DeliciousCake
Smash Lord
Ok, let's end this conversation. As you can clearly see from the video, the ZSS did NOT flipstool that Zelda. It was a normal footstool, which DOES happen to refresh your flip jump.
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But normal footstools don't give ZSS her flip animation. She gets that in the vid.Ok, let's end this conversation. As you can clearly see from the video, the ZSS did NOT flipstool that Zelda. It was a normal footstool, which DOES happen to refresh your flip jump.
Ok, watching it again I notice that I thought it was a regular footstool because of how slow she was going. Carry on with the argument!But normal footstools don't give ZSS her flip animation. She gets that in the vid.
It's actually the one that movesy ou far to the left/right. You only move depending on the direction you hold when you get this one.Another interesting footstoo mechanic I just noticed... If you do the neutral flip stool (the one where you just go up slightly and don't go sideways), and then DI a dirrecgtion, you actually get a fair amount of movement in that direction anyways.
It's hitbox is much better than a normal one, but it wouldn't be good to edgeguard with. If a character is in the middle of ANY animation other than jump, when you footstool/flipstool that character they do not move.Also, is it just me, or does the flipstool have a significantly larger hitbox size than a normal footstool? And if so, does this make flipstooling viable as an decent edgeguarding tool ?
I don't understand what you mean by this.It's actually the one that movesy ou far to the left/right. You only move depending on the direction you hold when you get this one.
Here's my suggestion. Try using fsmash in every case that you would use side b normally. Once you realize how vastly inferior the former is, then you will understand why side b is better in just about every possible situation.I know side smash is...useless and should never be used
but it must have a purpose...spacing or edge guarding maybe??
Thre is no flipstool that sends you a little high, and doesn't move you. There's one that sends you very high up, and there's one that gives you a lot of horizontal movement, depending on which direction you're holding of course. You can switch your direction anytime during this flipstool. (Probably the other one too, but I get it much less often.)I don't understand what you mean by this.
Unlike forward B, FSmash hits on both sides. Isn't that worth something? And FSmash starts up 4 frames faster... Sure, it's still crap, but it's not worse than side B in every possible way.Here's my suggestion. Try using fsmash in every case that you would use side b normally. Once you realize how vastly inferior the former is, then you will understand why side b is better in just about every possible situation.
I mean sure you could also say that fsmash has higher priority, and can trip.Unlike forward B, FSmash hits on both sides. Isn't that worth something? And FSmash starts up 4 frames faster... Sure, it's still crap, but it's not worse than side B in every possible way.
There aren't any rolls that outrange side b.FSmash isn't a spacing tool; rather, it's good for punishing people who roll a lot. And if your opponent doesn't know how to DI it kills at like 130%, which isn't brilliant but it's half-decent.
(It's still a terrible move, but it isn't completely useless)
the move came out, and his air rope snake is horribly disjointed and his ground one is fairly bad as well, and yeah if lucas miss's a grab he is p. screwed not as much as we are but he will get punished.http://www.youtube.com/watch?v=UNG5d9RHCgo&fmt=18
OK, so question: WTF happens at 2:04?
My room mate theorizes that Lucas' rope snake increases his hurtbox size to that of a small planet, but the move hadn't even really come out yet. His rope snake isn't disjointed, which means that if that is the case, we could punish failed grabs pretty hard on the ground if he misses...
The flipstool that sends you very high up can be replicated by pressing x/y and flipstooling at the same time, whereas the horizontal flipstool obviously doesn't include your x/y button press.Thre is no flipstool that sends you a little high, and doesn't move you. There's one that sends you very high up, and there's one that gives you a lot of horizontal movement, depending on which direction you're holding of course. You can switch your direction anytime during this flipstool. (Probably the other one too, but I get it much less often.)
Really? I figured out through testing that the high one is replicated when the opponent is doing any attack... o.oThe flipstool that sends you very high up can be replicated by pressing x/y and flipstooling at the same time, whereas the horizontal flipstool obviously doesn't include your x/y button press.
Are you ****ting me?Really? I figured out through testing that the high one is replicated when the opponent is doing any attack... o.o
Maybe it's both... That'd be helpful.Are you ****ting me?
I swore it happened when I jumped at the same time. Oh well.
Wow, you actually managed to grab Wario with ZSS? I'm impressed...The infinite on wario doesn't quite seem to work.
When I try to regrab or downsmash he can just jump out.
I tried this, and he is still able to jump out of it.Wow, you actually managed to grab Wario with ZSS? I'm impressed...
More to the point, you have buffer the DSmash during the last 10 frames of your grab release lag. You see, when you air release Wario, he suffers 50 frames of lag, while you suffer 30. DSmash just so happens to come out on frame 20, so if you buffer the DSmash it should hit before he can jump away. Once you've done that, run past him and quickly pivot grab. If you did it right, you should have grabbed him while he's still stunned.
He's still too high.They can bike out anyway, just regrab.
Respectfully, you are probably making a mistake. There is a 4? frame advantage and the grab range is pretty big, big enough to hit him. It is impossible to tell without seeing what you're doing though.He's still too high.
Just try it yourself, get a friend to DI away and up (i dont think this was tested with the release, can be wrong though) and spam jump.Respectfully, you are probably making a mistake. There is a 4? frame advantage and the grab range is pretty big, big enough to hit him. It is impossible to tell without seeing what you're doing though.
Ik ben nieuwsgierig. Waar leeft jij?
Ah cool.Ik woon in Florida... Mijn familie leeft in Amsterdam. Ik leer Nederlands.
Anyhoo, I'll give it a shot. What do you mean "tested with the release?"
If they buffer a bike they can get out of it regardless of your timing. My suggestion is not to attempt the infinite, it's too much effort for nothing if the Wario has knowledge of the matchup. Instead, hit the Wario with any aerial of your choosing. excluding Dair. My favourite is Fair below 120% for damage racking, and Bair above for the killing blow.The infinite on wario doesn't quite seem to work.
When I try to regrab or downsmash he can just jump out.
This, and if you pummel they can just force a ground release as well. Pro mashers will never be air release infinited for any damage.Actually, I'm pretty sure that he can only bike out of the D-smash but not if you just go for the grab. It takes FOREVER and stalls the match though so I don't even bother with it because its soooo boring -_-
Nair's range is incredibly weird. It goes at a 30 degree angle diagonally down-right in front of her, and 60 degrees diagonally up-left behind her. Its range is pretty good overall, though, but it's not as good as Fair in that respect, and Side B completely outdoes it in terms of forwards range. The thing is that Side B is significantly slower, and this sort of balances it out. Side B is easier to punish as well, but Nair's weird angle again kind of ruins some of its potential. All in all, Side B is better, but make sure to refresh it later.So how does Nair stack up against Fair/Uair/Side-B in range in front of ZSS. Also if you're trying to keep Fair fresh could you use Nair in most situations you'd use Fair but as a spacer rather than an aggresive move. Also if you're using Nair as a spacer is it worth it or is Side-B/other moves better overall?