Shinde425
Smash Apprentice
- Joined
- Oct 12, 2009
- Messages
- 102
Can I have general percents with the bthrow? Near the ledge, I'd assume neutral air would be my best option because it's safe even against a dodge for the most part. Thanks by the way. ^^With the last tip, anybody good will save their jump...I can't aerial/tilt anyone who sinks lower than the stage. Thanks a lot though, San. ^^ I wanna play you sometime.
This is useful, thank you. ^^ I like the fthrow thing, I never thought of the shield bit...Option 1 is the one with the highest chance of working after the throw. It's either guaranteed or close to it. Option 2 is a good alternative in case you're afraid the opponent might see the move coming and use a defensive option. Note this is all from MY point of view so it could be (and should be) different for others.
Back Throw
Option 1: Dash Attack
Option 2: Jump + Forward Aerial
*Dash Attack is generally a true combo on everyone from around 30 to 100 per cent.
ForwardThrow
Option 1: Dash Grab
Option 2: Sliding Up Smash
*Dash Grab preys on their instinctive shield after a fast move such as Fthrow and Up Smash will punish them if they get into the habit of spot dodging.
DownThrow
Option 1: Jump + Neutral Aerial
Option 2: Dash + Aether
*The justification behind the Aether is that they may try to go as high as possible after the Dthrow (to avoid Nair) and will not go horizontally enough to avoid Aether.
UpThrow
Option 1: Dash Pivot Grab
Option 2: Up Aerial
* This is pretty much inferior to Dthrow so use the one thing it has over it: the ability to put the opponent close to you for a possible quick regrab.
Back to lurking.