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BonafideFella
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  • i remember months ago i had an idea involving luigi being entirely reconceptualized around his sm64ds casino minigames , centralizing the luck portion of his kit {luigi missile especially} as his theme
    now that i'm thinking abt it though, that might make a great original moveset for waluigi --
    stacking buffs until they "bust" blackjack-style , making a poker hand of projectiles , etc. CARD COUNTING IN WALUIGI FREE-FOR-ALLS -- it could fit his cheating archetype in a really fun way
    tie that in with the pinball homages and waluigi has a moveset befittingly lecherous enough for a dive bar
    SPECULATING WHICH DEVELOPERS COULD BE THE NEXT DIRECTORS OF SMASH {if not sakurai}

    kouhei ikeda {never worked on smash but directed tekken 7 and producing tekken 8 - seeing as that game is still in active development AND NEEDS IT i doubt this greatly but makes sense}
    takashi nakagawa {collaborator with nintendo often , solely in programming n programming management though - still you never know who could be made out to have some directorial prowess — this goes for any of the programming staff on the non-HAL smash games}
    yusuke hashimoto {director for bayonetta 2 and star fox zero , right now they are a consultant on STREET FIGHTER 6 - perhaps this is somebody nintendo higher-ups would vouch for?}

    who else is in contention ???
    if anyone is willing, would you care to look over this homer simpson moveset and see if there's any discrepancies or creative decisions that should be remedied ??? - i'm mostly worried about the down special
    jab // homer headbutts forward - a singular move that cannot be held down.
    dash attack // homer lunges forward angrily -- recovery time afterward is longer but can go off ledges.
    forward tilt // homer punches at an upward angle, his primo attack from his family's synonymous arcade beat-em-up.
    up tilt // homer cranks his head upwards as his eyes bulge out, once more a reference to the arcade game. insipidly short range - a fringe anti-air.
    down tilt // homer stamps his foot twice in quick succession -- poor range but sends at a good angle for early combos.

    neutral strong // homer dons the vestige of mr. plow, forearms bared for the duration of the charging animation. when released, homer charges forward three character distances in a linebacker tackle before unbracing his arms - homer's sole burst movement option, only has transcendent priority on immediate release and the unbracing animation.
    up strong // homer rears forward in discontempt for the duration of charging. upon release, he juts both fists into the skies with a hardy "woo-hoo!" before engaging in a brief lariat. the lariat decentralizes homer for a brief moment, him spiraling left then right briefly during his revolution. the quickest of homer's grounded strong attacks, although it ultimately has the least area covered.
    down strong // homer utilizes his makeup gun, cocking it and taking aim for the duration of the charge. upon release, homer fires an explosion of cosmetics at the ground before him - ala snake's forward smash - recoiling backwards from the impact. easily homer's most devastating as well as slowest strong attack, and the recovery particularly leaves him vulnerable to aerial assault.

    neutral aerial // homer performs a midair kick, not dissimilar to his offerings in the arcade title - a quick burst assault.
    forward aerial // the knee of justice -- the sweetspot electrocutes homer too, only aesthetically though. closest to gertie's knee in nasb2.
    back aerial // homer embarks two swipes backward in succession -- good pressuring tool especially off the ledge (if you're bold enough)
    up aerial // flailing wildly, homer performs his equivocal of the flash kick; one scissor movement before going right side up.
    down aerial // homer rears his titanic gut for a bellyflop, covers wide area and is particularly a great stalling tool.

    aerial strong // a lackadaisical grin graces homer's face for the duration of the charge. when released, homer strikes a airheaded expression and a skipping pose - before plummeting downwards in a quick arc. inputting the strong button up to three times afterward allows homer to skip again, along with slight vertical momentum and an equally brisk descent. serves more as a landing mix-up than anything, although chaining the input allows for rekka combos.
    View attachment 401927
    upward aerial strong // unpackaging a bag of potato chips that slowly ascend upward, homer salivates over his snack for the charge period. when released, homer will lunge upwards and clamp his jaw ferociously to savour each chip. the longer the charge, the higher homer will ascend and the faster each successive bite will be. fully charged, it serves as an excellent recovery, although homer is left vulnerable aside from the hitboxes on his jaw.
    downward aerial strong // homer adopts the guise of "king-size homer" assuming the archetypal french girl pose for the duration of charging. when released, king-size homer plummets straight down with a pseudo-body press. upon contact with a grounded opponent, it'll bury them temporarily before launching as homer reverts to his typical self.

