Sephiroths Masamune
Shocodoro Blagshidect
So much trolling going on in this thread.
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Yeah it's really sad.So many opinions that are different from OP's going on in this thread.
Apparently I didn't make myself clear when I said for people to stop posting spam. Simple 1-line responses which contribute nothing, and are irrelevant to the topic of the thread are spam. If the discussion of the thread is finished, and the only potential for posts left is nonsense, then by all means I can lock it. If we could please get back on the original topic of the thread, that would make me smile. If not, I will not hesitate to hand out infractions. This same rule applies for anyone willing to continue trolling or flaming other users.Please don't make spam-posts, try to at least keep it on the topic of the thread rather than arguing/flaming/trolling amongst each other.
I agree with that. You should change the opening paragraphs because they're a bit too provocative.I think it's pretty bad that you have Brawl Minus plastered all over at the beginning as if to rub it in Sakurai's face (and self-promote). Doesn't send a very good message at all, especially when you begin with hacking. I'd much prefer it if you said "modifying" because that's really what we're doing, taking existing code and changing it to what we want or just changing textures or changing models or what have you.
I've been reading all the posts in here. And while not every one of them is constructive, most of them coming from Falco400, Shanus, and StrongBad have been....I did change the first few paragraphs quite a bit. Or do you mean still?
@Ulevo: go reread shanus's posts in this thread and tell me that that's constructive criticism.
You never even read the original post that this was based on, it was a different argument. The original post was trying to explain to casual players what good competitive play and depth made a good overall game.who's StrongBad?
and no offense BPC or Slashy, but using a post by Slashy as a basis probably isn't your best bet.
This is flat out wrong. People who play Smash Brothers competitively make up a tiny, tiny demographic. To date, 10 million copies of Brawl have sold. For the vast majority of those 10 million people, Brawl represents a party game for 4-player casual fun (much like Mario Kart). MOST of the people who buy Brawl do not care and will never know about advanced technical aspects of the game. Most of them don't even recognize standard terms like "spacing" "frames" "hitstun" and such. At the entry level, the Smash Brothers games MUST appeal to people who want to just pick up a game and have some simple fun with it, because these are the people who are buying the most copies.If people want to play a party game, they do not buy Super Smash Bros
You're ****ing kidding, right? You guys already made those codes, why not ****ing release them so that other people can use them? But NO, only Project: M can have those. Because it's of course the best mod, anyone working on anything else should just give up. It's not like anybody else is working on mods with small development teams, like Brawl 64, which consists of, oh wait, JUST ME. Because everyone who has ever expressed interest, when I've actually asked them about actually helping with it, they're either busy with Project M, or weren't actually serious.you still have no nontumble trajectory DI
you still have random tripping on moves with a 180-360 angle below the tumble threshold
you still don't have trajectory DI on moves with trajectories of -17 to +17
where's your shieldstun code from? brawl+?
how long is the shield drop animation in your game? still 7 or 8 frames?
you /added/ hitstun rather than simply removing hitstun canceling. this isn't inherently bad or anything, but this shifts the balance between Offensive and Defensive gameplay that Melee had to the offensive side. whether or not that's a good thing is subjective. the rest are clearly design flaws.
I actually think you said things pretty well. If I read your post before I made mine, I might not have bothered. Haven't been really into Smash for a while, but I thought I'd check out what people thought about the new games.I'm gonna go ahead and second everything Tien2500 just said since he said it far better than I did. This whole letter needs significant editing if you expect him to actually read it and consider your opinions.
P.S., Nice to see another old-time NY smasher still posting on these boards. :D
Same here. It's been a long, long time since I took smash seriously, but I still check up on these forums once in a blue moon. I always get excited for a new Smash Bros release, and I end up coming back to these forums to see what people think.I actually think you said things pretty well. If I read your post before I made mine, I might not have bothered. Haven't been really into Smash for a while, but I thought I'd check out what people thought about the new games.
Honestly I never really got into the competitive scene. I'm more of a lurker. What excites me about the new Smash is the potential for decent online play. Getting back on topic, I'm shocked this wasn't mentioned in the letter. A good online mode could bring a ton of attention to the competitive scene and would bring more people to tournaments.Same here. It's been a long, long time since I took smash seriously, but I still check up on these forums once in a blue moon. I always get excited for a new Smash Bros release, and I end up coming back to these forums to see what people think.
Definitely isn't the same community it used to be, but everything seems different when you're older methinks. The NY melee scene was a hell of a lot of fun back then, at any rate.
I'd much rather something like this would happen, since each mod covers a strong demographic and obviously there is generally something that should be said from every single side.Hi BPC, I'm sorry this had to momentarily degenerate into a PM vs. B- fest.
I think everyone here can appreciate your goal; we all want an enjoyable Smash 4, and you've done a good job of compiling the major criticisms against Brawl.
If you would consider turning this into more of a joint letter from the modding community as a whole, we in PM would be happy to help you polish up your feedback into something more resembling a business letter.
Cheers.
Lol, same thing I saw!Hold it, did someone just call Rock Smash a fitting move for charizard?
(rage meter at 70%)
They're ignored because they're not apart of designing the game. The game clearly was designed to be anti-competitive and even though there are plenty of people who play it competitively, that doesn't suddenly change how the game was programmed. There's so many things that were purposely disabled by Sakurai and his team at some point in development that tell us they didn't want X to occur because that wouldn't make the playing field fair. Even though disabling non-tumble DI only made things essentially more unfair, they seemed to test it enough to think it was totally fair in at least four player matches with items set to whatever frequency (which is somewhat true because really you're playing for fun and you wouldn't notice something as what seems to be small but is actually a really impacting change).or how the human aspects outside of that drive the competition are ignored.
Project M demo has over 12 thousand downloads as of the end of February. Don't make claims without evidence.The ironic part about all this is that people expect Sakurai to make a game that pleases millions of people, yet they can't create a mod that pleases a few hundred.
Lol. Some situations call for exact stats others do not. My point still more than stands. Modders expect Sakurai to make the perfect game that appeals to every demographic, yet they can't do the same for a fanbase less than 1% of that size.Project M demo has over 12 thousand downloads as of the end of February. Don't make claims without evidence.
Inferiority Complex wrote his letter quite well I think.
And how many people are still playing it Strong Bad? I know not me or any of the 'slightly' competitive people around me. In fact I'm so displeased with the demo that it makes me want to play brawl... You guys are probably no where close to being at 12000 players (multi-downloads from failed files, people that think the game is horrid until the patch comes out like myself, melee players that tried it all of once, etc.). I'd go far enough to say that you might have 1000 'players' right now with some of those off and on waiting till the patch is released.Project M demo has over 12 thousand downloads as of the end of February. Don't make claims without evidence.
Inferiority Complex wrote his letter quite well I think.