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Baysha
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  • Ok so basically if you don't know, Sugary Spire is like a role swap AU of Pizza Tower themed around candy instead of pizza and with a bunch of the character's roles changed around with each other. (I assume you already know the basics of Pizza Tower cause you're on the Smashboards profile posts.) You've got the obvious Peppino and Noise swaps, with some more strange ones such as Mr. Stick taking Noisette's role, Gustavo taking Mr. Stick's, and Noisette taking Gustavo's, with an original chocolate frog character being the equivalent to Brick. The concept of original characters in this game actually brings me to this rant's subject, The Painter.

    The Painter is one of the few original characters in Sugary Spire, serving as the boss of the first of the games 3 worlds. He appears to be a muscular cyclops made out of what I think is black licorice wearing a brown trench coat with a paint brush on the top of his head. And now this is just speculation, but he appears to be a pretty confident egotistical guy, too. His boss portrait shows him with a smug smile and the world one hub has a mocking sign featuring his face. Now, a painter that is a piece of food and much larger than the main character that is also very smug and self-centered... where have I heard that before? Oh yeah, that's pretty much exactly what Pepperman is! I have literally no idea why they chose to make a weird expy of Pepperman when they're literally already using the Pizza Tower characters. Why not just use a swapped Pepperman?

    "But Baysha!" you may cry out. "There are tons of Sugary Spire characters that aren't swaps of Pizza Tower ones like Coneball, Gummy Harry, whatever the Gerome equivalent's name is, The Confecti, and even the chocolate frogs you mentioned earlier. Not even touching on pretty much all of the enemies, which are pretty much all original. You're fine with those and even like them, why is The Painter so bad?" Well to that I say: "I never said that I liked them out loud and it's weird that you know that." But to answer the question, one of the reasons I'm fine with those and not with painter is that there either A. weren't really good characters for them to swap with, and/or B. they're so minor that they're basically just being changed to fit for the world. But with the bosses, neither of those apply. You can easily just swap them with each other, (which they actually did but discarded, more on that later.) and they're certainly a really major part of Pizza Tower.

    This leads me to my main point, the bosses of Pizza Tower are one of it's main points of identity, they are some of the most adored characters of the fanbase, with many of them even planned to be playable at one point or another. (Even though many of those plans fell through.) Every fight oozes a unique personality through the music and the way they act and attack. What I'm trying to get at is, Pizza Tower wouldn't be the same if it weren't for the bosses. Sugary Spire's own player character is even one of them. Just discarding the original bosses in Sugary Spire is a massive waste of potential in my eyes. One of the things that sting the most is that there actually were designs for swaps of Pepperman and The Vigilante made. They were swapped with each other and their names are The Sheriff and Gumbob respectively. Both of them had complete designs, but they were just scrapped from the game. They were even planned to be playable characters. However, they are currently planned to not appear in the game for the time being. Now, Gumbob does seem to have a pretty different personality from Pepperman, so I guess they could've all coexisted with The Painter, but it's still pretty weird. But I have literally no idea why they discarded these perfectly good characters just for someone that's vaguely like a canon character, but not actually that character. If they wanted to go original, why didn't they make a character with a new personality instead of just a Great Value Pepperman? If they wanted to stick to Pizza Tower's characters, why didn't they use them?

    There's only one reason I could think of doing this. Sugary Spire is being made on a much smaller scale than Pizza Tower, with only three worlds instead of five. And with this smaller amount of worlds, comes a smaller amount of bosses. Thus, there's just not enough space to fit all of the original bosses in the game, and they didn't want to exclude one of the original bosses, so they made an original one instead. I don't really agree with this, but it's a reason. But keep in mind I may be completely off in my speculation. So, how I would I go about solving the conundrum with the number of bosses? Well there are a number of ways I've thought of going about it. First, you could maybe have multiple bosses per world. World one would have Gumbob and Applejim, world two could have Pizzano (the Noise of the game) and some other character, with world three being the final boss. (This does present the problem of how to gate the bosses. But you could just have two boss gates, with the first one giving extra money instead of a key.) Another way you could go about it would be to have two bosses per world but have the extra boss always be Pizzano to really play up the rivalry factor, as I feel that aspect was kind of lost in the full game of Pizza Tower. You could also have the extra boss in a secret room, like the ones that house the unused levels in Pizza Tower. There's a lot of ways to go about it, and I just don't think using The Painter is the way to go.

    This is probably really bad most of it was written late at night.
    Just had a terrible microwaveable cheeseburger mac and cheese ama.
    Hey guys, I made a stage layout for Oh ****!/the sewer level from Pizza Tower. What do you think?


    The blue at the bottom is water that quickly moves fighters into the center green pipe, which will then suck them in and launch them out of one of the three yellow pipes. (The pipe they come out of is completely random.) It isn't a soft landing though, you actually get launched fast enough to damage and knock back other fighters, as well as bounce off the ground.