    grab // homer grips the opponent's neck {or equivalent} with a fervent rage.
    pummel // homer clenches the opponent's neck with an accompanying grunt of anger.
    forward throw // homer rams the opponent against his gut, sending them flying.
    back throw // homer trips the opponent behind him - think bob's trip throw in tekken - before turning to face them. early combo setup.
    up throw // homer chorales the opponent by their feet before hurtling them upwards.
    down throw // attempting a body press, homer accidentally turns around and lands straight on his back, bouncing the opponent upward off his torso.

    neutral special - time and punishment // the lynchpin of the set. referencing the eponymous treehouse of horror segment, homer brandishes a disheveled toaster, pulsing with electricity before warping a short distance ahead or behind his previous position. the aerial version allows homer to teleport in eight directions. although the electric surge knocks opponents into the position homer warps to, its otherwise a simple dodge - or so it may seem.
    time and punishment operates on a pattern, with specific usages leading homer to get electrocuted as opposed to teleporting, punctuated with an appropriate shriek. this deals heavier damage to both the opponent and light damage to homer. the pattern is as follows:
    teleport → teleport → electrocution → teleport → teleport → teleport → electrocution → teleport → electrocution → repeat
    secondly, in the aftermath of his strong attacks - be they grounded or aerial - homer can utilize time and punishment to carry the momentum of his attack recoveries through the teleport. this can be used for landing mix-ups with his stall-and-fall down strong, or for further evasion like the recoil of his makeup rifle. however, if he’s electrocuted during these recovery periods, the stun will last longer.

    side special - dread in the clouds // homer bares the toaster again, although this time the toaster fires a jolt of steam above and ahead of the player. the steam instantaneously forms two clouds from which one of fourteen possible items can rain. these can include;
    • donuts that operate as health pickups after collision
    • acid rain that causes opponents to flinch and take poison damage
    • cherubim resembling lenny and carl that carry the opponent to the top blast zone
    • the head of jebediah simpson; like villager’s bowling ball
    • homer's car that combusts upon contact with the ground.
    • the dud.
    • etc.
    these instances are not random however - with every successful usage of time and punishment, his side special will change, utilizing its own cycle of the aforementioned fourteen potentialities. since time and punishment has a total of six teleports in its rotation - and there’s a total of fourteen different rains dread in the clouds can employ, the cycles will inevitably be desynchronized - meaning the player must employ more reactive planning than active.

    up special - a fish ain't one // homer careens upward, fishing pole in hand, saddled atop a canonically proportioned blinky the fish (homer is jockeying what is effectively a wild goldfish) having clamped upon homer's fishing line. both travel upwards a short distance, approximately two character lengths, before hurtling downward in special freefall knocking away anyone in their path. in special freefall, homer's fishing line comes loose, trailing behind the pair - this services as either a tether recovery or a very weak spike hitbox to knock airborne opponents downwards. last resort recovery move.

    down special - april fools! // homer grins mischievously whilst wailing upon a buzz cola can, pocketing it briefly after as the fizz emanates from his back pocket. with each successive attack homer lands, the fizz grows more interminable, before raucously exploding after 40% or so has been dealt. with an additional input, the cola also functions as a gooey bomb/landmine, being passed around via trading blows. should homer use time and punishment while the cola's in play, its countdown time will be halved considerably - the electrocution triggering an immediate detonation.
    {{ admittedly might edit this one later , it seems a little rudimentary }}

