The best thing about analysing video games is when you have that "eurika!" moment and realise just what makes a game you love so good. Two moments I remember vividly are:
1. Watching this video and upon the first mention of "momentum physics" having every little detail of the Classic Sonic games and why the Modern games seem so far-removed to me start to fall into place in my head at once
and 2. Playing Crash Bandicoot 3, wiggling the joystick a little at a jetpack spot, noticing that Crash is locked to 8 dimensions, and thusly realising that's why Crash games always felt more precise.
1. Watching this video and upon the first mention of "momentum physics" having every little detail of the Classic Sonic games and why the Modern games seem so far-removed to me start to fall into place in my head at once
and 2. Playing Crash Bandicoot 3, wiggling the joystick a little at a jetpack spot, noticing that Crash is locked to 8 dimensions, and thusly realising that's why Crash games always felt more precise.
Sonic '06 is the video game equivalent of The Room in some ways.