Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
yo, can you check to see if Bowser's aerial up b can be b-reversed or wavebounced now? I had asked for this before,and wondering if they added it in since you mention he autosnaps facing backwards.Bowser's Up B can now auto-snap the ledge if he is facing backwards. Pretty neat change. I wonder what else is missing. :O
Sorry if this was already reported.
Still can't be turned around or B-reversed.yo, can you check to see if Bowser's aerial up b can be b-reversed or wavebounced now? I had asked for this before,and wondering if they added it in since you mention he autosnaps facing backwards.
Don't worry, just gotta kill enough players using it before it gets bopped. Nintendo only balances off whining, afterall.Oh by the way Greninja's hitstun cancel is still in.
The exploit never dies.
There's a lot more to Bowser's uthrow changes than that. It's actually a combo throw now.Bowser UThrow damage nerfed from 10% -> 6%
Good thing that it doesn't even hit people 90% of the time it's actually useful then.Don't worry, just gotta kill enough players using it before it gets bopped. Nintendo only balances off whining, afterall.
It has always had super armor.Ganon's Reverse Warlock Punch now having super armor means we're going to see some beautiful disrespect montages with kills below 10%. SUPAH ARMOAH FOR DAYZ!
...?It has always had super armor.
Its duration got slightly increased, that's all.
None so far.Anyone notice any Villager changes?
You are correct. Turnaround had no armor before....?
I thought Ganon lose super armor when turning around while doing Warlock Punch pre-patch?
Because I definitely have been knocked out of it a few times.
Reverse punch never had armor, it was added in this patch.It has always had super armor.
Its duration got slightly increased, that's all.
Reversed Warlock Punch did not have any armor after you reversed it before.It has always had super armor.
Its duration got slightly increased, that's all.
Yeah I noticed it tooI think that Ness's Dair is different.
It feels the same frame data wise but it definitely looks different.
When inputting dair, a spark appears before the initial hitbox comes out. This did not occur before the patch.
So, I think that Ness's dair animation changed.
Should this be added to the patch notes?
They buffed Marth a ton over previous patches, almost more than any other character in the game. Stop being a whiny baby and learn to work with your shortcomings. I main Mewtwo and my character just received buffs.I can confirm that nothing changed with Marth other than what was already stated. They don't give a crap.
Let me address what's wrong with your N-Air statement; you say it's worse when only the damage is really affected (I tested out and it only does 19% damage now), but then contradict yourself by saying it's got better frame speedups and better follow-up ability? But let me mention the fact that his N-Air is actually a viable off-stage edge-guarding tool now thanks to the fact the first hit links into the powerful second hit. So I believe that, overall, it's better.Ganon writeup:
N-air is worse, first hit sucks outside of comboing into the 2nd hit. However it has frame speedups, meaning in the air, you can now FH N-air -> other actions before you hit the ground.
Dark Dive can kill people at the edge around like 140%.
D-smash PROPERLY sends people away from Ganon on block, instead of pulling them towards him. No longer reverses people on hit.
No SA on aerial WP...
D-air has more range, meaning you can now FH AC D-air and hit certain humanoid characters more easily, whereas previously this was heavily inconsistent/impossible.
Not completely sure what the SideB changes are though.
Great reasoning, I like the way you see it and explain it. I also heard (not sure if this is true or not) that the first hit of nair can link into Ftilt or Dtilt at higher percents. Now IDK if this means true combo, or if DI can help one escape, but it sounds like a neat little set up. I'd believe it to be true. If I had a set-up I'd test it before writing this post, unfortunately I don't so I'm hoping someone else can look into this.Let me address what's wrong with your N-Air statement; you say it's worse when only the damage is really affected (I tested out and it only does 19% damage now), but then contradict yourself by saying it's got better frame speedups and better follow-up ability? But let me mention the fact that his N-Air is actually a viable off-stage edge-guarding tool now thanks to the fact the first hit links into the powerful second hit. So I believe that, overall, it's better.
Well believing that Ganondorf's N-Air has some mighty endlag, it may be a bit hard to set it up, but thanks to the first hit having some set knockback at certain hitboxes, it's possible to set up into F-Tilt without the opponent having a chance to retaliate, as long as said opponent is still in mid-air that is. It has to do with spacing and other matters, as well as proximity.Great reasoning, I like the way you see it and explain it. I also heard (not sure if this is true or not) that the first hit of nair can link into Ftilt or Dtilt at higher percents. Now IDK if this means true combo, or if DI can help one escape, but it sounds like a neat little set up. I'd believe it to be true. If I had a set-up I'd test it before writing this post, unfortunately I don't so I'm hoping someone else can look into this.
I can confirm. It's 18 -> 14can anyone confirm if fair got a landing lag decrease? it definitely feels that way.
The reason I dropped Megaman and now main PikachuToo bad other characters that needed buffs like Mega Man, Jigglypuff, Zelda and Samus were left out in the cold this patch. Yet for whatever reason Sakurai still thinks sheik and ZSS are perfectly fine with the way the current game functions with such safe on shield pressure options.
The Patch Notes of Thinkaman contain all hitbox data. Needles are not changed.But now for a confirmed nerf for Sheik. Needles. They do far less knockback now than previously. I tested it on Mega Man at 100% damage and usually, he'd go a bit of distance and fall into tumble, but this isn't the case. He went around a third of the distance and had no tumble even then.
no they are not changed.This is theorycraft however, but I believe her F-Tilt and F-Air are slower, and I believe her U-Tilt doesn't link up from the first to second hit as fast when it comes to contact. These I need some confirmation or deconfirmation. I know for a fact, however, that I saw her combo ability not looking so hot.
Why on earth did you include Mega Man with those other characters?Too bad other characters that needed buffs like Mega Man, Jigglypuff, Zelda and Samus were left out in the cold this patch. Yet for whatever reason Sakurai still thinks sheik and ZSS are perfectly fine with the way the current game functions with such safe on shield pressure options.
You WILL be automatically infracted and temporarily banned from this sub-forum for:Too bad other characters that needed buffs like Mega Man, Jigglypuff, Zelda and Samus were left out in the cold this patch. Yet for whatever reason Sakurai still thinks sheik and ZSS are perfectly fine with the way the current game functions with such safe on shield pressure options.