    super attack - land of chocolate // homer jostles forward toward a box of german chocolate, eyes halflidded and mouth slobbering - a synaptic burst ruptures before him, ala the star fox final smashes - sending caught opponents into a cinematic. the opponents are made into chocolate edifices, centerpieces of a pink plaza brimming with confectionary architecture. the camera quickly cuts to homer lunging onto these large edifices and gnawing away at them with ferocity. the camera cuts quickly between bits of chocolate strewn across the ground, homer's mouth and his hands tearing away at the statuettes - before ending on his engorged stomach (punctuated by a burp) as opponents are launched away, and KO'd if they are over 100%
    if ever they did replace jigglypuff , i've been rlly fond of the idea of flabebe as a replacement
    the first fairy-type revealed in the dex , floats around in the wind on their little flower ,yk . it could be nice :> -- even better if its floette for SPOILER REASONS
    if ever they do add a second/alternate pokemon-trainer archetype, i'd rlly love if they implemented TM's--
    like imagine three random pokemon - say ferrpthorn, corviknight and spewpa - who move entirely differently, widely dissonant forms of traversal - however, they all share the SAME SPECIAL MOVES ,, tms rotating in and out like sora's neutral special. their varying forms of locomotion just allowing different capabilities for usage
    is there a thread where you can post your full concepts for ur own smash bros. entry - beyond the roster
    nintendo online subscription should have sound libraries . not nintendo music . a database of inhouse nintendo sound effects
    thinking of having CHARACTER PLAYLISTS being the method of music in smash
    like each character has a designate amt of music like a brawl stage would , with three custom slots for whichever song you’d like
    then you could select that song before goin into battle
    Wario Wario Wario
    Wario Wario Wario
    a while back i was actually making a "song for every matchup" songlist. i think pichu vs. ridley was a raze's hell song.
    KneeOfJustice99
    KneeOfJustice99
    Character playlists honestly sound like a really unique way to take it! It just occurs to me that, like... I suppose we'd miss out on a lot of the oddball stuff included as a part of the Other section, given the characters that'd probably suit do probably have enough thematically-fitting stuff to pull from already (ie, Mr. Game & Watch using LCD arrangement, Duck Hunt Trio using lightgun game OST, etc.)

    Could be cool for a more scaled-back project, though - or maybe an "indie" project of the ilk akin to Indie Pogo or Fraymakers. That way, you could both have individual character playlists, and also maybe a secret VS. theme between every character that can be selected only if both players pick the VS. theme or Random option.
    BonafideFella
    BonafideFella
    i figured every character on the roster would get at least one fitting song from a rlly left-field source
    like donkey kong’s playlist having yuyuki (son goku) and meta knight having swan lesson yk
    or even third party stuff !! - it’s vibes-oriented , since brawl’s my music is pretty much the basis for the idea and i still think they had pretty niche remixes
    which moveset sounds more appealing --
    Mario {if he were a pac-man-esque representative of nintendo in an alternate reality smash} or Mr Game & Watch {if i wasn't creative enough to implement the other G&W games and made amoveset wholly around bells, clocks & alarms}
    Wario Wario Wario
    Wario Wario Wario
    Both. Absolutely both.
    BonafideFella
    BonafideFella
    oh i meant which i should write up !!! - i agree with you , im torn between them
    i think as a cap , mario's moveset would be limited to nes-n64 stuff {with a wiimote cursor grab maybe}
    BonafideFella
    BonafideFella
    mario moveset if he was like pac-man in another platform fighter
    + passive mechanic is the p-meter — all it does is measure mario’s momentum . if he’s in constant motion , the “p” will light up and mario will automatically grab the next thing he comes in contact w/ and carry it w/ him
    unless it’s an opponent , in which case it’s an automatic —
    neutral special — super star swing
    — the throw from super mario 64 , can be charged by rotating the stick left and right ,, builds p-meter while spinning so mario can chase after them. spinning/charging will also make mario slightly airborne if he catches anything other than an opponent
    {{ mario’s grabs are based off pro wrestling / dk94 acrobatics now }}
    side special - fireball
    — a little projectile , fire twice at a time while moving but it’ll deplete your p-meter/momentum considerably . spacing tool
    up special — boost ring
    — from star fox , a little ring orbits around mario and slowly shrinks around him — he carries it with him while grounded , it condensing in tandem with a building p-meter
    —eventually, when its fully compacted, it turns into a giant hoop that rockets mario upward.
    — he can also place it down to charge while grounded , meaning he can pick it up w/ p-meter and carry it into his opponents. opponents can use this too!
    — in midair , charge time is shortened significantly
    down special - z-block
    — mario places down a z-tetris block. this functions as a platform in midair before it drops AND again, smth mario can run into and pick up for p-meter
    — similarly, opponents can interact with it. only an active hitbox on descent although it knocks opponents upward. i don’t think he’d have a spike
    hear me out

