canthandletheSpeculosity
Smash Journeyman
*yawn* so how's life going for ZSS brawl nowadays?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I should be heading to Rocky, hopefully CAO decides on a date quickly so I can book and organise stuff.Um I'm probably going to Rocky, I'm only really going to meet all the pros and whatnot are you going? Lol.
Also to keep a piece bouncing as an effective wall is it smarter to Dthrow the piece or Uthrow the piece. Also one of my buddies is very good at aggroing me at the start (he plays GnW) by a series of safe SH's and (P)Shields, so next question is what is the best way to stop them approaching you with your pieces/wall them out while retaining control.
Also any tactics for dealing with unfamiliar MU in a tourny setting, the guys I practice with are good (both placing top 10 last month) but I don't think I'll handle new MU well. (Like I dunno maybe space Side-B till I see their strategy etc etc)
Edit: To clarify I go to tournies regulary but am new to ZSS, I'm talking about dealing with unfamiliar MUs for my Zero Suit. Also I might get some vids up from this where do I put them for you guys to brutally pick apart?
So we should probably expect a ban of FO, and then CP Japes (if they know the matchup)?Zero Suit Samus only has one really bad legal stage: Jungle Japes, and they will ban it. With that said, Jungle Japes wouldn't be the worst stage vs Kirby, Frigate Orpheon probably would.
The two ones I've bolded are generally kirby CP's. D: How do you think the kirby vs zero suit fight would go on Rainbow Cruise? We have unfortunately seen how the match on brinstar goes through the link I think you posted...Supermodel From Paris said:ZSS' best stages are Castle Siege, Lylat System, Rainbow Cruise, Battlefield, Brinstar, Norfair, etc. Any stage that she can use to emphasize her aerial dominance. She tends to do badly on long flat stages like Final Destination or Smashville, but it depends on the opponent; against Kirby, Game and Watch, Meta Knight, Marth, or other characters without projectiles, these stages can actually be quite good.
Same here for the kirbies O_o.Supermodel From Paris said:Yoshi's Island is a stage that a lot of us like and a lot of us dislike. If you know the player's style, then you may CP Yoshi's Island on them. Personally I think it's a great stage because ZSS is not edgehoggable there ( see http://www.youtube.com/watch?v=v0XlDVlfbNo ) and I like the platform a lot.
Is that what other ZSS think about those stages? If Pirate Ship is generally agreed to be a good level for you, we should ban it. I'm worried about you liking PS1, as it's our best neutral (if it's made one) and one of our best stages.Supermodel From Paris said:I also like Pirate Ship and PS1 a lot.
Actually I don't know for sure. =/ I know a few ZSS players just ban Japes every set.So we should probably expect a ban of FO, and then CP Japes (if they know the matchup)?
Actually that might be in Kirby's favor because he has like six jumps... but again, it's hard to say without being there. ZSS can navigate the stage pretty well because of her high jumps and if you find yourself above her it isn't good, because her aerial game beats yours in general. In the ZSS matchup you wanna try to emphasize your ground game, I think, so RC probably isn't a good choice? But who knows?The two ones I've bolded are generally kirby CP's. D: How do you think the kirby vs zero suit fight would go on Rainbow Cruise? We have unfortunately seen how the match on brinstar goes through the link I think you posted...
I dunno how most ZSS players feel about Pirate Ship. In most regions I think it's banned. I wouldn't say I'd CP it unless I knew the opponent really hated that stage, but ZSS has no trouble navigating the stage and the platforms help. PS1 is generally considered to be a strong ZSS stage though yeah.Is that what other ZSS think about those stages? If Pirate Ship is generally agreed to be a good level for you, we should ban it. I'm worried about you liking PS1, as it's our best neutral (if it's made one) and one of our best stages.
[/QUOTE]Edit: Is there a stage discussion thread somewhere? If not, I'd appreciate if you could give me a few reasons for all of the stages. Those matchup summaries preferably come without me making up facts.
wait what, you get your down-b back if you flipstool?Uair, and only use the flip when you absolutely need to, because the flipstool off edgehogging opponents really does come in handy.
On a side note, I JUST found out if you flipstool you can flip one more time. I feel like an idiot.
So true. My friend and I at one point both put our taunts to "aunt jemima." The reactions were oh so precious.pro tip just yell out random stuff when you taunt.
I'm pretty sure the taunts are;My favourite taunt of them all.
"Is that all?"
Down taunt is just her going "hmmm".
Fer rillz. Alesia Glidewell needs to learn how to enunciate.My favourite taunt of them all.
"Is that all?"
Down taunt is just her going "hmmm".
hrm, I don't know where sassy got this info, but it's just not true, you do not get your flipjump back after flipstooling something.Also, another flipjump after a flip stool? ****, that sounds really useful... I'm imagining how much easier surviving peaches turnip gimps will be now.
Watch at like, 0:53ish.hrm, I don't know where sassy got this info, but it's just not true, you do not get your flipjump back after flipstooling something.
sorry. ):
And it is proven! Interesting stuff.
Actually, the only reason that happens is because the flipstool animation brings ZSS to the ground for a spliiiit second.And it is proven! Interesting stuff.