Kimchi
Smash Ace
No, I'm referring to Snake's DSmash.Hmm... I guess it would work, since you're not hitting a hurtbox. You are talking about the explosive that Snake's USmash launches, right?
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No, I'm referring to Snake's DSmash.Hmm... I guess it would work, since you're not hitting a hurtbox. You are talking about the explosive that Snake's USmash launches, right?
Nothing much except the compilation video and Yagami's surprise absence.So yeah... Been gone since the beginning of March... Got bored of playing against Computers in Brawl, so I stopped playing.... and so I stopped visiting Smashboards... <.< But now it is Summer Break, and I will be able to play with people again soon.
Anyway... I'm going to go to Apex next week, mostly just for fun, and I guess trying to get back into the swing of things..... Which means me frequenting Smashboards once again. (Also, unfortunately due to a change of plans, I WILL NOT be attending Genesis in July. D: )
So yeah... What I miss in the past couple months?
lmao I have link to all the threads about these things in the 2nd post. You don't really have to search for things in the Ike boards just ask here then press ctrl+F on the first page to find w/e you want.what are these? I looked all over the forum but couldnt find them can someone pleas explain them?
nope not going... won't be going to out of town stuff for quite a while since parents are so overprotective...NIDDO. You're in Texas. You need to meet us too. For serious.
thanks this helped alotDACIT - Stands for dash-attack cancel item toss, performed by (while holding an item) running, C-sticking down to initiate the dash attack, then throwing the item (up, up+forward, or up+backward). If done correctly and depending on your character, you should receive a significant boost as displayed here.
Reverse Hyphen - A hyphen smash is when you run, then C-stick up to USmash out of a run (or just hit up+A with the controller quickly) to receive a slide while USmashing. Reverse Hyphen Smashing is essentially the same thing, except you turn and then USmash (most easily performed by hitting the control stick backward quickly pressing up+A).
Stun Jacket - See this thread for details. Basically, if you use Counter but miss the opponent with the actual counterattack, your next hit will have additional hitstun and delayed knockback.
Aether Dragging - See this video for details.
Aether boost snap? (what the hell do we call this if anyone knows what I'm talking about) - Apparently, if you hit an opponent when Ike is spinning in the air, his edge grab-box (the hitbox that determines where you can grab the edge) extends. Rykoshet made a picture of it somewhere, but I can't find it right now.
Grab releases - If you grab an opponent but do not throw them, then they'll break free of your grab. This, for some characters, allows you to attack them before they can move. The most grab-release-prone characters are Ness and Lucas (who can be grabbed again if they are grab-released on the ground) and Wario (who can be attacked when he is grab-released into the air).
Jab cancel variations - Jab canceling is jabbing once, then pressing down to crouch to cancel the jab combo; this means that the next time you press A, you won't perform the second hit of the jab combo. This allows you to jab -> grab, jab -> jab, or on certain occasions, jab -> BAir or jab -> UTilt.
We all know what happened the last time a state tried to secede. >_> It ain't going to happen.We're not Americans. We're Texans. (The governor of Texas threatened to secede. Legit.)
Can this work with Ike as well? I can't test stuff right now, but it'd be nice if we could buffer an UTilt after the first or second hit of the jab combo. Buffering a grab might also be useful.Nubsta5 said:Well, I was playing around with jab canceling stuff with Lucario, and remembered that you can jab cancel by turning around. So I was playing around with this and up tilt to come across an amazingly hard-to-do, but useful thing with Lucario's jabs.
You can jab-jab-reverse'uptilt in (not exact on this) almost the same amount of time as it takes for Lucario to complete the jab combo. The turn around animation of the character cancels out the jab's move lag, similar to how pressing down does this as well (regular jab cancel).
The "How To": Jab twice (hold A works best for this, imo), then buffer a turn around by tapping left (when facing right) and then holding up during the buffering window (must quarter-circle this, or risk doing a reverse hyphen smash) and pressing A one more time. If done correctly and quickly enough, the up tilt should hit at extremely close to the same time as Lucario's simple "kick" would that completes the jab combo. This is much harder to do with one jab, and I believe it actually comes out rather slow with only one jab, but I'm not sure on this, as I was unable to do it consistently.
Playing around with buffering really lead to some cool discoveries (at least discoveries for me) of possible options OOJ (out of jab icon_razz).
Jab-jab-nair (feels like a true combo, but doubtful)
Jab-jab-dtilt (looks cool icon_razz)
Jab-jab-reverse hyphen smash (found this while inputting the double jab to up tilt combo incorrectly, lol, it looks freakin' sweet)
/shrug, who knows the possibilities for this. Obviously, your options are limited by which character you're playing, because some characters can just hold A and beat our jabs (a lot, actually), but it's nice to have.
I know it's not a combo, but jab-jab-reverse'uptilt-sh'FF'nair-uptilt-upair-DJ-forward air-neutral air was a cool-looking improvised "combo" I did icon_razz.
Have fun?
Also: Reverse Neutral Air as an approach option, GO!
Yes it's doable, that;s the concept behind jab to bairHey guys, take a look at this thread from the Lucario boards at AiB:
Can this work with Ike as well? I can't test stuff right now, but it'd be nice if we could buffer an UTilt after the first or second hit of the jab combo. Buffering a grab might also be useful.
I know, but I was wondering if there was anything else that could've been done from it. Oh well.Yes it's doable, that;s the concept behind jab to bair
You can do the obvious stuff really. Jab to turn around utilt, turnaround fair for a weak punishment to rolling, turnaround bair, turn around jab, etc. It's mostly just a way to punish crossups.I know, but I was wondering if there was anything else that could've been done from it. Oh well.
Which is why you suck with Ike. Any QD kills should be accidental.at around 2:40 in that 3rd video you could have killed him with QD (I do it all the time)
QD is one of Ike's weakest kill moves, easy to see coming, gives itself away with sound, lots of lag pre and post swinging the sword, it's a terrible move that should never be used for killing.Well QD does not clash with Aether and since he over shot the ledge you could hit him.
QD kills don't have to be accidental
Yeah, sorry. Honestly really got sick of Wi-Fi, playing people who I know I'm better than and still losing to them because of lag and whatnot. About QD, I usually only use it frequently to move around platform stages like Battlefield. I almost rarely, if not never, use it as a killing move. I use QD frequently in Ike dittos though where it serves as a good damage racker for the people who overestimate Fair's range and throw it out when they're in the air and not even close to me. I just charge and Boom, 10% damage racked up :o. As for Counter, you'll want to use Counter as a tool to punish something stupid that your opponent is doing, not as a tool to punish your opponent based on prediction. If your prediction turns out to be wrong, you'll get severely punished. So use it based on what your opponent does.Wow, nice matches =) Comparing it to your past (offline) vids shows how much you've been getting better. I liked the 2nd and 3rd matches quite a bit. Too bad you're not playing wifi anymore, at least matchup-experience wise.
Oh, alright. That is a legitimate reason to use Counter for that type of situation, but then again, opponents do mix it up assuming that they're competent of course. By the way, I wrote a write-up of the Falcon matchup. Anything wrong with the write-up, please let me know and I'll fix it.By predictions I meant: "He's been using that move the last 5 times were are in this situation and his animation suggests he's about to do it again." I rarely whiff counter for a reason. >_>