    • could use a tonne of zelda monster limbs and appendages , alongside a lot of balloons to resemble his shop
    • MODERN TINGLE EQUIVALENT
    • koltin as an echo
    my preferred method of reveal for the next smash game are those little character showcases they did for ultimate on the website —
    assuming the game will LOOK different than ultimate , and assuming they’re making a lot of cuts , it’d be a nice way to level the level between veterans and newcomers
    a disney platfighter would be so obnoxious because i imagine to avoid the dilemma of mickey punching dopey or whatever, all the characters would be projectile users , like a rally theming - non-confrontational zoner fighter let me out

    hypothetical roster --
    my sorry arse in 20XX at the national “disney’s malice mirage bros.” tournament pool when mr. illusion of life {pre-patch} jab-resets into his “slow in , slow out” hitgrab on my last stock {the competition is animated in twos so it’s more difficult to anticipate} {common strategy , cant even fault them}
    tried my hand at that roster template , courtesy of voyager (!!)
    ---------------------------------------------------------------------------------------------------------

    i'd be more than happy to rationalize my choices if anyone is interested - to my recollection that blank space was indicative of two third-party characters that i had considered but ultimately cut.
    those two characters were sekiro from shadows die twice, and the piman from pimania. history rhymes (!!)
    perhaps this is too old-fashion of me, but fashion wears well on the DEAD!

    i couldn't decide on additional mario, fire emblem or pokemon characters. i plan to fill them in soon but they're hardly the focus of the assortment.
    also, jason and sophia are probably the strangest outliers but i dig how they made their comeback around the switch's launch. it was either them or solomon, i tell you. hard times. my father sprung a leak.
    the four in circles aren't really downloadable characters so much as extras. unnecessary distinction makes my brain spin around and pirouette to grand applause.
    im looking over my oc catalogue, and I’ve noticed a particular trend of mercenaries on unicycles.
    is it the skill required to balance on one wheel that makes them so intimidating, or the inferred loss of one wheel that adds to their intriguing past?
    i would genuinely love to be active here more often. id say im nebbish about my reputation here but i’m afraid i haven’t cast wide enough a shadow in that regard.
    the thing I dislike most about crossroads is the idea that mario kart would indeed be the foundation ~ I feel a racing system akin to Air Ride or something new entirely could better exhibit each character individually and generally have more to offer than the alternative
    regarding multiversus, my most wanted is undoubtedly Alfred E Neuman.
    DC’s owned MAD Magazine for some time now, and that famous fool’s face represents veritable tons of pop culture imagery. Not to mention, pulling from all the lampoonery MAD’s done over the years would make for a wild moveset.
    apologies for the image quality but the lord loves a bandwagon!

    Mickey, Donald and Goofy play as the shoto, rushdown and mixup respectively
    Minnie Mouse plays entirely differently than Mickey, being a beastmaster who summons singing farm animals
    The Headless Horseman is the only mount; second place wpuld have went to Alice and Julius from those early Alice Comedies shorts (they would have rode a parade elephant)
    Mufasa would be portrayed in his ghost form; it cheapens his impact a tad but its also very funny
    Esmerelda would fight through her dances, Alan through his instrumental prowess; if it wasnt obvious, a lot of characters were chosen over their main character contemporaries for the sake of a diverse roster
    "President Pooh" takes inspiration from this marketing scheme Disney pulled in the 70s to promote the Pooh shorts.
    In terms of the acquired properties? Woody and Buzz are the sole Pixar reps to keep the roster relatively small, while the rest are relatively shill picks to promote these facets of the company
    likely gonna be leaving this site in a bit
    not for any particular reason but I feel it’s best for me personally
    thanks to all of you who kept discussion both civil and interesting and diverse. you’re all rock
    all you giving words on “character accuracy” and yet game and watch doesn’t have an alarm sound effect when he wakes up
    Wario Wario Wario
    Wario Wario Wario
    Most of my grievances about "character accuracy" don't relate to movesets but rather little things like that. To me, voice lines, visual effects, taunts, e.t.c. go a longer way in portraying a character well than moves, which is where I feel gameplay should be prioritised, only taking from the games when necessary. There's only one move in the entirerty of Smash I have an outwards problem with because of how it portrays the character(s) rather than gameplay - Paisy's Side B.
    characterization ploys ahoy!
    waluigi is commonly referred to as an enigma, an effite freak whose powers are loosely defined and is know for imitating others and performing for nobody.
    waluigi should be a mime.
    he should be the supernatural freakish mime heel of the nintendo pantheon.
    you could even make him vaguely french in contrast to wario's germanesque heritage.
    (end quote)
    I've been writing stories with surreal characters and themes all my life, and doing so has resulted in a strange ourboros of self~consciousness in my lack of self~consciousness.
    Usually, my stories are lathered in irony and metacontext, which I worry creates an unintentional atmosphere of "you can't criticize me beause it's supposed to be a poor representation of (x factor)!" It's a bizarre plight, and lately I've been trying to counteract that with moments of sincerity that balance out the strangeness of everything else.
    Has anyone else come in contact with stuff like this?
    Wario Wario Wario Wario Wario Wario Pardon me but I think you’d like this artist!
    Moreso for their original characters than their fanart; they appear to take inspiration from classic computer games and horrendous wordplay. They seem rather tailored to your sensibilities!
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    Wario Wario Wario
    Wario Wario Wario
    I can't access DA right now, could you please insert some images of their art?
    BonafideFella
    BonafideFella
    I don’t think I can here. Is there any other media accounts I can send them to you through?
    Wario Wario Wario
    Wario Wario Wario
    There's a button with a picture of a sun and some mountains, click that and copy and paste a direct image link.


