I really hate the misconception that the Smash games are, on a casual level, iterative in the same way a Fifa or Madden game is. All of them have completely different game feels aside from 3DS and Wii U, and you don't need to be remotely hardcore to actively notice said differences - hell, each game has a completely different feel to their item balancing: in 64, items only add variety and don't give much extra power; in Melee, items are a little more powerful but can be easily lost and often have some kind of downside; in Brawl, a lot of the stronger items are situational and niche; in the 8th gen games, items are ****ing crazy and leave anyone without them completely vulnerable; and in Ultimate, 3DS/Wii U's philosophy is cranked up tenfold
idk how he doesnt know that once it's on the internet, its on there forever