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But that can be annoying, because if you hold down for too long you don't grab the edge.Just hold down.
Ohh snap you are right, I thought for sure thats how it worked, I must of just been magically spacing it right subconsciously, but yep holding down Does indeed make the second jump not come out, so when I flick to back I must of been pressing down.No! That's not true! The flip automatically does another flip when it connects with a wall. The reason that you usually catch the edge is because it's programed to catch the edge and not wall jump when encountering both options at the same time.
When you bounce off the edge, it's because you've hit the wall, but are too high up to grab the edge (only the upper part of your characters body can grab the edge), so instead of grabbing, you end up flip-wall-jumping it instead.
Try it in Yoshi's. First use the flip without DI on the lower part so you'll see that it flips off no matter what. Then do it higher to catch the edge. Then do it ever so slightly higher, so your foot touches the edge as you are just about to and it, and it should flip back off.
(DON'T ANSWER HIM! SHE'S NOT ONE OF HIS SECONDARIES! THIS IS MATCH UP ADVICE FOR HIM!)Speaking of her Down B, does anyone know what frames she is invincible on when she uses it? Thanks.
What isn't a cake combo?What's a cake combo?
Truth.The more you learn about down b the more you realize how rediculous it is.
Ummm... not very helpful.What isn't a cake combo?
The cake combo is the definition of helpful.Ummm... not very helpful.
I was referring to the definition of a cake combo given me, not the combo itself. I still want a description of a cake combo.The cake combo is the definition of helpful.
So she's invincible from the moment she uses it for 12 frames then it wears off?...12 frames.
Why didn't you click the link in the quote then.I was referring to the definition of a cake combo given me, not the combo itself. I still want a description of a cake combo.
20Something I've been wondering: how many frames of start-up lag does DSmash have? Because from what I can see, it's pretty slow in that regard.
That's her down-b flip footstool without a specified direction. It just goes directly up, in the little ball-flip.ZSS vs Wolf
at 0:28 to 0:32 ZSS does something that looks like multiple rotations of a flip in the air. Can anyone explain what this is and how to do it?
Yes.Does ZSS show as Samus when looking at the brawl records?
Ahh you mean crouch walk just crouch then tip forward slightly its just like snakes, and sheiks.Someone told me ZSS has a combat walk, is that true?
If it is, can someone show me a vid of it. =P
I think combat walking is when you move forward with your jabs... Like, 1st jab > 2nd jab, hold A to go back to first jab, etc.Ahh you mean crouch walk just crouch then tip forward slightly its just like snakes, and sheiks.
and just like snakes and sheiks it can be useful occasionally.
You hold A and it goes back to the first jab... Then you do the second jab again... There's a timing for it where you can do it pretty fast, like Ike, but it's pretty useless for us, since Ike's jabs actually have a good third hit.So it's just, 2 jabs, and then? =P
probably because I made fun of smashboards tier list pickings by claiming that the people who select them are a bunch of people with top hats going hurf durf, I like ____ character is better, ho ho ho I disagree good sir, but after this lets go out and have some tea and crumpets oh ho ho, sounds good, *adjusts monicle.I have a question. What's with the hats? Inside joke?