    My current standings as to my most~wanted third~party representation! Unconventional, I'll admit, but that's just a backhanded way to give myself more personal clout!
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    An Atari 2600 rep would be amazing in Smash.
    RealPokeFan11
    RealPokeFan11
    My father had an Atari as a kid, and I eventually played some of the old games on a website back when I was a kid. It would be interesting to see, though I'd prefer a spirit event over a fighters pass inclusion.
    I am of the belief that lambasting a collaborative creative work for the acts of its creator isn’t very productive and kinda shuns the staff who committed their time to the project
    That being said, the Ren and Stimpy revival really destroys that notion as without the creator and their snooty views on animation, there isn’t much to attach to.
    Tl;dr Ren bad Stimpy bad
    Wario Wario Wario
    Wario Wario Wario
    A full new Rocko series would be way better than R&S. R&S was more of a slideshow of gross-out and innuendo than a show with plots, something that only really worked because of the time period - it was basically a vent show against the on-model recycled animation and moral plots of He-Man and Care Bears, and the humour didn't come from "wow, that's relatable!" as much as "wow, how did they get away with that on Nick?" - in a world where Cartoon Network is willing to show a cop bleeding his eyes out on a train's wheels at daytime ( https://youtu.be/zAgWY8IwrAs?t=57 ) there's no need for R&S, especially since this reboot is going to be on Comedy Central anyway.

    Rocko on the other hand was more of a show with actual characters and plots, almost like a surrealist version of The Simpsons, that can be enjoyed even detached from historical animation context. The Netflix movie is great so more of that would certainly be appreciated. (though I was a little disappointed it didn't go anywhere funny with the trans story arc, it was a really cute and wholesome subplot that is much needed in kids' TV and fits the show really well, but it didn't really lead to any jokes - I mean it's better to have no jokes than "attack helicopter" jokes or gross-ups of boob stitching, but still.)
    BonafideFella
    BonafideFella
    Agreed 100%
    Also I agree that jokes about Bighead’s transexuality weren’t needed but that character wasn’t deprived of jokes~she sold ice pops out in a desert if I recall correctly
    Sam and Max should be in Smash
    Please punch my opinion card, My friends state incessantly I need a new one
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    Sam and Max are kind of an interesting case when it comes to Smash speculation. Sam and Max, Turok, and the Witcher are all franchises best known for their video games, but didn't start off as video games - it raises an interesting question when it comes to the "video game characters only" rule and how far it really goes.
    BonafideFella
    BonafideFella
    I think a character's inclusion should be weighed on their franchise's impact on games above all other media; all proportional~like
    Sam & Max, while I love all the media they've starred in, irrecovably made the largest impact on the gaming industry above all else; from what I heard, they were an inside joke at LucasArts through the comics and grew to become their rising stars! If that's not the hallmark of a gaming icon, to become one not through stardom but through passion and fervor, I wouldn't know what is!
    I'd ask as well for you to consider that they could be the best point and click game representative around! Sam and Max is a series built around "tell, don't show," which works eerily well for what they'd symbolize!
    Also, they'd be really fun. Like really fun.
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