    The ceiling at the top and water at the bottom means that it's only possible to get KOs through the side blasts zones. Though if you don't tech when hitting the ground at a high enough percent, you might fly into the blast zone when coming out of one of the side pipes.
    I don't really get the sentiment of "How does this SINGLE PILOT EPISODE have a FANBASE?!?!?!" or "WHY are they selling MERCH for a DEMO?!?!?!?!?" It just seems really weird and seems to imply that serialized works that aren't complete can't have fanbases or merchandise. Or that you can't be a fan of something unless you complete whatever it is in its entirety. Is there something I'm missing here?
    I always felt like this video sounded like one of the scrapped Pizza Tower escape themes. I don't really know why outside of it getting faster as it goes on.
    I wanna give a shout-out to a kinda cool game I found called Internship. It's a Pizza Tower fangame but with new characters and stuff. While it is extremely derivative of the original game, I do rhink that doesn't mean people should throw it out completely. Plus, this was coded completely originally unlike other fangames like Sugary Spire. (Not to diss Sugary Spire at all, mind you.) Plus, more Pizza Tower is always a plus in my eyes. The original itch.io upload of the game was taken down, but it's still up on archive.org if you go searching around.
    Another highly specific annoyance of mine but I hate when people say that one joke in Harvey Birdman where The Jetsons say they're "from the distant year 2002" and Harvey looks at his calendar and it says 2004 "gets funnier with time." I actually think the framing of "the distant future" being just slightly in the past actually makes it funnier than it being muxh farther in the past. By that logic, the joke would be funniest it could possibly be if they said they were "from the distant year negative infinity."
    Cartoon writers when kilts exist.
    I feel really weird about ASDFmovie in DriDim cause if it was an actual game that I played I would actually probably really like its inclusion. I think that it'd be pretty neat for this little web animation series to stand next to stuff like Mario and The Simpsons in an official context. Even if it was an unlicensed fangame I'd think that it'd be a nice pick. But in terms of a creation thread it just feels really bad tbh. Can't really pinpoint why though. Maybe I'm just salty Pizza Tower got snubbed again.
    Baysha
    Baysha
    Anyway, Wawawa I have a prompt suggestion:
    "Submit a 2020's indie platformer that takes inspirations from the Wario series and has heavy themes of pizza and ends with '-izza Tower'"
    FazDude
    FazDude
    if i had known asdfmovie would beat pizza tower by one point i wouldn't have submitted it

    In hindsight, yeah, as the guy who submitted asdfmovie, I'm starting to have regrets. I still think asdf has merit on a conceptual level, but I can't blame people for being unable to get into the early-2010s "so random xd!!!!!!!" humor it's held onto for this long. I kept saying I didn't want "boring" submission rounds, and yet asdf's probably the most controversial DriDim season yet. So yeah, kind of an L on my half. Sorry, guys - I don't take anything personal from this, but I still feel kinda guilty.

    (Now that you've seen how quickly I can kill a creation thread, I demand Annalynn be added.)
    Hey guys, I just found out the two fighters passes mirror each other!

    Piranha Plant and Min Min: They're both in Smash Bros
    Joker and Steve: They're both in Smash Bros
    Hero and Sephiroth: They're both in Smash Bros
    Banjo and Pythra: They're both in Smash Bros
    Terry and Kazuya: They're both in Smash Bros
    Byleth and Sora: They're both in Smash Bros
    I actually kinda really like how the Nintendo CD-i cutscenes look, they're bright, colorful, and there's clearly a decent bit of effort put into them. But the actual gameplay sprites look a lot worse in my eyes. I really wanna see a remaster of these games with graphics that match their cutscenes.
    I love the phrase "goes pear-shaped" because it makes absolutely no sense. I can find no connection between pears, let alone their shape, and things turning out badly. What did pears do to the guy who made it?
    I had a sorta-dream where there was a game starring The Noise from Pizza Tower and between every world there a transition of him flying in the noise balloon and throwing out the stuff he "doesn't need," including a bunch of keys. But when he landed he'd find out he really did need all that stuff and all of the levels were him trying to get back everything he threw out.

    I feel like it's not that bad of an idea actually.
    Another one of my incredibly specific pet peeves is when there's like a Pizza Tower AU about a different type of food and the character that replaces Pizzaface is just called [INSERT FOOD HERE]face. The phrase "Pizzaface" was already like a thing before Pizza Tower as an insult for people with acne and the existence of this phrase was (probably) why he was named that in the first place. Therefore, it doesn't really make sense for this to be used for other foods. Also I feel like "Pizzaface" just flows better than other names like "Taco Face" or "Ice Cream Face." (which isn't even the right name. He's actually called Coneball.) I don't know why, Pizzaface just feels better for some reason I can't point down.
    I hate the Simpsons Banksy couch gag. It's basically just some guy going "Dude... the industry is super ****ed up bro. The industry bro. They get like slaves in Korea to animate and make toys and ****. It's super ****ed up bro. Bro." and then handing that to the same industry that he "ruthlessly criticized" for them to work on while basically doing jack-**** about it.
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