Let's see if Mewtwo gains some weight in the next patch. He shouldn't be that light. In Pokemon it weighs 269 lbs lol but in Smash? Featherweight
changes to attributes such as weight/falling speed/run speed are rare
Am I correct in assuming that either:
- A) The remaining 50% of information, including FAF/landing lags/startup and all that jazz isn't able to be obtained from what has been accessible thus far, and will be completed once the update is launched?
or
- B) That the remaining 50% just takes significantly longer to sift through to draw out the pertinent information?
from my knowledge a lot of that information can't be simply accessed from just reading the files
in other words option A unless they are able to apply the patch and play with it.
Hmm, well I'd like to know what the term means. Is it a smash specific thing or a general fighting game term?
if i am remembering things correctly
a state can refer to any number of things, there are normal states such as standing grounded, air borne, running, charging a smash, special fall. These would be examples of states everyone has.
Then you can have things like character specific states for someone like say sonic when he uses up special he goes into a state where he can still use aerials, but no longer is able to use special moves.
so overall if 1 random state had 1 random change in it, it can be really hard to tell. could be anything to something that doesn't effect gameplay to special fall landing lag.