occasionally he will appear to grab the edge, but immediately cancel. This sometimes catches me offguard and results in my death (even though it probably shouldn't). Does this happen to anyone else?
Yes, just always be paying attention. At least we're not Wolf :DOkay, so when I sweetspot the edge with Dolphin Slash, occasionally he will appear to grab the edge, but immediately cancel. This sometimes catches me offguard and results in my death (even though it probably shouldn't). Does this happen to anyone else?
Ahh....Yes, just always be paying attention. At least we're not Wolf :D
The easiest way to do it is most likely to keep Tap Jump on and then hit up on the control stick and then down on the C-stick.What I want to know is that how do people like Mikehaze do their grab release>dair combo so well? Do you guys jump and quickly press the c-stick down? I tried it several times in a friendly and i'd mostly be too far away.
Stun Jacket is what is applied to opponents when you counter a move, and it causes (iirc) increased hitstun and reduced knockback. However, it leaves once your opponent gets hit by the counter. But if you counter a move and the counterattack misses them, the jacket remains until they get hit by another attack, and the increased hitstun allows you to string together attacks that you normally wouldn't be able to link.ok, so i haven't been on the boards very long and i quickly picked up on phrases, acronyms, and terminology associated to marth and the game, however, my eye caught ahold of something that made me fail hard...what the HELL is a stun jacket? thank you to all who reply screen name is darklight512 if you wanna reach me there quicker
I know that in the vs MK thread there was mention of Grab Releasing a Metaknight that had a stun jacket, hitting with the first hit of Dancing Blade, and then spiking with Dair. (Don't jab though, because that would get rid of the jacket.)and are there any examples that you can give me that would help to show the usefulness of it? thanks a lot for the info btw
It's all timing, son.About the grab release combos on MK; I usually do my Grab release>fair by double tapping forward when i see MK going in the air and then glide my finger from the jump button to the A button.
What I want to know is that how do people like Mikehaze do their grab release>dair combo so well? Do you guys jump and quickly press the c-stick down? I tried it several times in a friendly and i'd mostly be too far away.
Hmm well about them airdodging the fthrow to fair and you being grabbed:>>;
Well.. I meant it to be general. xD I wanted to know what I should primarily due out of a grab. But I guess I could explain the rest of the questions and the entire thing.
When I grab.. I have a few options
fthrow > fthrow > fthrow > fthrow > etc
fthrow > f-smash
fthrow > fair
fthrow > nair
grab pummel till they ground release > dtilt
the fthrow chain grab works on a few characters so I use it to rack up damage..
fthrow > f-smash well.. I don't use that as often since if I miss the f-smash I'm in lag.
fthrow > fair is one I use a lot. However sometimes its air dodged and then I'm screwed by being grabbed.
fthrow > nair is something I do just to mix it up after getting the opponent to think that I'll fair, then they get hit by a nair.
Basically my question is.. which ones are more reliable and if there's something else I should throw into my options, what are they?
Either way works. However, when you smash the control stick down, you'll fast fall. If you lightly tilt it, you won't. For safety, its better to lightly tilt it cuz if you miss, you won't fall to your doom.Just a quick question, when you spike with marth, I'm wondering do you have to smash down hard on the controller stick in order to smash properly, or lightly smash just a bit with the controller game cube stick, and no I am not talking about the C-stick either.
In case no one understood what I just said, I'm asking how can you smash simple, and gain enough air for marth when you spike someone.
Most people go for Falco.Real noob here but i was just wondering
Who is a good sub character to use?
Lol, clearly I need a lot more practice. >_>;Hmm well about them airdodging the fthrow to fair and you being grabbed:
Use spacing for this part (duh). But to be more in depth: lets say you throw a fair, and they airdodge. instead of just landing right in front of them, you can instead try to hit them again, or fastfall and hit the ground before they do (so you can grab em or uptilt or w/e), or you could even jump up (and away or over the opponent), with either a fair or nair to protect you if he pursues. If you jump over him, he might not be able to adapt quick enough.
Another option you have is grab release the Dolphin Slash ( not always reliable, but usually is safe if you PRACTICE and make sure you can do it RIGHT when they are released, or else you will be punished ). Or even grab release to side b works sometimes (again, watch your opponent and decide if he will punish your side b or not).
If you do a ton of fthrows and think they are catching on, then you can mix it up by doing a dthrow, and they may think you're throwing them in front of you, so they'll DI to the right (if you're facing right), which would be towards you. you can then attack witha side b or fair or nair or even dtilt or utilt or ftilt... tons of options.
If you're on BF, it is also useful to throw them up, so you can pursue in aerial combat. Try to stay below the platforms though so it's harder for them to hit you. Do some nairs to keep em from reaching the ground. Nairs are usually more useful ( since if they roll on the platform, you can DI the second hit of nair towards them and hit them ), but many times uair bair and fair are good.
Bthrow is really only good may be if you're on the edge and are throwing them away, but im not sure if its better than dthrow.
Dthrow can also be used for techchasing characters that fall quickly.
Fthrow to side b works sometimes too.
There's tons of options, just analyze your opponent and decide which things would probably work.
Thus seperating the humans from the CHAMPIONS.and humanly possible even in high pressure situation should you crack under pressure (tourney).
Either way works. However, when you smash the control stick down, you'll fast fall. If you lightly tilt it, you won't. For safety, its better to lightly tilt it cuz if you miss, you won't fall to your doom.